Posts for deretraum

Post subject: Glitch and game damage theory
Joined: 1/7/2013
Posts: 1
Location: santa cruz
Hi Im a grad student in digital art doing thesis work on damaged software and its behavioral tendencies. I enjoy watching TAS runs to observe the creative reactions the games are pushed to respond with to the user's command micro control. The stuff going on in MEgaMan with the memory overflow to artificially stimulate level win state is intriguing, as well as the floating cutman weapon that can sustain as a haunting gust in memory. If anyone could direct me to tas videos that don't concern themselves with winning per se but just about exploration and exploitation of the ever damaging game worlds please post links. early atari to 16 bit preferred. danm.ucsc.edu/~deryke