Posts for des223

Experienced Forum User
Joined: 8/10/2006
Posts: 7
Is there any place where anyone compiled a list of the tips/tricks they used to TAS this game? I know of a couple not-so-obvious things about the game, but I don't repeat already-done effort. The one thing that I noticed was that in some of the hidden gem rooms, the current TAS video has Kuros picking up the gems by jumping/walking into them. By doing that, they only count as 1 gem. If you collect them using your throwing dagger/axe, they count as 2 gems. Perhaps the time it'd take to throw the dagger negates the usefulness of this fact, but I think it *may* help in some of the gem rooms.
Experienced Forum User
Joined: 8/10/2006
Posts: 7
I apologize if this has been brought up already, but how do you alter what item you get from a torch/acorn or enemy drop? This is my absolute FAVORITE game of all time (really, it is), and I could never figure out how to change that. I might *eventually* try a TAS of W&W, but for now, I like trying to work on my speedrun while playing on an actual NES.
Experienced Forum User
Joined: 8/10/2006
Posts: 7
franpa wrote:
adelikat wrote:
Yes vote. This is a nice improvement over the current run. For a future run, however, I wonder if a 2 player run would be faster.
i doubt it would be any faster at the boss fights due to only one person can attack the boss at a time.
Also, I know for a fact that in 2-player mode: - There are more enemies per stage before you get to the boss. - The bosses have more HP than in 1-player mode. For example, the final boss of the first level takes 5 nunchuck hits with one player, but 6 hits for 2-player. However, if both Bimmy (haha) and Jimmy combine for a cyclone-spin kick, it does more damage. It would be interesting to see which factor would outweigh the other.
Experienced Forum User
Joined: 8/10/2006
Posts: 7
In terms of getting a fast run, the teleport glitch is great. Personally, I'd rather see a run that *looks* humanly possible (a.k.a. perfect reflexes + luck manipulation). I still found it quite amazing how quickly you destroyed Krang...that guy ALWAYS kicks my butt!
Experienced Forum User
Joined: 8/10/2006
Posts: 7
Personally, I would've rather had the description of the glitch here, and not as a subtitle. However, that takes nothing away from this run...being able to break the seemingly linear sequence of events is definitely entertaining, and the end glitch is quite amazing too!
Experienced Forum User
Joined: 8/10/2006
Posts: 7
I'd vote "Yes" if I could...this is an outstanding run. I love the W&W trilogy, and this is a difficult game to not lose a life (too many instant kills). Great job!
Experienced Forum User
Joined: 8/10/2006
Posts: 7
Walker Boh, two quick questions for you...do you know that in secret gem rooms, you get the equivalent of 1 gem if you pick it up by walking into it, but 2 gems if you collect it with the throwing knife? Seems like you might be able to avoid a secret room or two in the stage after the fire stage, since you were only a few gems short toward the end. Also, what factor determines what an enemy drops when it dies? I've tried doing a speed run on a console, and I could never figure out how to get more gems to appear. The only thing I tried was using the Boots of Force to kill enemies, and it *seemed* like I was able to get more gems in the last stage, for example. Anyway, this run is simply outstanding...it was fun to watch, didn't really use glitches (that I could remember), and it was obviously well-planned!