Posts for deuxhero


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Joined: 8/7/2011
Posts: 166
I think if there were real time runs for this category I'd be much stronger about accepting it.
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Joined: 8/7/2011
Posts: 166
I notice you use up all your items to perform a long jump at 12:20, but this doesn't seem too major a skip and you seem to spend more time farming replacements latter on than this jump saves. Did I miss anything?
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Kidou Senshi Gundam: Senshitachi no Kiseki could be cool. It's a TPS with RTS elements (you can command all allied units on the field on the pause screen). While the whole game might be too long/repetitive, the game is conveniently broken up into branches for each playable character. A Char branch could be pretty good (especially given the character's reputation for speed) edit: Everything or Nothing has a dedicated co-op campaign. Co-op speedruns are generally pretty fun. Could be cool.
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Posts: 166
You can corrupt the memory that easily? Does the glitch work in the Japanese version? Natsume did the translation and they have a pretty bad track record with new bugs.
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Joined: 8/7/2011
Posts: 166
thatguy wrote:
^It's an RPG with relatively simple movement. Most rerecords will be in luck manipulation, with which a bot may have helped (and unless you are called MrWint bot rerecords don't count in the total). This sort of game can get away with a low rerecord density.
As far as I know Golden Sun's RNG doesn't seem to care about menu movement or input times (just your actions, what gets hit) and a human on actual hardware can manipulate it to (at the very least) get rare drops consistently so brute forcing the RNG with a bot is unneeded. There may be another RNG at work though.
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Joined: 8/7/2011
Posts: 166
Is the Youtube encode displaying at 60 FPS?
Experienced Forum User
Joined: 8/7/2011
Posts: 166
Brushy wrote:
. But this is just an extremely short sparring session
Only through tool assisted power. Average play is much longer.
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Joined: 8/7/2011
Posts: 166
Description mentions Yoko, but she is never recruited in this run.
Experienced Forum User
Joined: 8/7/2011
Posts: 166
Why did you change camera settings in the last level? As for Sky Chase 2, I thought you were going to go pacifist run to contrast "everything must die" in the first one from the first one. Very minor problem. Solid yes for entertainment.
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I don't think "faithful" is the right word for the port job (it seems to be a line from IGN in fact). It was noted for being a pretty damn lazy port job at the time it came out (no resolution options!)
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Good job handing this pretentious ass game its ass. The fact that even with tool assisted power and the "wrong" solution for most puzzles a large part of this video is waiting for stuff to align or waiting for the slow player to actually get somewhere with no challenge highlights my problems with the game.
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Joined: 8/7/2011
Posts: 166
Where's the option for "what the hell did I just watch?"?
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Joined: 8/7/2011
Posts: 166
One thing the author comments don't make clear is how the final boss is skipped. I'm assuming somewhere during the warping you trip a flag, but I'd like to know how it was done.
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Speaking of multiplayer, would a coop run be able to produce any noticible time saving? I forget if you could actually clear multiple shards separately I'm not sure the emulator for GBA tases supports it though. Yes vote for improvement on existing run.
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Mastania wrote:
That would be the badge stat boost, which is 1.1x in gen III. In this case it would give them both 66 Speed, which fits the situation you describe perfectly.
Wait, that actually exists? Huh, I was under the impression it didn't actually do anything.
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I have going to have to remember to watch this in the morning, as this beats a game I thought played WAY too slowly, even with a throttle key, in under an hour.
Experienced Forum User
Joined: 8/7/2011
Posts: 166
Watched it in the thread, pretty well done. No choice but to vote yes.
Experienced Forum User
Joined: 8/7/2011
Posts: 166
You missed a bond moment in the snowmobile level (shoot the thing connecting the lift to the cable). Otherwise fun. Your dicking around in segments that couldn't be done faster was done fairly well.
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Posts: 166
Run kept me interested through the change of character and variety of level design and the notes are good. I don't feel I know enough about the game to vote though.
Post subject: Re: #3673: nitrogenesis's Arcade Dragon Unit / Castle of Dragon in 03:37.68
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Posts: 166
TASVideoAgent wrote:
This run contains nudity and blood and is not to be viewed by anyone.
How do I rate it then?
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Posts: 166
Pure improvement so yes.
Experienced Forum User
Joined: 8/7/2011
Posts: 166
Any reason for character choice?
Experienced Forum User
Joined: 8/7/2011
Posts: 166
No, because there isn't enough spinning The silly animations and synchronized beatdowns make it hilarious to watch. Can't say this would be Yes worthy without the two players.
Experienced Forum User
Joined: 8/7/2011
Posts: 166
Why the NES version over DOS?
Experienced Forum User
Joined: 8/7/2011
Posts: 166
If you through in more glitching, I could say yes as a playaround.
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