Posts for dez_Games


dez_Games
He/Him
Experienced Forum User
Joined: 4/1/2020
Posts: 10
Location: Virginia
dez_Games wrote:
DDRKhat wrote:
dez_Games wrote:
Now I’m done with TASing Sonic Classic Heroes, and onto TASing other hacks. Sonic 2 Heroes, Sonic Delta v0.39a (40Mb), and Sonic 1 - Score Rush are the ones on the list. In Sonic Delta, I finished Casino Night, and onto Hill Top (or another beta or prototype level). But is that all there is to it? Oh no, no, no. Sonic Delta 40Mb is a hack created by Esrael Neto that combines the levels of Sonic 1, Sonic 2 (prototype, beta, final), AND Sonic 3 & Knuckles. In one hack!! It’s a Sonic 3 & Knuckles hack as of version 0.29, when it transferred the codebase to S3K. I cannot link the ROM, but I’ll give you the Sonic Retro page: http://info.sonicretro.org/Sonic_2_Delta Download the latest version. Are you up to it? Actually, I need some help in the Sonic 3 & Knuckles part, glitchless please! Thank you to anyone who reads this post.
Specifically the S3K part? Isn't that technically the whole game? I'm curious why you are after glitch-less, or do you perhaps mean no horizontal under-flows?. Additionally, will you be going for Emeralds or no? View this for your consideration of what could be neat. Link to video
1. Yes, no warps, just some glitches like accessing Knux’s route with Sonic. 2. Yes, all emeralds, it is a 100% run. 3. Nice test you have there.
I am currently on Neo Green Hill Zone Act 2.
~~~~dez_Games
dez_Games
He/Him
Experienced Forum User
Joined: 4/1/2020
Posts: 10
Location: Virginia
DDRKhat wrote:
dez_Games wrote:
Now I’m done with TASing Sonic Classic Heroes, and onto TASing other hacks. Sonic 2 Heroes, Sonic Delta v0.39a (40Mb), and Sonic 1 - Score Rush are the ones on the list. In Sonic Delta, I finished Casino Night, and onto Hill Top (or another beta or prototype level). But is that all there is to it? Oh no, no, no. Sonic Delta 40Mb is a hack created by Esrael Neto that combines the levels of Sonic 1, Sonic 2 (prototype, beta, final), AND Sonic 3 & Knuckles. In one hack!! It’s a Sonic 3 & Knuckles hack as of version 0.29, when it transferred the codebase to S3K. I cannot link the ROM, but I’ll give you the Sonic Retro page: http://info.sonicretro.org/Sonic_2_Delta Download the latest version. Are you up to it? Actually, I need some help in the Sonic 3 & Knuckles part, glitchless please! Thank you to anyone who reads this post.
Specifically the S3K part? Isn't that technically the whole game? I'm curious why you are after glitch-less, or do you perhaps mean no horizontal under-flows?. Additionally, will you be going for Emeralds or no? View this for your consideration of what could be neat. Link to video
1. Yes, no warps, just some glitches like accessing Knux’s route with Sonic. 2. Yes, all emeralds, it is a 100% run. 3. Nice test you have there.
~~~~dez_Games
dez_Games
He/Him
Experienced Forum User
Joined: 4/1/2020
Posts: 10
Location: Virginia
Now I’m done with TASing Sonic Classic Heroes, and onto TASing other hacks. Sonic 2 Heroes, Sonic Delta v0.39a (40Mb), and Sonic 1 - Score Rush are the ones on the list. In Sonic Delta, I finished Casino Night, and onto Hill Top (or another beta or prototype level). But is that all there is to it? Oh no, no, no. Sonic Delta 40Mb is a hack created by Esrael Neto that combines the levels of Sonic 1, Sonic 2 (prototype, beta, final), AND Sonic 3 & Knuckles. In one hack!! It’s a Sonic 3 & Knuckles hack as of version 0.29, when it transferred the codebase to S3K. I cannot link the ROM, but I’ll give you the Sonic Retro page: http://info.sonicretro.org/Sonic_2_Delta Download the latest version. Are you up to it? Actually, I need some help in the Sonic 3 & Knuckles part, glitchless please! Thank you to anyone who reads this post.
~~~~dez_Games
dez_Games
He/Him
Experienced Forum User
Joined: 4/1/2020
Posts: 10
Location: Virginia
DDRKhat wrote:
Only just started watching so I can't quote for it's quality yet. But as of the first few minutes into the run you enter a special stage - it would be much more beneficial and entertaining if you manipulated all 3 players to gain rings in them. As the score countdown will go a lot faster if the rings are divided between all 3 players. As you can see here in a scrapped run; https://www.youtube.com/watch?v=5p4pL_356P8 [Edit] And this is why I should've kept watching before I made that comment. You have the capability to skip the score count, and it's all combined into one anyway. Redundant message is redundant. Sorry to have bothered you! [/Edit]
Um, yeah! That would be fun to see three players collecting some rings! By the way, the score counts skip by themselves (if you got the GMV and turned on Input Display, you could see that). Thank you very much!!
~~~~dez_Games
dez_Games
He/Him
Experienced Forum User
Joined: 4/1/2020
Posts: 10
Location: Virginia
Sonic Classic Heroes again, except this time, I did a full game 100% run! Now, I’m not sure if I should submit it to the site, because I saw Zekann’s Sonic Classic Heroes Team Super Sonic runs, the game’s development was canceled, I don’t use every glitch in history (in fact, I only use two glitches, and that’s the level wrap in Metropolis 2 and the zip in Labyrinth 2) and this is Team Sonic. It’s never been done before, but I’m just gonna play it safe... for now. Anyways, with all that mumbo-jumbo aside, here it is! Link to video
~~~~dez_Games
dez_Games
He/Him
Experienced Forum User
Joined: 4/1/2020
Posts: 10
Location: Virginia
I might be obsessed so if this is getting repetitive, I'll stop. Just tell me. But anyways, here's the newest 3P movie of SCH. Here's the gmv and the savestate for the movie (it's necessary to play the movie) in this folder! TAS
~~~~dez_Games
dez_Games
He/Him
Experienced Forum User
Joined: 4/1/2020
Posts: 10
Location: Virginia
Never mind all of that! I have successfully created a 3 player TAS in Sonic Classic Heroes using tracks! I did better with player 3 than with player 2... Here's the gmv if you want to play around with it! http://www.mediafire.com/file/x7l8wdhip07s4cx/scheroes3PTESTING.gmv/file Emulator: Gens11a. Change your controller settings to teamplayer.
~~~~dez_Games
dez_Games
He/Him
Experienced Forum User
Joined: 4/1/2020
Posts: 10
Location: Virginia
"feeuzz22 wrote:
Huh, be careful with the savestates, you can accidentally "remove" the input by loading a "wrong" one.
So that means, what savestate should I make to keep the inputs? I normally make a save that has the start of Green Hill on it, then I switch to another slot so I save throughout the zone.
~~~~dez_Games
dez_Games
He/Him
Experienced Forum User
Joined: 4/1/2020
Posts: 10
Location: Virginia
kaan55 wrote:
Hey no problem. We love seeing a new face here :) You wanna start by going into your input options and binding the player track recording keys. What those do is save the inputs of the respective player and play them back when you load an earlier savestate. Then you just record the other player.
Um... this doesn't exactly work for me. I can record player 1, but it just won't play the inputs back.
~~~~dez_Games
dez_Games
He/Him
Experienced Forum User
Joined: 4/1/2020
Posts: 10
Location: Virginia
Alrighty, so... I am new here at TASVideos. I’ve made some TASes, but the one thing I ask is what is the best way to control 2 players? Like, what to set their controls.
~~~~dez_Games