Posts for diggidoyo


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Experienced Forum User, Published Author, Experienced player (580)
Joined: 1/27/2011
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Location: Oregon
Don't forget the beat call purchase that is required for a Commando Man start with Mega Man. That will eat real-time but will barely affect in-game time. I really think Hard mode was just added as additional content to extend replayability. It compares to the DLC superhero mode from MM9, in that there are a plethora of added enemies that only serve to slow gameplay. The game was meant to be played on Normal. So, in my opinion (influenced collectively from others), the categories we should have are: -Mega Man Normal -Proto Man Normal -Bass Hard DLC -Mega Man Hard DLC This let's the content available from the start be included, and then two more categories for additional unlocked and interesting content. Anyone agree?
Experienced Forum User, Published Author, Experienced player (580)
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Alright. I'll stay in speculation mode for now. Also, back to the in-game time vs real-time point: I need a W-tank or two to clear the Wily stages effeciently. Using them freezes the in-game timer but real time would obviously keep ticking. Also, the last pit before Blade Man is too big for Mega Man to jump over. This means I must purchase and use a Beat Call. This is no problem with in-game time, because I can easily obtain the screws I need in Commando Man's stage. But even the fastest shopper would consume all the time saved from have the Triple Blade.
Experienced Forum User, Published Author, Experienced player (580)
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There doesn't seem to be a consensus here. There are valid arguments for both sides, but who has the final say? On one hand, Hard mode and DLC weapons must be earned before becoming available. On the other hand, the guidelines state the hardest difficulty must be used. And then Bass is available from the start, but only after installing the DLC. Gah. I'd hate to be halfway through a run only to find out the parameters I chose will be rejected.
Experienced Forum User, Published Author, Experienced player (580)
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You're right. DLC weapons really don't help that much. So now I'm torn between Normal or Hard with Mega Man. Hard mode adds significantly more enemies, and different boss patterns. But techincally, Hard isn't available at the start of the game so I will probably run Normal first and Hard later. I'm just excited to TAS a Commando Man start, since it really is a TAS only route with the potential to be faster than just a fine-tuned real-time route. One more question, will the displayed final time be counted or will this be manually timed? Because using the displayed time will allow me to use an W-tank before Wily to spam Blade on him.
Experienced Forum User, Published Author, Experienced player (580)
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As of r7209, I can get my recorded Mega Man 10 .dtm's to playback, and everything is dandy... until I load a save state. After the frame I loaded my state, my inputs are out of sync and the end result is Mega Man running, jumping, and shooting haphazardly. Also, another possibly related issue I'm having is after loading a state, it takes about 3 in-game frames before Mega Man will obey my inputted commands. In fact, come to think of it, it ALWAYS takes about 3 frames to register my inputs. I've just adapted to that and account for it by entering commands 3 frames early. However, on the stable r7060 that I've been using, the saved states include the previously entered commands, so I can still pick up where I left off seamlessly. These new revisions do not carry over the previously entered commands into save states, so every loaded state begins with a few frames with my character idling. So to sum it up, my recorded .dtm's are out of sync, and my commands are registered a few frames after I input them. Does anyone have settings for a revision that does not have these two problems?
Experienced Forum User, Published Author, Experienced player (580)
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Thanks. Yeah I read that in the wiki but I was still a little unsure since the developers added a watered down easy mode and an amped up hard mode into this game, but only Normal mode with Mega Man is accepted on the leaderboards. If only hard mode will be accepted then I'll start planning my route through it. No DLC would also exclude Bass entirely which is sad because his dash would blow through the game in no time. I'll probably still run with him afterwards for fun.
Experienced Forum User, Published Author, Experienced player (580)
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Alright. So I'm still having some sync issues with .dtm's, but I'm going to try frame dumping tonight. Since this will be my first contribution to TASvideos, I want to make sure I have the right information about accepted categories before I begin. Looking at the options available, it seems there are 18 possible categories: Mega Man -Easy -Normal -Hard -Easy w/DLC -Normal w/DLC -Hard w/DLC And the same 6 options for Proto Man and Bass. So would someone pleasy specify which categories will be accepted on this site? Also, do we sumbit the frame dumps or the .dtm? I know Proto Man is in the works but I've never really been a fan of him. I want to run with Mega Man on Normal with DLC, if possible, but I can make do without it. After that I would like to run with Bass.
Experienced Forum User, Published Author, Experienced player (580)
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Thanks! I agree the fight with Blade was bad, but that's as it's gonna get with the Buster. It was actually 2 seconds longer before I found a better way to manipulate his jumps to the ceiling. In my first attempt, he jumped to the ceiling 3 times. In the one I uploaded, he only jumps once. I cut one out by moving away from him at 1:59 on the game time. And at about 2:04, I had an opportunity to shoot him, but doing so would prompt him to jump to the ceiling again. So I had to sacrifice some time to ultimately end the fight faster. But after it was over, I learned not to Buster Blade Man, lol. Still is fun to watch though. I might Buster the rest of the bosses for fun in Wily Stage 4 next. I'm just biding my time before I do a full run until the Dolphin is in a TAS'able state. Right now only Time Trials can be TAS'd because of the in-game replay option.
Experienced Forum User, Published Author, Experienced player (580)
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Turns out Tri-Castle isn't so bad after all. Here's Tri-Castle and Blade Man with the buster only. http://www.youtube.com/watch?v=hj8lb4R8RRg
Experienced Forum User, Published Author, Experienced player (580)
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Now I like your thinking. I went ahead and tested the Buster only Commando Man fight. Comparing it to my Wily Stage 4 fight with him, its only about 2 seconds slower. It's on YouTube here: http://www.youtube.com/watch?v=n_tG_MmLU2E It's hard to tell from the video, but the Buster only fight is about 3.9 seconds, while the Wheel Cutter takes only 1.7. Having Blade Cutter will no doubt shave more than 2 seconds off Nitro Man and Chill Man. Easy. The last thing to worry about is the Buster only Tri-Castle fight, since the Commando Bomb wont help. I'll test a Buster only fight with him next.
Experienced Forum User, Published Author, Experienced player (580)
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Ah forgot about Proto's Jet. But it's really the fight with Blade I'm worried about. You wont be able to touch him on the ceiling and chipping away at him while he's on the floor will only go so far. It's definitely worth looking into but I have a feeling it wont end up in your favor. ::EDIT:: Oh, and almost forgot. Don't forget about the buster only Tri-Castle fight. Those combined will eat up your time saved from triple blading a few extra bosses.
Experienced Forum User, Published Author, Experienced player (580)
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Technically it also ignores invincibility from itself too since you can fire once for 2 damage and then again for 1 more. But a Blade > Chill > weakness order would be nice, but its not going to help, since you would be running Blade's stage without Rush Jet, and fighting Blade Man himself with only the buster which would be a pain. Besides, using Blade only save about a second at most off a perfect boss fight that doesn't exploit it.
Experienced Forum User, Published Author, Experienced player (580)
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^what he said. I'm not claiming to be the first to figure it out, but I definitely found this out on my own and use it in a run before anyone had mentioned it. While running Nitro Man and Chill Man, I noticed using only their weakness weapon OVERkills them by a few damage points. So, while playing around with other weapons I discovered the Blade could bypass the invincibility timer. Almost every boss can be exploited this way. Even Wily. Only Pump Man and Commando Man are different. Pump Man needs to have a Thunder Wool above him to damage him, and switching would cancel it. Commando Man has an exploit where he has NO invincibility during a certain part of his jump. I'm not exactly sure what causes it, but he's damaged with every wheel cutter you take out when you hit where I did in my run. Rockmanda used that trick in his run, but I made it a little better. It might be possible that all bosses have an invincibility glitch in the air. I have yet to test this fully, but I did deal fast damage to Pump Man when he jumped and there was an active Thunder Wool above him. This is hard to replicate though, since Thunder Wool usually kills his whole shield and then he will not jump.
Experienced Forum User, Published Author, Experienced player (580)
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What do you mean old? I didn't invent it, if that's what you mean. I saw Rockmanda do it once so I tried abusing it and it saved almost a full second by the time I got to the top. I really want to do a full game run but I can only do Time Trials at the moment. After a time trial, I can play back the in-game replay and record that with my camera or fraps. But a full game run doesn't have any replay and I want to watch it when its done, not just see my time. I can get Dolphin recording and replaying to work as long as I don't use any save states. But I'm having trouble recording after loading a save state. While watching the movie, everything from the beginning of the movie up to the save state is perfect. But after the loaded state, the inputs are advanced or delayed or something because the end result is my character running, jumping, and shooting haphazardly because my recorded inputs do not match his current location. If anyone has any fixes for me, I will run a full game.
Experienced Forum User, Published Author, Experienced player (580)
Joined: 1/27/2011
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Wily Stage 4 done. http://www.youtube.com/watch?v=58S1Up7k6vM 13 second improvement over Rockmanda's run mostly thanks to the Triple Blade. I had to be frugal with it at the end, or else I would have spammed it on Wily as well.
Experienced Forum User, Published Author, Experienced player (580)
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Thank you. This nugget of information solved my problem. Now to commence speedrunning! :D
Experienced Forum User, Published Author, Experienced player (580)
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So is anyone else still having problems recording? Revision 7128 and less wouldn't record any Wii inputs, and everything after r7150 that I've tried just freezes. I'm now using r7177 and it still freezes when I try to play a recording. Has anyone successfully recorded and played back a Wii game?
Experienced Forum User, Published Author, Experienced player (580)
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sonicpacker wrote:
You need the newest rev. But the Dolphin site's compiler is down at the moment. So you either have to compile it yourself, or wait a bit longer.
Newer than r7128? Yeah I guess I'll just have to anxiously wait for the compiler
Experienced Forum User, Published Author, Experienced player (580)
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Not quite :/ Unless I'm doing something wrong. The feature is there (and it even counts frames now) but it only works for Game Cube games. After recording and saving my inputs, it will never play them back for the Wii. Choosing "Play Recording" from the menu and selecting my .dtm only has the same effect as rebooting the .iso normally. Nothing plays back and it only accepts new input. Gamecube games work fine on the other hand. This was on Dolphin r7128.
Experienced Forum User, Published Author, Experienced player (580)
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It would take a diehard MM9 fan to want to go back and TAS this game. Partly because MM10 is already out, but mostly because a true TAS of this game would have to include an obscene amount of C. Shot zips (and double/triple+ zips) to truly be competitive. Not to mention grabbing the energy refills to continue the spree. Ugh. It adds level of complexity that some might enjoy... but it's not for me. What I loved most about MM9 was the simplicity... as in, the lack of slide and charge shot and down to basic vertical acceleration (edge jumps) and animation shortcuts (ladder jumps). When I saw C. Shot zips making its rise I stopped speedrunning MM9 altogether.
Experienced Forum User, Published Author, Experienced player (580)
Joined: 1/27/2011
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Location: Oregon
Anyone have an answer for recording all-clear runs? I'm using the dolphin and it frame advances and save/load states perfectly but how the heck do I watch the replay? For the time trials, I just finished the level, and recorded the in-game replay with my camera or Fraps. But this is not possible outside of time trials. I just ran through Pump Man's stage with Bass as a test (wasn't trying to hard to be perfect) and even using his crappy auto-buster, I managed a 1:01 save. I'm sure under a minute is possible, but what good is it if I can't even watch him go? Anyone out there with more Dolphin experience that can help me? http://img196.imageshack.us/img196/7199/basspump.png
Experienced Forum User, Published Author, Experienced player (580)
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Thanks, yea its also fun finding unique ways around obstacles. So, I want to make sure I got this right... A run with DLC wouldn't be accepted on TAS videos so I shouldn't even practice running with it? I can see why... since DLC weapons require beating the respective bosses to obtain. Even though they are available from then on at the start of a new game, technically the time spent obtaining them would have to count towards your final clear time. Bass on the other hand, is available as soon as the .wad is uploaded, so his use is a little more ambiguous. Just want to make sure I have my facts straight before I go breaking down my strategies. I want to run with Mega Man so would my best bet be running w/out DLC? Bass on Hard Mode would look pretty cool, though. lol And how do we record these all clear TAS's without in-game replays?
Experienced Forum User, Published Author, Experienced player (580)
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I meant the gameplay, not the video. With Fraps the game bogs to 45-50fps but the music still plays as normal. With a camera, both are shown at full speed. And the human record (set by me) is within a second for Nitro Man becuase I abuse pausing. Entering commands in between pauses slows down the game enough to make nearly TAS like times. But there's no save stating or frame advances so there's alot more room for error. Chill Man's boss fight will never be done on a console how I do in the TAS, however, so my record is about a second and a half away. On another note, I managed to cut even more time off of Chill Man's stage. I'm surprised Rockmanda missed so much when he TAS'd this level. http://www.youtube.com/watch?v=oYViCBev1JE @Mothrayas Could you tell me if I did a little better as far as entertainment goes?
Experienced Forum User, Published Author, Experienced player (580)
Joined: 1/27/2011
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Ah, I thought you were running with DLC because of Chill Man as your starting point and the fact that screw crusher deals 2 damage to him. As I said before, I'll probably stick to just Mega Man with DLC. The only problem I see right now is recording. I'm not sure if this feature is complete yet on the dolphin. I can save .dtm files but I'm not sure how to view them. For the time trials, I TAS the stage and then reload the replay and record it with a separate program/device. This wont work for a full game run because there is no replay. I just finished a Nitro Man TAS, as well. I used my camera to record which sacrifices quality but it plays at the full 60 fps. http://www.youtube.com/watch?v=6QqLvOS7R5E
Experienced Forum User, Published Author, Experienced player (580)
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I see where you're going but the Ballade Cracker is more than capable of clearing any ice blocks because of its directional shooting. As far as Commando Man's invincibility exploit, I think this is only advantageous when you have his weakness weapon. I could be wrong, though. I haven't tried to TAS his fight yet but the buster might not be enough. I was pondering a little bit over running with Proto Man and I had a thought. Why exactly are you using Proto Man? His jet, slide, and charge shot help, sure... but if you're going for the absolute minimum possible time through the game, wouldn't this be with Bass's dash on easy mode?
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