Posts for doctorclo

Experienced Forum User
Joined: 1/21/2016
Posts: 3
creaothceann wrote:
Sounds like it'd be easier to write your program directly in the emulator source.
Sorry, i m not so clever as i want :) Could you tell what does it mean "in the emulator source"?
Post subject: Using BizHawk and Lua with C++
Experienced Forum User
Joined: 1/21/2016
Posts: 3
Hey everyone, I would like to use Lua functions available for the BizHawk emulator ( to read and write from the Main memory domain, for example). But also i need more powerfull language like C++ to make complex calculation with input data from the game. I read a lot of materials about calling C++ function from Lua and I can do this without Bizhawk / Lua Functions. But I have no idea how run Bizhawk Lua function from Visual Studio project or GCC (it does not matter). Can anyone help me?
Experienced Forum User
Joined: 1/21/2016
Posts: 3
Hello, I need your help. I would like to install BazeHawk on my Ubuntu 14.04 LTS. I used this link http://code.google.com/p/bizhawk/downloads/detail?name=bizhawk-1.0.4a-linux.tar.gz Then I installed MonoDevelop. I try to run this command "mono BizHawk.MultiClient.exe" but it doesn't work. The error is "Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application." Can anyone please help me?