Posts for drizor


Experienced Forum User
Joined: 12/31/2013
Posts: 6
Slowking wrote:
QuizmasterBos wrote:
Considering Tingle Tuner support is well on its way, will you wait until the emulator can support it fully? Or will you try to complete a TAS without the Tingle Tuner first?
Any more details on this? Who is working on this and what is the progress? Also not too sure where the tuner would be used at this point. A lot of uses were replaced by storage. Are there even still good ones that warrent the time lost calling tingle?
Earth Temple is the place I'm thinking about.
Experienced Forum User
Joined: 12/31/2013
Posts: 6
MUGG wrote:
There is a skype group for TWW TAS discussions. I think it could be helpful if those who posted WIPs or have questions join it - if you want to. Please PM me (with your skype name) if interested.
I surely will !
TASeditor wrote:
I highly recommend you girls team up and work together on one TAS, not everyone on their own.
I'd be glad to work with someone ;).
CGF95 wrote:
I might consider teaming up.. maybe. :P
Come and join the crew :P.
Experienced Forum User
Joined: 12/31/2013
Posts: 6
Patashu wrote:
Stevmay09 wrote:
Would a TAS of this game be faster than the HD edition? (I know there are no Wii U emulators, though) It is in RTA, but i'm not sure about tas.
Definitely, you can superswim without storage in TAS. Or do you mean TAS of this vs TAS of HD? That would be tough, since HD RTA has no superswims at all, but HD TAS would be able to superswim everywhere yet again. Probably HD would win but I'm not sure.
Well, It's kind of hard to say. HD will save some time:
  • Intro skip-able
  • Shorter (by a lot) Triforce quest
  • More roll clip strats ?
HD will lose time:
  • No storage :
    • No CS Skip
    • No Chest storage/Door cancel strat
  • longer dungeons (probably ?)
  • no tuner (is this a real argument ? I mean you can zombie hover without it and manipulate ennemies to come back to life. Moreover you lose lots of time waiting the game to be connected to the GBA).
  • longer Helmarock skip
If an emulator is available someday, we would have to try some skips to see if the game crashes like SD does (very likely). By the way, I want to work on datas for the TAS or even on the TAS itself 'cause I like working on it. I'd better do something than nothing at all, waiting for some miracle to come...
QuizmasterBos wrote:
What is the current proposed route for this game?
https://docs.google.com/document/d/1wttBXGQpVcnWp8xiAun4B0VL34vF0Au8KpLmkc1qK5s/edit Maybe it will change someday.
Experienced Forum User
Joined: 12/31/2013
Posts: 6
sack_bot wrote:
Isn't rolling faster than side step in this game?
It is, unless you grab an item (rock, bomb, etc) or a character (Medli, Markar), then you can't roll :p. Sometimes it's better to sidehop (on the log for exemple: short, steep slope or to jump down some ledges in order to side roll when landing). To get full roll speed, you have to walk a little, and on steep slopes you need several rolls to get full speed. During mob manipulation they don't move until a certain point in their animation is reached, so I have some free time, I can sidehop instead of roll to reach the ledge where I get storage near the rock I grab.
Experienced Forum User
Joined: 12/31/2013
Posts: 6
Hi, I'm not about saving one frame (second) or two on superswims, right now I want datas, lots of, to try to get some general rules for further situations (as a helpful "guide" for myself or others). Having to do the superswims manually (here I have 6 cases, but I want to try at least 10 to 20 others) takes WAY too long and is boring passed a certain amount of time spent on it (and of course sh*t happens frequently, like missing an input, a frame or something...). Moreover, if you want to be sure it's perfectly done, unless you spend 30+minutes on one superswim, you have to go for a script. I can do the superswim for the TAS manually (angled camera for entertainment - some test to do too there), but doing 20 times the same one for datas is sometimes too much.
Experienced Forum User
Joined: 12/31/2013
Posts: 6
Hi there, I'm new, unknown here, lurked this TAS WiP and the thread, but I jumped recently and worked myself on my favorite Zelda game's TAS. As a proof you can watch for the 10^10 th time the very beginning of the game being TASed. Link to video ( https://www.youtube.com/watch?v=NWZ4mc1BRQk ) Compared to Abahbob's one, I'm slightly behind. In order to be better, I've been working on the superswims recently: https://docs.google.com/spreadsheets/d/1uM3t_GGF96KW1-ckBLiweYLVXxteiT54OBVj1a-OUx0/edit?usp=sharing I've been doing the superswims manually, but I'd like some solid datas (perfect superswims) and for this I need a script (and for real, I have so many tests in my head to do !) A friend of mine has been helping me with LUA scripts, but apparently, here, he can't help me. If anyone has some time to waste on compiling Dolphin with the ability to use (LUA ?) scripts to execute inputs (like Abahbob's had), I'd be grateful forever T__T. By the way, if someone wants to teamup with me, I'd gladly work with you ^~^. Sorry for my broken English~