Posts for dunnius


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Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
Posts: 329
This video is so awesome! It is nice so see how the video ends so sudd...THE END
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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Credits: Look at these bosses you didn't fight, except 1. Yes vote! (for a separate category)
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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I had the same thing happen on phase 2 of bowser, except in my case I managed to skip the mechakoopa throwing. So yes, this is doable on console. Yes vote of course for an amazing sub 10 run!
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OhMega wrote:
Nice run. The entertaining value is high except for some walking passages where nothing happens. The pausing trick is really lol. :D
Yeah, that can't be helped in cases where Solid Snake has to go only 1 direction. Changing directions wastes frames, and there is nothing else that can be done during that time.
franpa wrote:
I didn't notice any flaws in this TAS, nice work :) I am curious about some of the tricks though such as quickly skipping the final section to reach the Big Boss. Also what benefits does rescuing hostages provide aside from Rank Up? Rank Up provides better armor/more health, does it do anything else? Are you required to rescue a certain amount of hostages to beat the game? Can you lose a rank?
Skipping Supercomputer is very easy, you just hold right before you enter the room and keep holding it until you leave the screen. Getting rank up does 4 things: extra health, extra capacity for weapons and rations, being able to get the rocket launcher (and compass) at rank 4, and different starting locations when you die. Every 5 prisoners rescued increases the rank, so 15 to get rank 4. Shooting loses a rank, and resets ALL prisoners. You have to rescue all the prisoners that you rescued before to get your rank back. There are 2 fake prisoners that are land mines in one of gas rooms in building 3. I shoot both to be rank 2 at the end of the game.
Post subject: THAT WAS A CLOSE CALL!
Experienced Forum User, Published Author, Active player (423)
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THAT WAS A CLOSE CALL! The submission is updated. Fortunately the necessary blank frame does not update the universal timer or the spawn timer and thus does not cause a desync.
Experienced Forum User, Published Author, Active player (423)
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scrimpeh wrote:
Personally I'd be in favor of skipping the enemy rundown and going straight to the "The End" screen as well, just because of how amusing the look of it is. It's like the game just says "Fuck it, I quit.", and I find that hillarious.
I'll agree with that since we can't get the full credits. (which I suspected may not be possible)
Experienced Forum User, Published Author, Active player (423)
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I think getting the full credits would be preferred if it is possible. (that other video started from "Thank You")
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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An encode has not been done yet. After it is complete there will be more votes. I watched the WIPs, so I didn't have to wait for an encode this time.
Experienced Forum User, Published Author, Active player (423)
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Yes vote of course!
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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Oh. :( I guess we will C him later. :)
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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[4:50pm] <DarkMoon> /) (\ [4:50pm] <DarkMoon> ^ pair of hooves [4:50pm] <DarkMoon> I am a fucking genius [4:50pm] <KennyMan666> No [4:50pm] <DarkMoon> Yes [4:50pm] <KennyMan666> No, you're not [4:50pm] <DarkMoon> I obviously am [4:50pm] <KennyMan666> That doesn't look anything like a pair of hooves [4:51pm] <KennyMan666> (\ /) [4:51pm] <DarkMoon> It does if you look at it as if you are the pony looking at your hooves [4:51pm] <KennyMan666> That's either a pair of ears [4:51pm] <KennyMan666> Or a Kamen Rider mask [4:51pm] <DarkMoon> Pacman [4:52pm] <KennyMan666> Hmm [4:52pm] <KennyMan666> It's Cut Man's Rolling Cutter, too [4:53pm] <DarkMoon> It's pac-man trying to eat your message that said /) (\ doesn't look like a pair of hooves [4:53pm] <KennyMan666> No, Pac-Man doesn't eat letters [4:53pm] <KennyMan666> Only dots [4:54pm] <DarkMoon> If you zoom in really far [4:54pm] <DarkMoon> They are dots [4:54pm] <DarkMoon> QED [4:55pm] <DarkMoon> I just mathematically proved you wrong [4:55pm] <KennyMan666> That's not how maths work. [4:55pm] <DarkMoon> Says the person who got proved wrong with mathematics [4:56pm] <KennyMan666> You just don't understand fancy mathematics [4:56pm] <canar> math: not even once [4:56pm] <p4wn3r> wut [4:56pm] <DarkMoon> QED is basic mathss [4:56pm] <DarkMoon> -s [4:56pm] <DarkMoon> I think you're the one who doesn't understand [4:56pm] <FatRatKnight> The letters on the screen are technically dots (pixels). The letters on paper are molecules. [4:57pm] <KennyMan666> Well [4:57pm] <KennyMan666> You were bringing mathematics into something that wasn't even remotely about mathematics [4:57pm] <p4wn3r> well, 2 is different from 3, even for very small values of 2 [4:57pm] <FatRatKnight> Of course, if we extend the meaning of dots, Pacman is also a bunch of dots. [4:57pm] <KennyMan666> That is not how it works [4:57pm] <FatRatKnight> Therefore, Pacman must eat himself. [4:58pm] <DarkMoon> No [4:58pm] <p4wn3r> FatRatKnight: reflexive property of Pacman's eating? [4:58pm] <DarkMoon> Pacman is just 2/3 of a dot [4:58pm] <DarkMoon> And every dot that makes him up is 2/3 of a dot [4:58pm] <KennyMan666> That's... that's not how pixels work, either. [4:58pm] <DarkMoon> Stop applying logic to this [4:58pm] <DarkMoon> It doesn't work [4:59pm] <KennyMan666> Logic always prevails [4:59pm] <p4wn3r> except when it doesn't [4:59pm] <FatRatKnight> Hey, logic works on anything, even a flawed system can be worked logically. [4:59pm] <DarkMoon> This is not a system [4:59pm] <DarkMoon> This is IRC [4:59pm] <rawrmage> irc is a system [4:59pm] <canar> Systems containing contradictions cannot be worked logically. [4:59pm] <DarkMoon> It's Really [a] Clusterfuck [5:00pm] <KennyMan666> Okay, how about you think about what you just said there... [5:00pm] <p4wn3r> no, math is better [5:00pm] <DarkMoon> I was setting myself up for the acronym [5:00pm] <DarkMoon> B| [5:02pm] <qeed> backronyms
Experienced Forum User, Published Author, Active player (423)
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How many frames saved does each group of improvements have? It should be possible to get good patterns based on what I found in my previous post. I suppose I can take a look at it to see if I will be able to figure it out.
Experienced Forum User, Published Author, Active player (423)
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NES Metal Gear Completed: Up to leaving Building 1 after the second death warp on the rooftop. Author: me video: http://www.youtube.com/watch?v=MpSol81D0Do Discussion thread: http://tasvideos.org/forum/viewtopic.php?p=283669
Experienced Forum User, Published Author, Active player (423)
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Warp wrote:
Yeah God forbid students having opinions of their own They must obey conform submit and become part of the brainless collective Resistance is futile
Fixed it for you I refuse to become part of the brainless collective It is much more fun avoiding punctuation :P The Romans did not use punctuation Theyalsodidnotusespaces but that makes it too difficult to read so I prefer using spaces They also did not have capitalization, and I agree with that as long as proper punctuation is used But yeah I also use 2 spaces after a period
Experienced Forum User, Published Author, Active player (423)
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Bloodpool Act 2 - I'm surprised that you got lucky. There is obviously a way to manipulate the patterns further, but I don't know what it is yet. I am researching it. Marahna Act 2 - Very lucky indeed. Northwall Act 2 - Obviously with better luck you can save time. The next pattern is 202 frames later (not better), and the previous pattern is 54 frames earlier. But if I can figure out how the luck changed in Bloodpool Act 2, time could be saved here. Bloodpool Act 2 Refight - Good luck, and without having to delay on Minotaurus. Marahna Act 2 Refight - Good luck. It seems like the bosses are a bit faster in the refights because you weren't able to get as many hits in when Kalia comes down. Northwall Act 2 Refight - Again luck could be better. The next pattern is not better. Again, if I can figure out the Bloodpool Act 2 luck change, it may be possible to get a pattern where the refights patterns are good.
Experienced Forum User, Published Author, Active player (423)
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Brandon wrote:
Also, whether or not our democracy is well established doesn't matter; if a tyranny is being constructed under the guise of a democracy, it's really just a slicker form of a dictatorship.
One correction: Our form of government is a (constitutional) republic. It annoys me when people get it wrong, there is a huge difference between the two. I agree with you that we are headed in the wrong direction in terms of freedom and protection of the Constitution.
Experienced Forum User, Published Author, Active player (423)
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Kalia uses the same pattern for 256 frames (128 times), then switches patterns. The next pattern occurs by waiting 16 frames, but it is unlikely to save frames. Arctic Wyvern also uses the same pattern for 256 frames (128 times), then switches patterns. The next pattern occurs by waiting 216 frames. Of course, by being 40 frames faster, you would also encounter a different pattern. Death Heim's Zeppelin Wolf has the same patterns if you enter his room sooner. You should defeat Minotaurus as quickly as possible because there is much better luck this time. You have at least 100 frames before the previous set of patterns. Hopefully this won't mess up the luck on later bosses. I also noticed that there is a 2 frame rule on Minotaurus dying. Weird.
Experienced Forum User, Published Author, Active player (423)
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I researched Zeppelin Wolf and I think I discovered how his pattern works; and it could be the same for all bosses. There is a 2 frame rule on the door, so everything is in twos. He alternates between 2 patterns, switching off every 2 frames. After 128 times (every 256 frames) he alternates between 2 other patterns for the next 256 frames. This explains why it is difficult to get bosses to change patterns; there is a 256 frame "boss pattern frame rule". Delaying the entry to the boss door by 20 frames (first fadeout at frame 17432 instead of 17412) causes Zeppelin Wolf to start on the top platform, then go to the bottom platform. Hopefully that pattern will work better. If it is possible to use some of those 20 frames to avoid an additional damage, it would save some time after the boss battle. (or during) I noticed that in the room with the disappearing platforms, you don't jump next to the spikes due to bad timing luck. Do you get better luck by taking damage from the goblin in the room that goes dark? Even if you can't save time with the trick, you can still jump next to the spikes and wait there because it would look awesome.
Experienced Forum User, Published Author, Active player (423)
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to predict it 9 months in advance
"Mommy, where do earthquakes come from?" "Well, when a mama plate and a papa plate love each other very much..." ...... "When the fault is a rockin', don't bother knockin'!" This sounds like some interesting Rule 34 material. :D
Experienced Forum User, Published Author, Active player (423)
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Late yes vote! Awesome improvement of an old run I liked way back when.
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
Posts: 329
Yes vote. Good job with the big improvement.
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
Posts: 329
Wow. Yes vote.
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
Posts: 329
Lag after the boss seems to based on what the boss is doing (whether it adds extra sprites is likely), but the variance of lag of a few frames is not enough to bother worrying about too much. I suppose you could try delaying the last hit by a frame or 2 to see what happens. It looks like screen transition lag is always the same, unless there are extra sprites on the screen which would cause lag (and before). But even then I doubt trying to reduce that lag would be worth it since it would also only add a few frames of lag. There is a lot of random lag in the stages. I doubt that can be reduced without losing time, unlike the simulations. :) So I will focus on finding better boss patterns. Is the Bloodpool Act 2 boss the first one with randomness? Also, should I bother trying to find a better pattern for it? The fight looks really optimal.
Experienced Forum User, Published Author, Active player (423)
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I would vote yes to resets, but I agree with partyboy1a that it should be done after the "Perfect" message. That way only the cutscene is skipped. I also vote no to 1-1 warp glitch. It is boring. OmegaWatcher: Apparently not. I asked Tri-hex about that when he was streaming. The game has caps to prevent going over the max for each.
Experienced Forum User, Published Author, Active player (423)
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Since 1.52 is supposed to lag more than 1.51 (and is more correct), you shouldn't worry too much about being slower. But I will see what I can do to reduce lag.
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