Posts for dwangoAC


Post subject: Officially submitting this under Windows XP?
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
Do you have any plans to return to this now that Windows XP TAS's are acceptable using PCEM under libTAS? I, for one, would love to see that! :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: TASBot Re: Gradius is up!
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Joined: 9/14/2008
Posts: 998
I'm a bit late announcing this here, but the first TASBot Re: / TASBot Revisited video is up in the form of TASBot Re: Gradius! I've also released the TASBot HD Gradius video. I'm already starting progress on the next video but I'm analyzing with whether to do one TASBot Re: video per run or combine multiple TASBot HD videos into a summary TASBot Re: video where it makes sense to do so. Meanwhile, I've also started releasing YouTube Shorts based on outtakes and those have turned out well thanks to the efforts of Spooey who has been doing the video editing on those. Enjoy and tell me what you think! Link to video
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: The NetHack TAS started in 2010 and it's still going
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
The NetHack TAS has gone through several significant milestones since ais523 kicked things off in earnest in 2010 and we're now in 2024 with significant work still needed to bring the TAS to a close but there's still hope for this ambitious project. We're doing a planning session in the next week or so and all are welcome to get involved - the primary discussions are taking place at https://discord.com/invite/nzEBRqH8g7 if you want to get involved. More updates as they happen to come, but let's land this thing! :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: TASVideos game choice update
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Joined: 9/14/2008
Posts: 998
Recently, the site admin team took the unprecedented action of unpublishing a run; this news post talks about what happened and the changes we're making to the site movie rules as a result.
In brief, a user submitted a run for an unlicensed game containing a graphic corpse in the end credits. During the judging process, the focus was around determining if the game ran afoul of the existing adult game policy and the game was deemed to not fall into that category. After the run was published with the offending end credit censored, multiple TASVideos members spoke up to let site staff know that the game itself was explicitly focused on acts of genocide. We unpublished the run as soon as we became aware of the sensitive nature of the content. To say it upfront, the site staff would like to collectively apologize to the affected communities for not understanding the nature of the game. This run never should have been published in the first place and we've adjusted the movie rules page to clarify the site's policies around these types of games and content to note they are not permitted on the site in any form:
  • Games and content that break our site conduct policy are not permitted
    • Specifically, this includes games and content that promote targeted harassment, violence, and/or bigotry towards specific individuals
  • Games and content deemed adults-only are not permitted
There were multiple points where a lack of cultural knowledge and awareness led to the run being published and going forward we want to make sure we're diligently identifying runs like this in the judging process before they're published. We feel the rule changes adequately cover this case without being overly restrictive and hope the changes along with your feedback, even for published runs, helps prevent a situation like this happening again. We'd like to thank everyone who spoke up and helped us understand the situation better and we always welcome that same constructive feedback.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
Dimon12321 wrote:
Brain Age TAS by micro500. It was a real console playback, right? It's disappointing that all other Nintendo DS games are not verified yet
I have to concur, the amount of effort micro500 put into Brain Age was immense and it showed. Huge props to micro500 for the effort he put in during the years he was active - I'll have a lot of opportunities to showcase and highlight what he was able to accomplish for sure. Plus, Brain Age remains one of the most fascinating works of transformative art I've ever seen. So there's that. :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
TL;DR; TASBot has turned 10 and I'm moving to full-time content creation with new TASBot HD and TASBot Re: videos but I've been laid off and my kids and I are relying on your renewed support - Comment below, what's your favorite TASBot memory? :) TASVideos was born on December 6th, 2003 and TASBot was born on December 22nd, 2013 when I first assembled him. It's been a wild ride of ups and downs but TAS event content I've led has raised more than $1.4m USD at various charity events in the last decade and I aim to keep going. I supported all charity event travel costs with my day job, ultimately spending $20k more than I recouped through Patreon and elsewhere, but it was absolutely worth it. Unfortunately, I was laid off many months ago in a challenging time for the security consulting market and I've decided to focus on making new TASBot content instead. My kids (DefeneSam and Wrentendo) and I can't relocate from the SF bay area and I need to net $6k per month just to survive due to high housing costs; I regret I'll need to pause donating 10% on to charity for now but I'll give you plenty of fun content if you can help us, so read on! (As a brief digression, nothing about my involvement on the TASVideos side as a senior staff member and Senior Ambassador will be changing and I'll continue to create content directly for the YouTube TASVideos Official channel. A lot of the initial content I'm describing below is based on the last 10 years of charity event work but I'm also working on some new YouTube content that's unrelated to TASVideos or even traditional TAS content. I'm very sensitive to ensuring everything I do in each of my roles/positions is first and foremost above reproach, faithfully following the TASVideos content policies and CC-BY-2.0 attribution requirements, and always promoting the site positively. Please feel free to reach out to me directly on any of this, I don't mind.) I'm announcing TASBot HD and TASBot Re: YouTube.com/dwangoAC content! Remember Pong inside SMW, Brain Age, or Pokemon Plays Twitch? I couldn't have presented any of those without the help of an awesome community of TAS authors, presenters, and volunteers from TASVideos and elsewhere. TASBot HD is an exciting project where I'll be cleaning up past charity event run videos with full attribution and other TAS authors and presenters that helped make it all happen. The original videos were often posted in lower quality on scattered channels with uneven editing and this is an opportunity to honor everyone who helped out for charity. We're already underway updating the TAS.Bot wiki with proper attribution and Wiki editors are welcome. TASBot Revisited (stylized as TASBot Re:) is an opportunity to dive deeper into how each run was created; livestreams give only one shot to get things right and TASBot Re: is an opportunity to revisit the most amazing content we've made and the people behind it with in-depth explanations around some of the craziest things we've done. Think of TASBot Re: videos as a mix between minidocs and explainer videos with a dose of nostalgia, created during Twitch.tv/dwangoAC livestreams complete with perks like a return of PBN / Paint By Numbers. I'm also looking at relaunching an idea I toyed with in a different form called FasTAS which takes the concept of glitched games in 60 seconds or less to short-form video. I experimented with a few ideas already and I'll likely condense TASBot Re: videos to their most interesting sections as FasTAS videos. I'll be adapting based on audience feedback, so stay tuned for more FasTAS and other new content news. I'm currently releasing YouTube Shorts based on TASBot Re: video content which have been a lot of fun. I'm relaunching my Patreon.com/dwangoAC page and I've significantly expanded the tier rewards and incorporated shoutouts in video credits for all tiers, with higher tiers receiving more prominent coloring in a new vaporwave aesthetic. I'm also giving all tiers early access to videos with no ads until they go public. It's never been a better time to support my family, TASBot and I, so click that tier now! :) I plan to take TASBot to upcoming charity events while also enabling other TASBot handlers but future travel depends on revenue streams, including direct support. Can you spare supporting on Patreon or elsewhere? If so, thanks. You can also help with edits on the TASBot Wiki or just checking in on the TASBot Discord server to help there if financial support isn't possible for you right now. Genuinely, from DefeneSam, Wrentendo, TASBot and I, thanks for everything, and here's to another decade! So with *all* that out of the way, what's your favorite live TASBot memory from the last decade of events? :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
I'm very thankful for Dimon12321 who edited the encode. It's currently up as unlisted for review and tweaks to make sure we got the attribution and other particulars correct. Here's the video: Link to video
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: One more attempt at finding a video editor for commentary videos
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
Do you have basic video editing skills? If so, please see above - this is one more attempt at hopefully finding someone on the TASVideos side to help publish the commentary video for Super Metroid on the main TASVideos YouTube channel. If we can get a good flow going I'd love to see more of these happen but it'll take a touch of volunteer work - are you willing to lend a quick hand?
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
I will say upfront that changing the level itself that way does indeed feel a little "cheap/cheaty" as you phrased it and I suspect this is more of a Playground run as a result but I can't deny it surprised me and amused me. Yes vote from me. I'm especially intrigued at this use of changing the FPS, and I'm curious if I could have used a similar approach in #8318: dwangoAC, Spikestuff & rythin's Flash Thy Dungeonman "100%" in 00:20.00 to achieve the same general effect without resorting to .ltm file hackery. I'll have to see if I can spend some of my free time experimenting with that, such as that is, heh. Thanks for making this and I look forward to seeing what you're up to for AFD as well. :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Publishing Hollow Knight TAS's on TASVideos
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Joined: 9/14/2008
Posts: 998
EnderOnryo wrote:
I was told to post this here by Feos so I am doing that. https://discord.gg/AZjaQaJ49R
I stopped by the Hollow Knight Discord server and had a chat with several of the established folks there. They're using libTAS in their efforts, but they have to use it in a very different way than most of us are used to, and some of those ways may... sound somewhat alien at first, but I think we can find a path forward to publish Hollow Knight TAS runs. Here are the considerations at play:
  • Hollow Knight TAS runs will not require a new movie format as they are using standard libTAS movie files
  • Most runs are based on an altered initial state, as in, runs would require a verification movie to be run first
  • Nearly all runs significantly change the FPS setting within a band of 50 to 500 FPS to mirror RTA rules
  • Variable FPS means Load Removed Timing (LRT) is used instead of TASVideos style power-on to last input rules
  • Many runs are segmented or rely on other runs; think everything from simple NG+ runs to individual level runs
  • The Hollow Knight TAS community enjoys a wide variety of branches, many of them amusing meme categories
  • Hollow Knight is a Unity game which currently introduces significant non-deterministic behavior on playback
  • Savestates in libTAS fail across different play sessions; saved runs must be replayed from the beginning
  • Encodes can take over 10 hours for a single run due to the nature of software rendering
  • Encodes nearly always have to be done segmented due to desyncs on playback
  • The desyncs are accepted as a part of TASing a Unity game as an unalterable annoyance
  • Nearly all Hollow Knight TAS runs are consumed via video encode playback due to the above issues
So let's just address the big issues right off the bat - the TASVideos community isn't used to having to put up with desyncs on playback as a part of life, and the concept of having to do a segmented encode attempt seems ridiculous. Investigations into how Unity handles RNG have led folks to the conclusion this problem may never be solvable due to the sheer complexity of it, so unfortunately this isn't a matter of waiting for emulation or tooling to improve. We the TASVideos community have absolutely rejected runs that couldn't sync in a single setting, but that's just the norm for the Hollow Knight community. The differences continue from there, most every TASVideos run is locked to something like 60 FPS but Hollow Knight RTA runners use a number of various tricks that significantly affect the FPS the game runs at and the TAS community mirrors the range that RTA runners can achieve. (Hollow Knight TAS folks reading this, please feel free to register an account and comment on things I got wrong, misremembered , or simply explained and/or represented badly.) Publishing Hollow Knight TAS's on TASVideos raises many challenges and resolving those issues is almost certainly going to require compromise, moreso on the TASVideos side in the form of having to accept segmented encoding and the resulting requirement to make the encode itself the primary consumable. Compromises would also be needed from the Hollow Knight TAS community. For instance, I made it clear that we'd need reproducible steps such as a verification movie to get a game configuration into the correct state to allow a judge to recreate their run, painful though it may be. They'd also have to.. um... potentially rename some of their meme categories to meet site decency requirements. Maybe. One of their categories is Bench Out-Of-Bounds, and that one has a comparatively tame acronym. I'll let you be the judge. :) One other topic that came up was the Hollow Knight TAS community currently lacks a home to place their knowledge. They have a few scattered documents and links to resources such as a Pastebin of abbreviations and this Hollow Knight enemy health analysis document but there's no central repository. A game resources page would be ideal for them. So how about it? Can we find a way to work past the somewhat foreign requirements and chart a path to accepting Hollow Knight TAS runs here on TASVideos? I, for one, think we should do what we can to accommodate them in some fashion but I'm usually overly optimistic so let's see how shocked folks are at what I've said and take it from there. :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Super Metroid any% accepted for AGDQ 2024!
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Joined: 9/14/2008
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I'm happy to say [3653] SNES Super Metroid by Sniq in 35:58.31 was accepted for AGDQ 2024! I'll be starting plans to attend with TASBot in person. You can see the run listed at https://gamesdonequick.com/submission/games-list (ignore the accidental remote runner bit and the any% category being accepted in one place but not another - I checked with staff and they confirmed I'm welcome to bring TASBot in person). This is the 10 year anniversary of events under the TASBot banner and I'm extremely happy to have such a fantastic run to show off. We'll be showing an encode for this one due to the camera fixes and I recall seeing hints of even further camera improvements so if folks are willing to help out with encodes specifically for AGDQ 2024 I'd appreciate it. Thanks in advance!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Simple video editing needed for TASVideos channel content
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Joined: 9/14/2008
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dwangoAC wrote:
Are there any video editors out there willing to grab the 1.7 GB file and take a crack at it? Just let me know and I'll get it over to you. Thanks in advance!
I've uploaded the video file to https://acbit.net/static/tas/SuperMetroidCommentaryByDarkXoa.mp4 - can someone please lop off the false start at the beginning, trim the end, and prepare it for publication on the main TASVideos channel? I can help answer any questions, and hopefully this will be super straightforward. Thanks in advance!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
While the premise of this thread was headed in a specific direction of the original author's leaning, I'm going to hijack it and move this in a different direction. I'm looking at doing commentary recordings for starred and well rated TAS runs and I've been able to work with DarkXoa along with other supporting folks in chat to create a commentary video for [3653] SNES Super Metroid by Sniq in 35:58.31 that I'll be cleaning up and preparing for consideration on the TASVideos official YouTube channel. Here's a link to the Twitch highlight The commentary was unrehearsed but the result was deemed entertaining and helpful to understanding the run. We'll primarily be using this particular video for AGDQ 2024 submissions but it's definitely good enough to release on the main channel as its own video. I opted for a very different kind of multitrack audio; when I performed the recording on my dwangoAC Twitch channel I used a combination of my Behringer XR18 sound mixer, JACK audio patches with multiple sinks, and OBS multitrack audio recording to capture the game audio in one stereo track, DarkXoa in another, my mic (and a secondary room mic) on another, and finally the live mix in another track. The live mix was acceptable but the quality would be better if someone did a pass in a video editor. Are there any video editors out there willing to grab the 1.7 GB file and take a crack at it? Just let me know and I'll get it over to you. Thanks in advance!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
WarHippy wrote:
I'm thinking it would be pretty neat to see my own TAS on the big screen [5169] N64 Star Fox 64 "Expert, maximum score" by WarHippy in 50:50.42 :D I have someone willing to do live commentary for it as well. (I might also be willing to do commentary depending on travel accommodations and such.) I would also love to see [5405] Wii Super Smash Bros. Brawl "The Subspace Emissary, 100%, 1 player" by DyllonStej in 1:19:22.20 showcased at some point. It's truly an awesome run
I like both these suggestions! Unfortunately, Smash was declined last time we tried and I can't currently console verify your run at this time, although that doesn't exclude it from consideration. The fact that you're potentially willing to provide your own commentary is a plus. Would that travel apply to SGDQ events in the future as well? Sorry the timing didn't quite work out WarHippy and thanks so much for the suggestions! At the end of the day, after discussions on stream, on Discord, and self-reflection, I opted to submit Sniq's Super Metroid runs of [3653] SNES Super Metroid by Sniq in 35:58.31. [4010] SNES Super Metroid "100%" by Sniq in 1:01:47.03, and [3273] SNES Super Metroid "low%" by Sniq in 46:32.02. We talked about a *lot* of different possible runs but at the end of the day we felt it was best to limit the submission to just this for the sake of everyone in every community. We've picked these runs for their impact and the allowance to show video encodes helps a lot. Both NobodyNada and DarkXoa expressed interest in being commentators and I'm positive we can make a good showing.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
WarHippy wrote:
Are you looking for console verifiable material or just any sync-stable runs? Seeing that you’re having issues with SNES runs makes it difficult to know what a good game choice could be.
I'd ideally like to identify console verifiable material but GDQ does accept content that can't be verified. One option I'm considering presenting is Sniq's Super Metroid any% with a donation incentive to show 100% - we can't console verify it (we may never be able to do so no matter what) but I'm showing NES Metroid at GDQx and it might be a nice thematic continuation. Any other content ideas?
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Any last minute AGDQ 2024 content?
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Joined: 9/14/2008
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I haven't seen any suggestions here and the only other content we have available is currently at risk due to the slightly earlier than anticipated submissions window for AGDQ 2024 (on account of GDQx happening unbeknownst to us). We're having some success with SNES stability specifically for DKC2 but we're seeing *instability* with Super Mario World longer runs, although this doesn't yet prove anything in particular yet. We have only a few days left to finalize submissions for AGDQ 2024 and I remain open to suggestions, especially if anyone in this community is willing to travel to the event and help present. Any takers? I'll be streaming all day tomorrow trying to nail things down a bit more and we'll see how things go.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
Just a quick update to say I've been slowly working on updates to https://wiki.tas.bot to flesh out aspects around what's needed for a run to be presented under the TASBot banner. I've created a page at https://wiki.tas.bot/wiki/Content_readiness_checklist in particular that lays out what's expected for a run to be shown at an event. One of the things Bigbass in particular brought up is the question "What goes on the TASVideos side and what goes on the TASBot side?" and I think the focus of the TASBot community has generally always been event presentation from the beginning, so I'll be putting entries on that topic there. Everything around console verification will remain here on the TASVideos wiki under the newly homed Wiki: ConsoleVerification section. There's a *lot* of work left to update other parts of the wiki though, so be sure to check out the wiki restructuring thread if you're interested in lending a hand. Thanks!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
Memory wrote:
I have created the Senior Moderator position with moozooh as the first ever senior moderator! Thank you for stepping up to this!
I am in full support of this and absolutely feel this is both a needed role and moozooh is the right person for it. The TASBot community pretty much only exists on Discord where we get raided a couple times a year around events and we discovered quickly that the role was needed to help organize things on that front, I'm happy to see it created and well staffed here. Congrats, moozooh, and good job leading, Memory!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
feos wrote:
It doesn't support savestates https://github.com/EKA2L1/EKA2L1/issues/47 Also dumping ROMs from phones doesn't seem to work if you haven't patched your phone, because the firmware servers are dead.
The save feature is now being tracked under https://github.com/EKA2L1/EKA2L1/issues/265
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
"AGDQ2024 will be held in Pittsburgh, PA from January 14-21, 2024! Game submissions for AGDQ will be open from Sept. 1-10" - it's on their... X feed (I feel defiled saying that) but not on their website yet. I've updated https://github.com/orgs/TASBotL3C/projects/1/views/3 with the submissions for GDQx and I'm now looking for suggestions for AGDQ 2024 content, especially from authors or commentators who might want to be there in person but including anything on the site worth showing. What's a good fit?
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
I'd like to officially request reconsideration on this run being marked as obsoleted; the obsoleting TAS is a 100% TAS while this is a fastest ending TAS that demonstrates significantly different mechanics such that it should stand on its own. As evidence of the relevance of this run, I'd point to the reception of it, that many views can't be a fluke: Link to video
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: GDQx tests, more work needed
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
I streamed late last night and we managed to console verify two different Arkanoid runs but it's not clear if they're suitable for GDQx. I plan to fight some fatigue and stream more tests again today, likely ones focusing on libTAS so we have a good mix of submission types. I'm still looking for suggestions, so feel free to hop over to https://twitch.tv/dwangoAC later today if you happen to have time. We have to finish the submissions up today, although we could bleed into tomorrow if we had to. Thanks to those who have made suggestions on Discord and for the help so far, with a special shout-out to Bigbass for fast dumpscript fixes and YoshiRulz for Linux BizHawk support. Let's see what we get! :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: TAS runs for GDQx
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
Hi all! https://gdqx.gamesdonequick.com is live and we have three days to pick up to three games (with a couple different categories) - any TAS runs that stand out? I'd need runs that either a commenter was willing to act as a runner and go to TwitchCon in Las Vegas or I'd need content I could learn commentary for on my own. I'm leaning towards entertaining TAS runs with commentary rather than ACE runs. Thoughts?
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
I've been planning this post for a very long time and now's as good a time as any. :) This is a happy post, albeit one that needs a bit of backdrop and one I'm writing off-the-cuff without as much tightness in my writing as I probably ought to; my apologies in advance for the rambling. I kicked off the desire to show TAS content at AGDQ 2014 nearly 10 years ago under the TASBot mascot banner and it's been a wild ride ever since. There's been good, there's been bad, and there's even been ugly, but through it all we've been able to do incredible things. I have many regrets of things I'd do differently if I had the opportunity but I also have so many good memories over the years. So many people have come to the TASVideos community because of the Brain Age TAS led up by micro500 in particular and I can't say enough about how the live presentations wouldn't have been possible without the original efforts of the TAS authors. In the last decade we've helped raise more than $1.3m with TASBot led and organized event content at just GDQ charities alone, a number that still staggers me today. We have a lot to be proud of, but the charity donation numbers there aren't the only win. In the last year, the number of leads taking on representing the community on their own has continued to increase and we had an unprecedented situation where three separate TASBot appearances happened simultaneously (recently with TASBot appearing at DEF CON, Long Island Retro, and Super Smash Con all on exactly the same day). That growth has led to some fascinating developments as well as some new challenges, and part of this post is addressing where we're heading as a community. Over the years, the needs of the TASVideos (TAS creation) and TASBot (TAS presentation) communities diverged and led to a schism that didn't have to happen the way it did, but it happened nevertheless. I unwittingly made the problem worse with my behavior around rejected submissions that the site wasn't capable of handling at the time, and in particular the Discord communities headed in very different directions from the start. I'd like to pause and apologize to those who I hurt in the process of trying to figure out how to navigate those tricky times, especially those leads who felt stepped on. I made some mistakes along the way, and I'm sorry for pain I caused with missteps and poor judgement. I'll be the first to admit that I've not always managed my position on the TASVideos side as a senior staff member and Senior Ambassador well, and I've not been the perfect founder and BDFL of the TASBot community either; this process has been humbling, challenging, and at times exhausting. Still, we now have a number of major changes in play that make this 10 year anniversary of TASBot content an ideal time to heal some of the wounds and reunify the communities through several cross-pollination efforts. There's a lot to be celebrating right now. The TASVideos channel is finally seeing some content coming from the TASBot side, such as https://youtu.be/8UgIIzq8YlU from TiKevin83, Ownasaurus, and Handstitchedlife. We have progress on publishing TAS presentation content on the site even if it's a slow slog getting there. There's never been more documentation on the process of making a console verified run, and we're seeing progress on the replay device hardware side with Ownasaurus, Rasteri and TheMas3212's efforts as well as other projects. The upcoming TASD specification from ViGreyTech and Bigbass is also an exciting new development that will help define a standard way to handle console verification data files (and I secretly hope to expand it to a streaming data format in the future, but one step at a time). I've been slowly experimenting with FasTAS videos as shorts on my YouTube channel to take TAS content and condense it down to less than a minute, with some experiments going better than others, but it's been a worthwhile endeavor from an engagement perspective (if not so much monetarily for me which is admittedly unfortunate as I'm still looking for work, but I digress). We do still have a lot of work cut out for ourselves however. One of the things we lost when we moved away from using the forums to organize TAS showcase content at GDQ events is we unintentionally cut ourselves off from members that prioritize the forums over other places of engagement like Twitch and Discord. We've had a ton of new events all the same as tracked at https://github.com/orgs/TASBotL3C/projects/1/views/3 but we need to evaluate what events to focus on next. I'll continue to focus on events like MAGFest, but I'll be looking to have more leads take on leading more events. I'll also be looking at ways to better document what's expected of a lead taking TASBot to an event and defining the process better. TASBot has become a mascot of TAS'ing in general and we've generally kept the quality of that representation high. I recognize that TASBot isn't specifically the mascot of TASVideos as a whole, but there's no reason we can't use him as a mascot either. We now have TASBod frames (i.e. fully or nearly fully built out TASBot bodies of various levels of quality) located on the west coast and east coasts of the US as well as one in Europe and I'll be working to get things as consistent as possible, while also ensuring there's no pictures of more than one TASBot frame in the same picture at the same time such that we don't run into the same kind of unsettling circumstance that might happen if two Mickey Mouse suited individuals encountered one another in a theme park. The point of all of this is basically to have some standards around what it means to have the TASBot community presenting content at an event so event organizers know they can expect a professional experience at all times and viewers know they can expect fun TAS content with good attribution. A good example of this effort of expanding the presentations to new folks in play is the recently shown run at BSG on ESAMarathon's channel, it's not yet a YouTube video but can be seen at https://www.twitch.tv/videos/1902618242?t=10h4m30s at the moment and highlights [871] NES Mega Man 3, 4, 5 & 6 by Baxter & AngerFist in 39:06.92 all with the help of folks like Blastermak, TinyTim78, and KillerChar representing the content. We'll need to continue working on ensuring presentations are consistently high quality but exposing TAS content (especially TASVideos TAS content) with excellence is always good. I touched on a lot of different elements, but this post basically boils down to this: The TASVideos and TASBot communities can be best served by investing in our leads presenting content and working toward a reunification of the communities, which is going to best be accomplished starting with posts here on the TASVideos forums describing what we're doing better alongside wiki updates (both on the TASVideos side as well as the TASBot wiki side). My hat goes off to Samsara and Memory for kicking off Thread #23197: Wiki Maintenance, Updates, and Discussion - Wiki Restructuring in Progress (and for just rocking it in general lately). I'll do what I can to help in the effort and drag the rest of the TASBot community in as well. ;) I'm very thankful for the leads on the TASBot side for everything they've done across the board, including the admins (MediaMagnet, taters, TiKevin83, and TheMas3212) and the recently presenting moderators and leads (Ownasaurus, TheAxeMan, grav, ikuyo, Blastermak, Sauraen, and their supporting members backing them up). I have several visions of where I'd like to lead the community next, but seeing us expand into more events with more leads is absolutely a cornerstone of that vision. I'm happy seeing things move beyond me and consider it a massive win - I remember back in 2016 when I was practically begging for someone else to take on the lead and now we have plenty of folks who can competently lead an event and/or present at one independently with minimal assistance. Question - as we approach the 10 year anniversary of TASBot content being shown publicly, what's a suitable way to celebrate? Is there a good 10 year reunion idea you may have? Post about it below! Oh, one more question - any interest in leading / presenting at an event? Start a thread! In essence, this rambling post is mostly me saying thank you - thank you to the TASVideos leads who didn't give up on us over on the TASBot side, and thank you to everyone on the TASBot side who put in so much effort to make all the amazing things happen over the years. Let's continue to work together to pull the communities closer while recognizing the different skillsets needed, and I can't wait to see where we end up in another decade. :) Now get out there and help with those wiki updates, TAS hard, and continue having fun playing games perfectly while raising money for charities in the process. :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Reconsider for Playground
Experienced Forum User, Experienced player, Moderator, Published Author, Senior Ambassador (898)
Joined: 9/14/2008
Posts: 998
This is an official request to reconsider this as a Playground run.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.