Posts for dwangoAC


Post subject: Choice of bird, game manual, other updates
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Greetings, I've spent some more time pecking away at this (pun intended) and I found a copy of the original game manual in PDF format (also available in HTML). The manual explains how to set the skill level but gives no indication of the actual impact of changing it. It also has this tidbit: "Use the A or B button to start the game. Pressing the B button will select the ostrich as the bird you will control. Pressing the A button will select the stork as the bird you will control." I had selected B (inner button) which gave me a blue ostrich which is what's used in the WIP. I tried hexing in an A (which was decidedly non-trivial - the .mcm movie file format is not hex-friendly) to compare birds and it successfully swapped the bird to be the red and white winged stork but it also caused the run to rapidly desync in very unusual ways which indicates the two birds have different flight mechanics which I'll need to explore further. I spent over an hour trying to execute the platform belly flop bug (described on this very thorough clasicgaming.cc walkthrough as well as the Wikipedia article on Joust) but I could not get it to work; I believe this bug is not possible on the Lynx version but I'd love to be proven wrong. In brief, the bug allows the player to shoot through the lower-right mismatched platforms when performing a flap at the right angle and would be handy if it worked. I'm still not sure why I picked the Lynx version of Joust when there are so many other ports (in particular, the Atari 7800 port is regarded as being a very faithful port) but I appreciate the odd nature of the Lynx version so I think I'll keep going. I haven't made significant enough progress to post anything, in part because today's input was yet again corrupted by a hard crash of Mednafen (although it did extend the duration of the movie significantly with input I do not recognize at all). I'll try to get through another wave soon though. Enjoy, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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CoolKirby wrote:
If someone has it, could he or she please upload their binary (and the frontend, if it's a different version) to the Google Code page for anyone who wants to TAS a Lynx game on Windows? I would appreciate it.
Mednafen Rerecording 1.1 Frontend 1.0 is the correct version for Windows and a binary is available. For Linux, you have to compile r144 but that's compatible with the Windows version as far as I can tell as I can take the movie files I made in Windows and play them back in Linux. As far as posting a binary of the Linux build I created, I'm not sure about that one - it'd be better if someone made an official 32-bit and 64-bit .deb package. For the record, I've created a Lynx: Joust post to discuss my WIP. A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Lynx Joust
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Greetings, I've uploaded a WIP of Atari Lynx Joust and I'd love some feedback. This WIP completes the first wave of the Atari Lynx port of the classic arcade game Joust. The flight mechanics of Joust have always been a bit difficult to master, but with the aid of TAS tools the flight mechanics become eas... who am I fooling, the lure of perfect flight arcs makes them even more challenging to master with any adeptness, albeit a lot more fun. It's possible to flap two frames and pause two frames to get significant lift, but the only way to go fast down is to hit your head hard going up and the mechanics of doing that can be incredibly difficult to get right. In the end, the result is something that is impossible in real life and in my opinion makes the behavior in a TAS significantly stand out from normal play. After setting the difficulty to skill 9 (whatever that means - I did not see any apparent change in my testing), I start by demonstrating how fast the mount can get from the bottom of the screen to the top, subsequently demonstrating that both mount and rider must be helmed as they crash into the top of the playfield with enough speed to ricochet to the bottom of the playfield in time for the first enemy to appear. Getting the timing right to be above the enemy on the first frame it could be killed was incredibly challenging as the enemy spawn code seems to have been written to avoid placing them in your flight path. I spent literally hours on this before finding a decent solution. Winning in combat is a matter of being higher vertically than your opponent at the moment of impact at which point an egg is dropped, the enemy rider disappears, and their mount flies off. The egg must be collected to continue on to the next wave which means 6 things must be hit in the first wave (3 riders, 3 eggs). For this WIP I collect both rider and egg in the same pass. The first rider's egg takes an unfavorable bounce but is collected quickly. The second enemy at the top of the screen was hit twice with a ricochet to retain maximum speed and the third rider was hit at just the right angle to simultaneously pick up the egg (this is not always possible; I couldn't get it to happen with the first or second rider). I ended up continuing on and killing the first rider in the second wave by smashing him at very high velocity after being at a virtual standstill a second before, just for the fun of it. The number of rerecords in this WIP doesn't include the couple thousand attempts I made in other files to get to this point. I had a significant challenge with Mednafen as the order that must be used to get the emulator to not destroy your movie file is a bit specific. This WIP should be in good shape to play back on either Mednafen on Windows version 1.1 available as a binary or on Linux revision r144 (which has to be compiled). Thanks for any thoughts you have, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Mednafen requires precise ordering of rerecording steps
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dwangoAC wrote:
I may try on Ubuntu 10.04 32-bit and see if my luck is better.
I was able to successfully compile in Ubuntu 10.04 32-bit and I discovered a few things. First of all, both the Windows 1.11 and the Linux r144 versions are very particular about the order that you do things in. Specifically, if you want to see your movie alive you must do the following: 1. Toggle read/write on with Shift+T 2. Toggle Recording on with Ctrl+Shift+T 3. Create a savestate 4. Load the savestate 5. TAS ad nauseum 6. Load your final savestate 7. Toggle recording off with Ctrl+Shift+T 8. Toggle read/write off with Shift+T 9. Close Mednafen gently (Windows: Frontend Close Mednafen button, Linux: Close window) If you deviate on step 7 and toggle read-write before you stop recording, you will corrupt your movie file. If you close Mednafen in Windows using the red X window close button (or hit Ctrl+C in Linux), none of the data appears to be written to the .bak or .mcm files and you will corrupt your movie. I think there are other ways I discovered of corrupting or crashing things as well, including loading two different savestates too quickly causing a crash. I can't tell you how many times I truncated input or corrupted my movie files before I figured out what not to do. At any rate, I've posted my WIP of Atari Lynx Joust and I'd love feedback. Thanks! A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Re: Lynx corrupted saves?
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Ilari wrote:
IIRC, the newest version that works is SVN r144 or something like that (no idea about how version numbers correspond to releases). Those versions use MCM, which can record Lynx.
I'm using mednafen-rr-1.1-win32.zip from the http://code.google.com/p/mednafen-rr/ website which indicates it is the version to use for Lynx on the homepage and on the download page. In other words, I believe I have the right build but I'm not convinced I'm doing things in the magic secret order that you need to use to get things to work. I'd much prefer to use r144 in Linux but I keep getting an SDL_Net not found error even though I have all of the appropriate prerequisites; I suspect it has something to do with being on Ubuntu 12.04 64-bit though. I may try on Ubuntu 10.04 32-bit and see if my luck is better. Thanks for the suggestions, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Lynx corrupted saves?
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Greetings, I have put some considerable time into trying to get Lynx to behave but my results so far have been a complete failure. Can someone, anyone, please look at these movie files and tell me what the heck is going on? Here's what I know after attempting three completely separate TASing attempts: - Joust is emulated perfectly, as far as I know. - All of the rerecording controls themselves appear to work correctly - frame advance, savestates, everything. - Attempting to play back any of the files results in what appears to be a desync or just flat out randomness, I can't quite figure out exactly what's going wrong but I know it's not right. :) - The header information seems to be missing entirely from most of the movie attempts in the archive I created. - I've tried doing things in different orders, but I'm generally specifying a filename in the frontend with Record movie checked, Read Only unchecked, and I'm saving states and working from there; when I'm done, I've been hitting Shift+T to toggle read-only, but it doesn't seem to make any difference. If someone could please take a look, I'd appreciate it. I'm running Mednafen Rerecording 1.1 Frontend 1.0 on Windows 7. Thanks for any thoughts you have, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Submission notes updated
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FractalFusion wrote:
Sorry for the delay. I've replaced and accepted the submission. .
Thanks! As promised, I've updated the submission notes to reflect the change. I have no strong feelings on which tier this should be published in. I just realized that I linked to the wrong encode above showing the 4th wave completed; I've corrected the link and the rough encode can be downloaded here. Thanks again for tackling this, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: OK, I'll leave it for a judge to claim and decide
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Thank you to everyone for your feedback. Judges, please replace the submission file; I'll update the submission text appropriately at that time. Tackling a run that gets all the way to level 35, when the game never proceeds to increase in speed further, seems like the most logical longer run stopping point (going to 39 when the game goes back to its slowest speed doesn't make as much sense to me, unless I've misinterpreted something). Having said that, I do not currently intend to go to level 35 at this time citing available free time in the coming weeks. In the interim I would like to respectfully request that this run be judged on the current completion of the wave in which the high score is obtained (and accepted or rejected as deemed appropriate by a judge). It's completely OK with me if any potential acceptance note includes a warning that the decision is not precedent setting as needed. Thanks for everyone's response, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: New WIP that completes the high score level
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Per the above discussion, I've uploaded a WIP that completes the first level in which the high score occurred. This WIP is a few seconds longer than the submission file but completes all of stage 4 instead of stopping immediately after the high score is obtained. I've also created a rough encode of this version which can be downloaded here. As always, feedback would be greatly appreciated, especially on the topic of whether the concept of a goal choice like "Fastest high score level" (wherein the level / wave / stage where the high score is obtained is completed before the input is ended) is valid for the Vault tier. Enjoy, A.C. ****** EDIT: Corrected new encode download link.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Lord Tom wrote:
t...provided of course the goal itself is approved of.
Yeah, it's that last gotcha that has me concerned. Could a judge weigh in, please? I'll submit a version that completes the level the high score is reached on and upload it as a WIP as soon as I can, likely later tonight. Stay tuned, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Re: What alternative stopping points would people like to see?
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Radiant wrote:
Personally, I would say "fastest high score at frame 12345, but to make the video look better there's 1000 more frames of input afterwards".
That's a good idea, except the submission file is used to determine the frame length / run length, so there's no way (for me, at least) to submit a longer file but claim a shorter end point. I think doing that would perhaps be unprecedented and potentially unpopular with a few people. Again, I'm totally fine with increasing the length of the movie as a "Contains speed/entertainment tradeoffs" run, but doing so would invalidate the run from consideration into the Vault based on the existing site rules. There's been a fair amount of discussion on this topic in IRC and elsewhere about the best way to handle this significant difference between the Vault tier and the Moon tier because of questions like this but no firm conclusions have been reached. Thanks for the feedback, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Re: What alternative stopping points would people like to see?
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Radiant wrote:
How about you make the high score ASAP and then still finish the round?
I'm not opposed to that - what would you describe the goal as, though? "Fastest high score level"? Perhaps tonight I'll finish off the round (shouldn't take long) and upload a WIP. It's one thing to finish one level, it's another to finish 30+ more. :) A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: What alternative stopping points would people like to see?
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OmegaWatcher wrote:
The movie was very good, beyond vault material, until you got the high score. Wow, that was abrupt, I really didn't like it. Isn't there a challenge stage in galaga, or I'm thinking about another old-school shooter?
Thanks for the compliment! As noted in the submission text, this version of Galaga does not have any challenge mode so I can't end it like my Atari 7800 Galaga run. Since the perfect challenge mode goal isn't available in this version, do you have any suggestions on another goal choice? My primary concern is that the goal choice shouldn't be arbitrary but the existing goal choice *does* impact entertainment value somewhat as it ends abruptly and the game doesn't hit its maximum speed for another ~30 levels; the levels themselves would become tedious unless I opted to go for significant speed/entertainment tradeoffs (to show off graphical glitches and game mechanics such as enemy attacks and getting one ship captured) but this would invalidate the run for the Vault. I appreciate that you consider this Moon quality but based on the Atari 7800 version going straight to the vault I'm assuming this submission will have the same fate once someone claims it for judging and that has significantly influenced my goal choice. Anyway, continued feedback is appreciated. Thanks, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Quick and dirty encode
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OmegaWatcher wrote:
encode?
I'm no good at encodes but I did what I could with VLC to make an MKV. I don't know what the best method is to add subtitles / Tool Assisted Speedrun notification warning so this video omits that, but at least it's nice and small. You can download it from: http://sonic.net/~ac/tas/Sega%20Galaga%20Fastest%20High%20Score%20in%2000.42.49%20by%20DwangoAC.mkv This is an MKV container with H.264 video and MP3 audio; please let me know if it wasn't encoded right (in particular, it should have audio and it should play for 53 seconds). Thanks, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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FractalFusion wrote:
I personally don't find ending this movie in the middle of a wave to be an appropriate end. ...So a movie that stops after Stage 35 is acceptable as well.
I'm equally not a fan of the run ending in the middle of a wave, but at the same time there have been some heated discussions on submissions to the Vault tier needing to be as fast as possible with a clearly defined goal, and this was the shortest logical goal I could come up with. One option would be to just complete the wave and then quit, with the same general goal choice wording. If there's a substantial disagreement in this thread about the goal I'm willing to entertain changing it to be a "completes fastest level" and continuing on to level 35 but the levels are all very, very repetitive. Again, additional feedback would be most appreciated. Thanks, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Work progressing on Warcraft II? Awesome!
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Flip, I'm very excited to see some progress on a Warcraft II run. I'm assuming you're working on the PSX version instead of the DOS / jpc-rr version. Is there any particular strategy you're working from? When do you hope to have a WIP up? Just curious and thanks for tackling this, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: This comparison encode from amaurea is amazing!
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amaurea wrote:
Comparison with the previous run: Link to video
Thanks amaurea, this comparison video is absolutely amazing. I thoroughly enjoyed watching how different the techniques were between the older run and the new one. Yes vote, especially since Mario was riding what looked like a Chuck that had a bad accident with a blender. Great job, guys! A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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TheReflexWonder wrote:
...Not that that would make for an entertaining TAS, but, it's a thing.
It might be interesting during multiball for a bit - as with any pinball game, there are almost always speed / entertainment tradeoffs. TASing this game was so annoying that I don't think I'll try it again, though. The inability to make the simplest shot due to the "one frame is too soon, the next frame is too late" is incredibly obnoxious. You're welcome to take it on yourself, though - I'd suggest reordering things to get and keep the two-ball multiball earlier and work toward other goals earlier. Thanks for your interest, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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creaothceann wrote:
As far as I'm concerned it's public domain. There wasn't that much work or creativity involved.
Heh - OK, thanks. Since this has already been accepted into the Vault I'll let the publisher do the encodde. A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Thanks again for the encodes, creaothceann. Mothrayas, thanks for replacing the submission file. I'd like to get this up on YouTube but the current encode doesn't have a disclaimer and I'm not sure how best to convert creaothceann's encode (or if it would even be appropriate for me to rework that encode rather than creating my own - it feels dirty, like I'm taking credit for someone else's work). Anyway, thanks for the attention on this, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Err... 11 frame improvement incoming
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I am so, so sorry to do this but I just discovered an 11 frame improvement from better shot and ship positioning management during the last wave and I've posted it to http://tasvideos.org/userfiles/info/4017425429362043. Could you please replace the submission file with this one? I don't believe there are any other improvements possible beyond this based on the fixed pace of the game. Again, my apologies for asking for an update not once but twice and thanks in advance, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Ooh, comparison video!
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creaothceann wrote:
version 2 version 2 - comparison For some reason the stars and enemy movements differ slightly :)
Thanks for the encodes! FWIW, your links are swapped. I'm very intrigued that moving just one position to the left had such a significant impact on the enemy positions. That comparison video is very handy for showing the difference - is there a guide for how you created that? I had hoped that moving closer to the center would get a faster death but there was no such luck; I can't die any faster without sacrificing time so this'll have to do. Again, thank you for your continued assistance and interest in this run, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: New version with no "calibration" shots
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Truncated wrote:
Since the game records your hit percentage, I am in favor of skipping the missed shots at the beginning.
OK, I've uploaded a new movie file to http://tasvideos.org/userfiles/info/4013434434096596 which makes the following changes: The submitted movie contained "calibration" shots prior to the first wave to demonstrate how quickly shots could be fired and how three shots could be displayed on the screen at once. This caused the hits % that appears after the game over screen to show a 94% hit rate. This updated file removes these calibration shots as well as an errant shot I found in the last wave and moves the ship a bit more toward the center of the playfield prior to the final frame of input. Can a judge please replace my initial submission file with the one linked above? The movie length is unchanged and this file can be considered a direct replacement of the previous movie. Thanks! A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Thanks for the reply!
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Swordless Link wrote:
...It's just a waste of my time and I doubt it'd be rejected for that, anyway, especially since Nahoc knows this game well and has already stated in IRC that he knows the savefile is legit.
Thanks for the response. My take is that while Nahoc may know this savefile is legit, if I'm parsing the rules correctly there does appear to be a requirement that a newgame+ run must include the original input that was used to reach that state. If you choose not to take care of this requirement you might unwittingly force a judge into a rejection decision they wouldn't otherwise have made. I wouldn't consider that a waste of time. :) Just my $0.02. A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Watched without reading, Yes for entertainment, No for rules
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I'd like to interrupt this conversation with a hopefully unbiased and fresh perspective. Last night I sat down and watched this TAS without having read any of the discussion around it. That means that at the time I watched it, I was unaware of any of the newgame+ controversies and oblivious to any hint that the run violated the rules. Based on my reaction after watching the run I firmly support a Yes vote for this run being entertaining. Stepping away from the rules for a bit, this run breaks the game in some very entertaining ways and is worth watching. Today, I sat down and read through all of the comments. Many of the comments in this thread have been very unhelpful to potential viewers of the run as well as to the judges. I know there is a lot of emotional investment by certain individuals and groups but I agree with others who have posted that the bickering has not been particularly helpful. After sifting out the chaff comments the core issue appears to be that there is concern over the fact that the "dkr-glitched-swordlesslink.st" file included in the submission is a savestate and not itself an input file that has been "verified". Swordless Link has subsequently posted in the thread after this issue was brought up, but he has not yet responded about that issue. For Swordless Link: Why did you omit the input file in your submission? This is an honest question, not an accusation. For the judges (Nahoc, in particular, as he claimed judging this run): What does Swordless Link need to do specifically? Should Swordless Link simply add the input file to the submission or is something else required, such as having someone else verify the input file meets some criteria? Swordless Link, thanks for the entertaining run! Nach, thanks for being a fair judge! I look forward to reading your responses. A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.