Posts for dwangoAC


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I also ended up voting Meh due to the slower boss battle at the end. The run as a whole was good but it looks like there's still some room for improvements here. Good luck! A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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gstick wrote:
...I'll redo the run on the US version. (Although it is still unclear when I'll get going.)
How is the run going? Just curious - I'm looking forward to this game being published on TASVideos. Thanks for taking this on, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Easy yes vote - I dare someone to die faster
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This was amazing. I can't imagine what a poor player encountering this in a non-TAS game would think. Voted Yes for fastest death. Next up: fastest in-game time (I think "best ending" is implied there although it'd sound silly to call this Mundane Ending, Fastest Death. :) A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Yes vote - while it's true that this run is not as fast as the first run it's still fast enough that I had trouble making out what some of the pictures were before the next one came up (and i only regret that because some of the pictures were truly amazing given the constraints involved). I'm hoping someone can post screenshots of all of the completed pictures at some point. This is clearly a demonstration run and not a run that aims for the fastest speed as most speedruns do. Based on that characteristic the completion speed is not an appropriate metric when considering obsoleting the last run. I feel that both runs have their own merits as works of art and should stand side-by-side but for the moment the site doesn't have a great way to organize that. I think the author's suggestion of making this a separate branch is the best solution based on the site's current structure. Great job - this was perfect lunch break entertainment! A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Native platform "emulation" such as PS3 rerecording on a PS3
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Greetings, This is a potentially controversial suggestion but I feel it warrants a theoretical discussion. I do not know if this suggestion is or ever will be plausible but it strikes me as worth exploring. With those disclaimers aside, here's my suggestion: Historically it has not been practical to emulate most advanced consoles within any reasonable timeframe after their release, although there have some been some notable exceptions such as the first N64 emulators. The PlayStation 3 looks to be as difficult to emulate as the Sega Saturn has been due to the sheer complexity of the platform and as such would appear to be a very unlikely emulation target. However, if the goal is to allow rerecording instead of pure emulation of the console it might be possible to implement the solution natively on the target hardware itself. In the case of the PS3, there have recently been an amazing number of breakthroughs in executing arbitrary code all set off by Sony's decision to remove the OtherOS feature from the console. The most recent development is the release of the PS3 private key by the fail0verflow group which ultimately allows arbitrary code to be signed and run as if it were legit software approved by Sony. This extraordinary key recovery development means it is theoretically possible to create a replacement hypervisor or other TSR code which can run on the PS3's reserved system SPE core and provide re-recording functionality for PS3 software. It is already possible for the current system software to pause game execution at any time by hitting the PS button on the controller (although this statement is a generalization); if it were possible to write out and subsequently restore the system state to the internal hard drive of the PS3 it is theoretically possible to implement a rough rerecording framework natively on the PS3 target platform itself. The key challenge would be making it deterministic which may be such a difficult problem as to make the idea impractical. I have no ability to develop anything like this myself nor do I have any idea if it is actually possible but it's such an intriguing idea that I wanted to throw it out there for discussion. Any thoughts? A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Starting seed and luck manipulation planning
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Between ais523 and myself we've determined that the very first thing to do with the seed we're testing (1447373582) is to immediately teleport to the > (down staircase) and subsequently create a Dlvl 2 that contains a ring shop. This is non-trivial but there are a few interesting things about the seed we found that make it easier. First, the seed 1447373582 (Fri, 13 Nov 2015 00:13:02 GMT) was chosen because it starts at the hardest possible difficulty level the game offers - 13 minutes after midnight on a new moon on Friday the 13th. The above seed was found with the expect script at http://pastey.net/142883 which was used to find a seed that started as a Wizard / Elf / Male character with wizard1 at level 36, fakewiz1 at level 43, and sanctum at level 45 and edible rings of polymorph and polymorph control (the ring of teleport control is not edible but the ring of conflict is). This seed also starts with a Dlvl that starts with the character next to a wall and has the down stairs > next to a wall meaning we can wallwalk for luck manipulation purposes and even starts with a scroll of teleport and a potion of object detection - this seed is ideal for what we want to do. The first step in the run is to luck manipulate reading the scroll of teleport into landing us on the > stairs. The second step is to manipulate the generation of the second level to contain a ring shop - we'll test this by taking advantage of the potion of object detection we started with to detect a bunch of = characters (rings). After discussions in IRC ais523 and I have decided to use Python and Pexpect as this gives us a better way to manage luck manipulation than using pure expect scripts. Update: I've created a Python script which uses pexpect. It starts with the aforementioned seed and characteristics and presses 2 on the numpad various times before attempting to teleport and go down the stairs. If it can't go down the stairs it gives up, quits the game, restarts, and tries again by pressing down / 2 even more times to advance the RNG. The script worked beautifully - it takes walking into the wall 408 times to generate a teleport directly onto the downstairs > icon. The next step is to luck manipulate the layout of Dlvl:2 by walking into the wall next to the > before going down the stairs. The only point here is that as we get further into the game each luck manipulation attempt will become longer. It currently takes approximately 2 seconds per attempt but this will grow. It also takes a LOT of pexpect code to progress through the game. I'm hoping something else can be done to introduce "savestates" external to NetHack into this process so we don't have to always start from the beginning but we can work with the current system if we have to. With that said, next up is ringshop hunting. I hope they have one in pearl. A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: I won't be tackling this again this year
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I submitted my completed WIP as #2901: dwangoAC's DS Metroid Prime Pinball in 06:49.45 but a few days after the submission Gocha posted a link to a Nico video of gstick completing the game in 04:54.03 using the JPN version of the game in 18,330 re-records. This was faster than my completion time of 06:48.27 on the US version of the game in 4037 re-records. The submission was properly rejected based on the existence of a more optimized run. I very much wish I had known about gstick's JPN run before I started on my own US run. I've watched the encoded video of gstick's JPN run and there were a number of interesting characteristics - gstick's run also started with the Pirate Frigate but then continued on to Phazon Mines and Phendrana Drifts before doing Tallong Overworld. The run proved something that I was suspicious about (it's possible to collect an artifact in Phazon Mines from orbiting behind the boss) and it specifically showed that careful nudging can return the ball to the flipper quicker than the results I was getting in my run. There are still some potential improvements from gstick's run such as using Motheryas's proposed route and collecting one of the artifacts using a hurry-up instead of doing the wall jump. At this point I do not intend to attempt to re-create this run this year. I may pick this up again next year but if someone else wants to take this on please feel free to do so. If you do, best of luck! A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Mothrayas wrote:
Whoa, that's definitely much more optimized than this run.
Whoa. Agreed. I wish I had known about that video before I started on this run. That run had 18k re-records against the JPN version of the game. The .dsm file does not sync in the US version of the ROM, however. A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Pointless Boy wrote:
...a Metroid themed pinball machine in real life, especially if the pinballs all looked like morph balls.
It would definitely be possible to have pinballs that looked like morph balls, or at least somewhat. You can't expect painted balls to last but Twilight Zone (a pinball machine I own) uses a white ceramic ball. I bet they could be made such that they really did look like morph balls. The only remaining pinball manufacturer is Stern Pinball but recently Planetary Pinball acquired the rights to the Bally parts and it's possible they may eventually start making pinball machines again at some point. There's also Gene Cunningham at Illinois Pin Ball who could come through with new pins in the future. Personally, I'm still holding out for someone re-releasing a pinball machine named Medieval Madness which is incredibly fun but also incredibly popular and due to the fact that there were only about 4,096 made it's also becoming very rare. I'm an advocate of seeing the pinball industry revitalized and if my TAS efforts assist in boosting public popularity of pinball then I've accomplished my goal. A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Mothrayas wrote:
...it should be possible to get into the target of Artifact Temple right at the start. I've done that several times in realtime.
I could have sworn I had done it myself in realtime but try as I might I could *not* get it to stick in this run, even when employing nudging and bombs simultaneously. I didn't go back further than the beginning of the Artifact Temple however so it's possible that to do so requires luck manipulation / a different set of inputs prior to entering the temple. There are still a lot of things about the RNG that I haven't been able to completely pin down (no pun intended) but at least the physics are more predictable in this game than High Speed was. As before thank you for your valuable feedback - it's nice to have someone else who has played the game somewhat extensively contributing. A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Final WIP before submitting
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jlun2 wrote:
Hello! Here's a list of some useful memory addresses I came across for this game! ~snip~
Those are definitely useful - thanks! The only other memory address I came up with is: 023C787D Boss damage (inconsistent when boss is low on health) I've completed a final WIP which I plan to submit, possibly as early as tonight. It completes the game in 06:48.27 and 4,037 rerecords: http://sonic.net/~ac/tas/metroid-prime-pinball-dwangoAC.dsm I'm very happy I hit a sub-7 minute time so I plan to submit the run as it is although it's definitely possible that there are potential improvements such as taking different routes and removing the constraint of "takes no damage" (while being damaged isn't typically beneficial in the game there may be points where it would have saved a few frames through damage boosting). Thanks again to everyone who contributed information and assistance both here and on IRC, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Mothrayas wrote:
Here's a plan for the artifacts...
Mothrayas, thanks for the detailed and well formatted plan! I know your run originally did Tallon Overworld first but I opted to do Pirate Frigate first because that was the first level listed on the selection screen (all in the name of saving two frames - I'm not sure if it was worth it :). I know your reasoning for doing Pirate Frigate after Phendrana Drifts was to get the power bomb to use in the Parisite Purge but I opted to use the power bomb to defeat Thardus quickly instead. I was unable to luck manipulate the random award in Phendrana Drifts to get another power bomb that way but I *was* able to luck manipulate a metroid into dropping one in Tallon Overworld, at the expense of two lag frames due to nudging (note that player-induced lag frames have been fairly rare thus far). Based on what I've got now I'm going to continue with the order of Pirate Frigate -> Phendrana Drifts -> Tallon Overworld -> Phazon Mines. I had thought about doing Phazon Mines to get the missiles in order to quickly do Beetle Blast but there are other modes that can be done just as quickly and I like breaking up the adventure and the boss tables rather than having the boss tables right next to each other. On Tallon Overworld I've found some limitations of using Phazon Multiball where several modes can't be started (such as hurry ups, wall jumps, 4-way combo, and potentially a few other things) but it has come in handy for destroying metroids quickly. :) I've also found that Phazon Multiball makes Triclops Terror more difficult because only two bombs can be laid at a time instead of three and getting the bomb placement in the right location so the Triclops pick them up is harder with two balls to contend with. Anyway, I'm re-working portions of Tallon Overworld before continuing on to Phazon Mines and then the Artifact Temple - I'm still shooting for a sub-7 minute movie if I can manage it but it might be closer to 8 minutes. Thanks for the response, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Atma wrote:
it turns out that you didn't actually finish the boss battle.
It turns out you're right. Apparently DesMuMe doesn't like it when you copy the movie file while the movie file is still open. I've re-uploaded the file sans the truncation but I've also made a new WIP which gets to the end of Tallon Overworld: http://sonic.net/~ac/tas/metroid-prime-pinball-dwangoAC-wip-03.dsm The only problem here is that I've burned through three levels but only collected a total of 9 artifacts out of 12 so I have to backtrack to snag a few more artifacts from Tallon Overworld before exiting. I'm not sure what will be fastest; here are my remaining options based on this guide: Complete Beetle Blast Complete Phazon Frenzy Complete Wall Jump Collect Super Jackpot in Gunship Multiball (once per multiball) Collect Super Jackpot in Phazon Multiball (once per multiball) I'll get one artifact from Phazon Mines so I only need two more from Tallon Overworld so it's a question of which remaining mode is fastest. I've already done the the Metroid Mania + Phazon Multiball sequence once in the run so I'm afraid that if I do it again it'll be a bit repetitive but I'm already halfway there so I'll probably get that artifact while trying to be as creative as possible. I don't think I can collect an artifact from Wall Jump a second time because I've already done that once. It's possible I'll be able to get an artifact from a 4-way combo but I don't think that can be done during Phazon Multiball so I'll have to see if that's faster than something like Beetle Blast. I still haven't ventured in to the realm of encoding yet but I'll get to that eventually, I hope. Thanks for the feedback, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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The most recent WIP can be found at: http://sonic.net/~ac/tas/metroid-prime-pinball-dwangoAC-wip-02.dsm (as before, use DesMuMe 0.9.6 with Advanced Timing disabled; this is tested to sync against the US (0142) version) Length: 02:11.61 02:11.23 Rerecord count: 1662 This WIP completes the Pirate Friggate and the Phendrana Drifts tables and performs the actions required to trigger six artifacts (one of them still hasn't been "collected", however). This puts the run at being halfway through the artifact collection phase. I'm very happy with how the boss battle on Phendrana Drifts turned out - the boss must be defeated in order to get to the artifact temple and I was glad I was able to defeat the boss so quickly, considering it can take several minutes in realtime. If someone wants to tackle an encode please feel free but I don't currently plan on trying as even if I had an encode I don't currently have a good place to put it. Thanks for any feedback, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Metroid Prime Pinball WIP
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Metroid Prime Pinball Branch: Any% Author: dwangoAC Progress: First table, 5 artifacts (3 actually collected) Discussion: #Thread #10279: Metroid Prime Pinball WIP files will be posted in the discussion thread. Enjoy! A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Metroid Prime Pinball
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I've started a TAS of Metroid Prime Pinball. I haven't done any encodes yet so this is just the .dsm file for now. It can be found at: http://sonic.net/~ac/tas/metroid-prime-pinball-dwangoAC-wip-01.dsm Emulator information: * DesMuMe 0.9.6 * Advanced Timing disabled This WIP completes the first table and performs the actions required to trigger five artifacts (two of them aren't actually "collected" as I creatively avoided doing so for the sake of entertainment; they'll be counted at some point in the next level). Please have a look and let me know what you think. I'll provide additional information and likely a new WIP in a future post. Thanks for watching! A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Long? Maybe. Interesting and destructive? Definitely!
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It's perhaps a bit long but it's chaotic and destructive enough to be interesting. Yes vote. Keep those DOS games coming! A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Re: Shareware/Episode 1 runs are different than registered runs
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rhebus wrote:
We don't want to duplicate content in published movies. It's not sensible to have a NES SMB2j run as well as a Super Mario All-Stars Lost Levels run -- even if you think they are separate games, the resultant movies are too similar.
I'd argue that the differences between SMB2j and Super Mario All-Stars Lost Levels is exactly the kind of example I'm talking about - aesthetically I find them to be very different games that possibly have different frame rules if the comments from that thread can be believed. Certainly HappyLee sees them as different games.
rhebus wrote:
Similarly, we don't want to duplicate an entire episode of Jazz Jackrabbit in two separate movies, particularly if that episode is the entire content of one of those movies. Whether the games are the same or not doesn't enter into it -- the acid test is whether the resultant movies are too similar.
This is where I have to eat my words and potentially apologize for being a nuisance, perhaps even contradicting myself. If the Registered version of the game included the exact episode included in the Shareware version and the gameplay was largely identical I really couldn't argue that they should be separate publications with a straight face. If the two versions contain different glitches, different frame rules, or anything else that prevents the input from the Shareware version from working on the Registered version I'd argue that they are different enough to potentially warrant a case-by-case review of the two to determine if it's worth it to have two versions. My main argument here is that frequently shareware games were released and widely distributed in one version while the registered version contained subsequent fixes for various bugs. You could call me an inclusionist but I don't edit Wikipedia. :)
Kirkq wrote:
dwangoAC, could you elaborate on what makes the game different other than small menu differences?
Again, I'm going to have to eat my words here. You're right, Jazz Jackrabbit doesn't really have any significant differences between the two. Some shareware games do have substantial differences but.. well, this one isn't one of them when it comes right down to it. I'll go be quiet now... :) A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: We need a second category of games...
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This is one part Yes for nostalgia, one part No for unfortunately being a very boring game to actually watch - my resulting vote ended up being Meh. There is absolutely a place for this kind of run but this isn't an "entertaining" run and it isn't a playaround run either. This is the kind of run that accurately records the history of the game and while preservation of games isn't a hot topic at the moment it may become as important as preserving paintings and other artwork from eras gone by. As mentioned earlier in this thread and in other submission threads recently, historical preservation is not one of the specific goals of this site and thus publishing this run may be pointing tasvideos.org in the wrong direction. The only conclusion I can come to is we need some other category for runs like this, like a B sides category or something. I have no idea what the name should be and I also don't know how much of a mess it would be to try and maintain so it's entirely possible such an idea is impractical to actually implement. That's enough rambling from me for now. :) Ilari, either way thank you very much for making this run - it's clearly well done technically. A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Shareware/Episode 1 runs are different than registered runs
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I am (somewhat loudly) of the opinion that the Shareware release of a game is a completely different game than the Registered counterpart. This run completes the Shareware game which includes only Episode 1; the best location for the various Shareware versions is at the Classic DOS Games archive at http://www.classicdosgames.com/game/Jazz_Jackrabbit.html. The Registered version of the game includes all of the episodes and is still available for purchase as linked from the above site. Like others I'd love to see a run of the full registered game but if a full run was created I do not feel it should obsolete this run as they are separate games. I happen to enjoy the ending music and I have no problems with the encode ending where it does, although I also admit that it's not exactly very visually exciting. :) Great work on this run, Ilari - easy Yes vote from me. A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: I'm glad this was published! Someone should obsolete it now.
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I am very glad that this run was published in its current form. I will be creating a Game Resources page for Epic Pinball in general, borrowing heavily from the submission text. I mostly want to do this because it always throws me off when I'm looking at the submission text for a game that's had previous obsoleted runs with substantial information on glitches but the most recent run doesn't reference how they work. To that end, someone needs to obsolete this run, in part because any run will be different than the current run but also because someone with more hardware might have a much easier time with luck manipulation than I did (I have some raw hardware at my disposal but it's all on headless workstations which doesn't generally work out well for TAS purposes). Thanks again to everyone who provided feedback on this run and the WIP's that led up to it and here's hoping JPC-RR continues to improve. Until the next time I submit a run take care, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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I agree with mklip2001 - this submission hasn't gotten nearly as much attention as it should. I just now got around to watching the encode and I have to say that this is very well played. I have never played the original NES version of this game and I feel that it is sufficiently different than the Mario All-Stars version that it should be published as its own game. I also have a somewhat vested interest in seeing more FDS games, seeing as I'm one of a very few number of people who have published runs for that platform. :) This gets a strong Yes vote from me. Well done, FVDTSUYOSA! ... I don't know how to pronounce your name, but good luck nonetheless! A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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creaothceann wrote:
http://www.youtube.com/watch?v=KQmYw5XqX1Q 960x720 @ 30 fps, with scanlines in the low-res scenes
Thanks for the YouTube encode! The scanlines are interesting although I still haven't decided how I feel about them - they feel foreign but that's probably because there isn't a lot of material out there like that. My only concern about the above encode is there's no disclaimer that this is a tool-assisted speedrun, although you did link back to the submission file. The encode on YouTube has already gotten quite a few views and feedback, too. Thanks again for doing this and my apologies for not watching it until now, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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As far as a Game Boy game goes this is actually a very good looking game. Unfortunately, I ended up voting No and I feel that any no vote warrants an explanation. I agree with ais523 - the game itself looks fairly interesting but all we really see is a lot of flying. The boss fights are optimal but slow and uninteresting. A run that didn't use the flying ability would potentially be more entertaining. With all of the above said, if this were SMB the run likely would have gotten many yes votes from viewers for being absolutely optimal. I'm finding that my opinion of a run is biased heavily by my nostalgia of the game, for better or worse. Thanks for the submission, A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Experienced Forum User, Moderator, Published Author, Senior Ambassador, Experienced player (898)
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This run is very good technically and I enjoyed some of the car chases. This game is ugly, it has mostly awful music and sound, it's slow feeling, and it generally strikes me as not much fun to play. While the run does rip the game apart it really didn't particularly entertain me all that much but I have no nostalgia for this game so perhaps I'm not the best audience. I voted Meh as I have no strong opinion on whether it gets published or not. Either way, congrats on destroying this game so thoroughly! :) A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.