Posts for eithunm

eithunm
He/Him
Joined: 11/2/2016
Posts: 2
Thanks for your replies. I'm testing out a new neuroevolution algorithm (similar to NEAT) on an NES game. I believe that 3200x is a constraint imposed by the software, but I'm not sure where I can kick that up. I'm also wondering if that would still render the information for each frame, given the clock tied to the emulated CPU. Also, is there any easy way to kill FCEUX from a Lua script? Thanks!
Post subject: Running FCEUX "Headless" (by Disabling PPU Output?)
eithunm
He/Him
Joined: 11/2/2016
Posts: 2
Hi Everyone, I'm working on a machine learning project in FCEUX using Lua. I'm running the emulator on the maximum speed allowed (3200x), but I'd like to run faster trials. First, I'd like to run the game without showing any graphics on the screen. I looked through the code, but I can't find exactly where I might prevent it from rendering graphics. (In some main game loop?) Then I'd like to run the emulator as fast as possible. So rather than running it at a "frame rate," I'd like it to run as fast as memory can be updated. If there is someway to do this please point me to the relevant code to hack off or to some other existing feature. I'm on Ubuntu. Thanks!