Hi guys, I just registered to relay a question or potential problem. Are the .m64 files altered by the playback of them?
I spent the longest time trying to figure out the problem I was having with the two latest movie files. When I opened them, they said Length: 1 hour and 1.8 minutes long for the test-24 .m64, with a concording frame count of 222,500-something; and a length of 1 hour and 3.5 minutes for the test-21 file (even longer, for some reason), with a concording frame count of 222,800-something. Then I started trying to open them in read-only mode, didn't help. I had gotten the correct 2 hours, 10 minutes length to come up once for the test-24, but it desynced after loading a save state, opened it again and kept getting the aforementioned problem. So I deleted the .m64, unzipped a clean copy and loaded it in read-only and I got the correct length first time plus no desync after loading the save state. I was just wondering if I was doing something wrong/stupid or what.
On the actual movie front: I've never played the game before, but I find these movies to be most entertaining. As a mere spectator, I've been curious if the finished 120-star run would be less than 120 minutes. Keep up the good work.
Edit: I also wondered if a 70-star run would make a better TAS, i.e., for the 120-star run, one only has to plan how to move from world to world while garnering all the stars; while for the 70-star run, one has to pick and choose which stars are fastest while factoring in the travel time through the castle and if it's beneficial or not. Although I wonder if that effort would supersede the effort required for planning the routes of 50 extra stars... I guess it doesn't matter now though, eh?