Posts for errror1


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Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
I still had the logo wrong so here is a fixed lower bitrate version http://files.filefront.com/13296414
Experienced Forum User, Published Author, Active player (292)
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what cd rom plugin do you use? I have never had any problem with linuzappz's but the tas CD ROM tends to crash if not properly configured. Record AVI works but as far as I have seen not very well.
Another issue involves running any game and then i press ESC and tinker around with the configurations. I dont remember what I did but i'm sure i didn't hit reset but when i clicked Emulator>run, the game reset back to the playstation loading logo screen.
I does this because you change the settings. If you press run without changing the settings it works tho.
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Ferret Warlord wrote:
The synchronization of the music doesn't sound quite right (although the sound effects are fine). It's about one second early towards the beginning but then drifts to one second late towards the end. This is the third different synchronization I've heard for this game.
I think this is unavoidable without a massive effort. If I had to guess I would say it's due to the load times. I don't think it's worth fixing, you would need to manually time every song and the result would hardly be noticeable.
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Recording off the Iso synced fine with the audio. Here is the encode. http://files.filefront.com/13285392 Now I can review the run. The game is extremely unremarkable. The graphics are quite good and it would have been a nice looking genesis game. The music is decent but unmemorable. It seems to be played well and has a several surprising shortcuts. Not very entertaining but it should still be published. 6.1/8.3
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unfortunately your audio file doesn't sink with my video file because the load times are different. I think the problem is I was playing from a CD, it was the last thing I tried and I should have changed it. I am rerecording it off an Iso and hopefully it will sync then.
Experienced Forum User, Published Author, Active player (292)
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I tried everything and can't get the cd sound to work. Iso, mounting, burning to a disk, various plugins and no luck. My only other option is to rip the music off the iso, enable the console output and link up the tracks biased on what the console says it's playing so at this point a audio+music file would be a big help. It may be because I am using vista, I know CD audio is handled a little differently in it
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
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I'll see if I can encode it
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
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Here is an encode of his extreme WIP http://files.filefront.com/13273643
Experienced Forum User, Published Author, Active player (292)
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Pacman world is a good idea, I played it a little back in the day and just tried it and the graphics and sound are well emulated. It looks like it has some TAS potential. I am going to play through quest mode then I might start to TAS it.
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encode from desynk to end of disk 1 http://files.filefront.com/13248014
Experienced Forum User, Published Author, Active player (292)
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I went ahead and did an x264 encode for site if this gets published edit: I had my logo wrong new link http://files.filefront.com/13248090
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here is the encode up to the dysync http://files.filefront.com/13234887
Experienced Forum User, Published Author, Active player (292)
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mikwuyma wrote:
-I thought the command for midi-giri was down, up+slash? At least, that's what I always did.
whoops your right, I have it backwards in the comments
-How did you move while doing a midi-giri during the Hien fight? Is it because the dragon is moving? I'm also wondering you dodged the dragon's attack.
I do it all the time in the run. all you need to do is do a midi-giri just before hitting a wall/ground/ceiling. You need to be headed at a decent speed so you can't just do this repeatedly unless the ground is moving at you like in the last boss.
-The final boss did its little purple flames attacks (the ones that appear around the sides of his head), but they didn't track you. Why not?
No Idea, I didn't even notice them when I did the run. I can confirm that they will can damage you but they always seem to go up, could be an emulation error but the other attacks track me fine.
Ferret Warlord: The mountain forest stage is an unlockable you get after you beat the game, it's listed as stage 00. You can also select Hien after you beat the game, IIRC.
You also need a clear game of the gen strider 1 that comes with it on your memory file, It doesn't unlock stage four like 1-3 tho A Hien run should be next, he doesn't get a stage select and has to play the levels in order. I think he may actually be slower due to his lack of a normal slash. also I think this should be the screen shot [URL=http://img19.imageshack.us/my.php?image=strider2zn3.png][/URL]
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I think taking the damage wastes around 6 sec witch is a big deal in a run this short but still not as bad as the pause glich in Ocarina of Time. I stopped running this when I couldn't get past the first solo fight without taking damage but decided I wanted to watch this run to much to give up on it. It wouldn't let me link to the actual video as it rendered the __ wrong http://www.youtube.com/watch?v=__1K6SIHo3g that's why I have it in a playlist.
Experienced Forum User, Published Author, Active player (292)
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That might be faster it's worth timing. But I think doing midi-giri would still kill them quicker.
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The issue may be better illustrated with fighting games then rpgs. No matter how you tas an RPG if it's more then 30 min long I am going to fall asleep during it. All fighting games when played for the fastest time are boring as hell, just the same combo over and over. However TAS combo videos are very watchable.
Experienced Forum User, Published Author, Active player (292)
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can the plugins effect the ability for a movie to sync properly.
Experienced Forum User, Published Author, Active player (292)
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mikwuyma wrote:
1. Why didn't you use the normal slash against the third boss? With the powerup, you can hit the little caps on the right side of the boss while staying on the left.
Boost causes a ton of lag if there is anything complex on screen. It's not so bad if I do it like the dragon in the first lv. it's when they fly around and home in on a target it get's bad. I am sure the fight could be improved but lv 3 won't be in the run so I'll save it for later.
2. You didn't mash attack when you boosted, was this due to the lag from boosting?
I am mashing they are just not coming out due to lag. With boost activated the controls become much less responsive.
P.S. What's weird is that the default difficulty for the PS version is one point below the arcade version (4 and 5, respectively).
I noticed the arcade was slightly harder when I was going around testing all the versions of the game to see why I was taking damage. If FBA RR ever emulates strider 2, that run will be better. The arcade it ran on was basically a psx with twice the ram.
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I changed my mind, I am doing this game. If it gets emulated better I'll just hex it. I have a question that I didn't even consider before. The game lets you change the difficulty and your life units. Should I play on the hardest difficulty with the least life? I think the only important thing difficulty does is make you deal less damage. And 1 hp give me two unavoidable deaths ( but might make death warping viable ).
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Xkeeper wrote:
Cpadolf wrote:
andrewg wrote:
That has happened at least once already (Gunstar Heroes for Genesis), so yes. With most games it probably wouldn't be so easily accepted though.
Wasn't this also 2P v. 1P, though?
The old run was 1p then new one was 2p and 3.5min longer. It was also a harder difficulty tho.
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Pokemon Yellow, it was the only one I didn't fall asleep during
Experienced Forum User, Published Author, Active player (292)
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He may not of hit you but he still took 20 bullets to the face without dieing and that should count for something. I am not sure why genetically altering a soldier makes them blind to anything over 20 feet from them. I guess it just helps them stand in one place for months at a time.
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The Game objectives could be Give questions for all answers as close to snl celeberty jepordy as possible Aims for the highest score
Experienced Forum User, Published Author, Active player (292)
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My main problem is that on the actual hardware it doesn't happen. I guess I could run it but it would just be obsoleted once it became emulated better + it looks sloppy.
Experienced Forum User, Published Author, Active player (292)
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I did level 2 and 3 both are slower then level 1 so they won't be in the finished run. level 2 http://www.youtube.com/watch?v=OzvNx7xUNKk&fmt=18 level 3 http://www.youtube.com/watch?v=So-Pz4r5H50&fmt=18 I can't do any more on this run right now due to a glich in the first solo fight in stage 1. For some reason I get hit twice whenever I kill him and these hits are completely unavoidable. I have looked at a ton of Youtube videos and none of them have this problem. I also tried it in a different emulator and didn't have this problem. I even tried the Japanese version with no luck. It's very strange, but the same thing also happens when you fight him in lv 5.
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