Posts for fawfulthegreat64

Joined: 9/17/2016
Posts: 2
Location: At a computer
aldelaro5 wrote:
fawfulthegreat64 wrote:
Some very useful stuff in this thread. I was looking at those enemy data lists and they seem to be missing something that I happen to be looking for. That is, well I'm not really sure, all I know is that Super Dimentio's is 0xFF. I need to know this particular bit of data for the rest of the enemies. I searched in a hex editor, the file for what I assume is Super Dimentio and found FF many times in it. But when looking at regular Dimentio (e_dmen) on the same row, there was something completely different and it didn't look at all similar to the file I think is Super Dimentio (e_DmenL_s (there are many DmenL files and I looked at several of them)) Skawo, who uploaded the unused enemies video, explained to me how to replace the first Squiglet in 1-1 with Super Dimentio, which is how I know Super Dimentio is associated with 0xFF. The Squiglet was apparently 0xFA, though that was in the code several times despite the other enemies being Goombas. If I was more knowledgeable about the code of this game I'd search more for this data, but I've exhausted all my abilities to no avail. (Side effects of Super Dimentio in the first level are pretty funny though) Sorry about this pretty random request, I just recently got into the SPM hacking (read: goofing off) scene and while I don't really intend to speed run it, there seem to be pretty knowledgeable people here so I thought I'd give this a shot.
These do need to be updated (found more on soem pointers), but here's the raw version: https://docs.google.com/spreadsheets/d/1A6WT-1lkjGlQdDWUgLvAdo98kzGdxIxOsdU89fG98nk/edit?usp=sharing They have data that I know are emaningfull, but as you will notice, not all of them seems usefull. The other version was made from figuring stuff out. Maybe I missed something?
I've went over that document as well, and I still can't find the data I'm looking for. And Skawo just replied on his YouTube video that 0xFA can mean many things and not just a Squiglet... makes me wonder how hard it would be to find what code pertains to each enemy (such as the Goombas in the room) and what the corresponding code is for other enemies (I'm most interested in the bosses) Also, thank you for figuring out how to load any map in the game. Without your documentation of all the maps code and how to spawn the player in them, I wouldn't have been able to explore Mario's house, etc (and of course, flip to 3D in them)
Joined: 9/17/2016
Posts: 2
Location: At a computer
Some very useful stuff in this thread. I was looking at those enemy data lists and they seem to be missing something that I happen to be looking for. That is, well I'm not really sure, all I know is that Super Dimentio's is 0xFF. I need to know this particular bit of data for the rest of the enemies. I searched in a hex editor, the file for what I assume is Super Dimentio and found FF many times in it. But when looking at regular Dimentio (e_dmen) on the same row, there was something completely different and it didn't look at all similar to the file I think is Super Dimentio (e_DmenL_s (there are many DmenL files and I looked at several of them)) Skawo, who uploaded the unused enemies video, explained to me how to replace the first Squiglet in 1-1 with Super Dimentio, which is how I know Super Dimentio is associated with 0xFF. The Squiglet was apparently 0xFA, though that was in the code several times despite the other enemies being Goombas. If I was more knowledgeable about the code of this game I'd search more for this data, but I've exhausted all my abilities to no avail. (Side effects of Super Dimentio in the first level are pretty funny though) Sorry about this pretty random request, I just recently got into the SPM hacking (read: goofing off) scene and while I don't really intend to speed run it, there seem to be pretty knowledgeable people here so I thought I'd give this a shot.