Oh huh, hi, i was just passing by here like i do once every several months, when i saw this topic about Zipless going on, i guess i should share my very old and probably outdated work on AIZ as S+T (WST already saw it, a lot of times), it was supposed to be completely glitchless that's why it doesn't contain the "loop jump glitch" thingy, but i think the use of tails can be huge even in such a run. Here you go:
Link to video
See you next year !
Since the day Nitsuja improved the any% run done by SprintGod (which was a Sonic alone run), "2 players" and "Sonic alone" runs was already sort of merged in the same branch. However, i honestly never have thought that a Sonic only run would literally obsoletes an any% S+T, even if it makes sense because of the newer discoveries and so on..
The good thing is, this run will get the attention and congratulations it deserves, and a S+T run faster than this one is certainly possible (without having to wait for further discoveries/tricks/glitches).
The bad thing is, unless someone finds some really good reason to play Sonic alone, we will never see one again, it will seem unnatural from now on.
Edit : How do we make space for a low-glitch run now (if it ever happens) ? This one might never be faster than any%
Oh, it was really nice, but i don't get why you took damages in SYZ2, doesn't look like it saved time to me (i probably missed something), just by curiosity :D
Yeah, that's nice, i haven't watched your movie yet but i suggest you to upload your gmv files to http://dehacked.2y.net/microstorage.php and make sure to do so when you think people might be interested in your lastest production.
Use the lastest version of Gens-rr, that means 11b if you look on the forum carefully. Because everyone uses Gens 11b and because we are receiving enough complaints for using an "under-accurate" emulator, please at least keep it up to date :p
Also, since we are talking about tools, make sure to visit this thread if you haven't, it is a really useful one if you are getting started, along with the basic knowledge on Sonic games that you can gather by watching submissions and reading this page.
Don't upload every single WIP you do, there is so much to improve on most romhacks :p. Each frame improvement is something you'll see on Sonic 1, Sonic 2 and Sonic 3 & Knuckles because they are way too optimized already, but on romhacks it's not worth it to post a 5 frames improvement on 1 level :) Nobody will watch them, and if it is really an important improvement, then you can simply edit your post, switch the link and add
"Edit : even faster now !" xD
Last thing, because i'm really annoying, people don't like to watch movies with savestates (for several reasons), so just record from beginning even if you have to enter a level selection code, or you can dump the avi (or record it) and upload it to youtube, easier for everyone to see, even for people that are not at home or that do not TAS.
Thx man, and yeah it works but i doubt i don't think that it will actually "save time" in comparison to a "1 player switching character" mode.
Huh, be careful with the savestates, you can accidentally "remove" the input by loading a "wrong" one.
Hey, welcome ! (says the dead one)
Huh, it's not about controls, i also made this mistake when i first started TASing, but you actually can use the same controls for both players since you don't actually record both at same time (except if you want to). It is known as "multitrack recording", you can toggle them with ctrl+shift+1 for player 1 and ctrl+shift+2 for player 2.
Gens also support a third controller if you are recording in 3 buttons mode, it could be a really cool feature for Sonic Classic Heroes but it doesn't seem like it is that useful :/
Uh, I don't think Tee-N-Tee really cares about it, he contributed for fun, his skills, of course, improved everything in the run, but i don't really think he took this project "too" seriously.
To me (and LTRP may confirm), the fastest pattern (considering subpixel climbing) as far as i remember is:
[<b]
[<b]
[<b]
[<b]
[c>]
[c>]
[c>]
7 frames pattern, short, but fast.
You may ask Theyogwog, he really is good at collecting rings as Knux.
erm....
Link to video
I even could not say if it is really "TASes" or not..
I guess the use of the R.Y.N.O. and the power boots makes the run faster, so, without it (when really beginning) we could expect something like 50 minutes, no?
Essai de retéléchargé l'émulateur depuis la source, avec les autres fichiers que tu lui avait associé aussi. Vérifie que ton émulateur se trouve bien dans un dossier ou il a accés en écriture/lecture et que ta config est reconnue (ta carte graphique/piltoes de cartes graphiques etc...) généralement ces derniers installent des logiciels tel que opengl ou directx, qui permettent la lecture de jeux.
Hello,
I did not verify all my advices (so, they may not be possible) but i would like to suggest you one or two things:
_EHZ Boss is ok to me_GHZ Boss can be done a very little bit faster, if you quick spindash (1frame) before jumping on him (first hit only), it makes your hitbox larger, you should be able to hit himone frame ahead._CPZ Boss is ok to me_ARZ Boss seems.. a bit slow at the beginning, maybe you did not get him enough soon._MZ Boss seems ok, "seems"_CNZ Boss is ok to me_SPZ Boss is ok to me_HTZ Boss is ok to me too_MCZ Boss, same as GHZ, first hit possibly can be done a bit earlier_LZ Boss, is ok to me, but I know you can beat him while going up, maybe you can earn a some entertainning point by beating the boss too, maybe not, because you probably will lose frames doing it, up to you._OOZ Boss is ok to me.
That's my opinion for now.
Sorry for double post, just showing a little something:
it could be called "TASS2CPZ1MIRPF"
or just: "Tool-Assisted-Superplay of Sonic 2 in Chemical Plant Zone 1, Maximum Individual Ring Perfect Bonus"
Link to video
Exessive? maybe. But i saw worst.
Your runs are still as nice as before, I still have the same entertainment watching your movies :) keep on that way .
salut,
Je ne pense pas que je t'apporterait la réponse attendue ^^, mais a mon avis, cela vient tout simplement du fait que les émulateurs sont différents, comme tu le sais, d'un émulateur à l'autre, l'émulation est différente, les frames de lag, pas au memes endroit et le nombre peut varier. Aprés, il faut aussi voir le nombre de FPS (qui est normalement le même si tu as utilisé la meme rom).
Tasvideos souhaite que les TASers utilisant Gens passe sous Bizhawk, cependant les runs sous Gens sont toujours acceptées, du coup, a mon avis, la philosophie a adopter est la suivante:
Toutes les runs ayant deja un prédécesseur sous Gens, devrait être continuer sur ce même émulateur afin de pouvoir comparer avec facilité.
Toutes les runs "inovative" ou de nouveau jeu devrait être effectués sur Biz.
Cependant, si tu veux avoir mon avis perso, je préfère Gens a Bizhawk (certainement l'habitude).
Animation and super jump?
Let me explain you how different they are.
Main differencies between the two characters:
Sonic:
-Can spindash
-Can roll
-Can use sheilds and their powers
-Have the larger hit (when you press jump a second time)
-Can have heavy acceleration in loops, 'cause can roll and jump.
Amy:
-Can upward dash
-Can't roll
-Can use sheilds, but not their powers
-Got the "super jump" (as you tell it), but also a "down dash"
-Hammer hit
And if you think the differencies between Spindash and Upward dash are only the sprites, you are totally wrong. Let's see:
Spindash:
-invulnerable to enemies ('cause rolling, huh)
-speed: 3066 at first frame, and decelerating after (on plat terrain)
-high acceleration on positive slope
-small hitbox (guess why)
-jump control: No
Upward dash:
-Vulnerable to enemies when running ('cause not rolling, hah)
-speed: 3072 constant (on plat terrain)
-low acceleration on positive slope
-tall hitbox (guess why)
-jump control: Yes
If you have questions, ask, don't judge.