Posts for feeuzz22


1 2 3 4
8 9
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
tensor wrote:
Okay, here's the recording: http://dehacked.2y.net/microstorage.php/info/50258790/s3k_ra_st_test.gmv It ends just before the boss of act 1, but the second part is mostly quite crude. The ROM used seems to be the same as in the Knuckles ring attack, "Sonic and Knuckles & Sonic 3.bin". I wasn't sure what would be the best way to explain it, but the recording should solve that problem. I thought the lightning shield wouldn't save enough time compared to using the bubble on the elevator, but somehow I didn't think of using Tails there. I'm not so sure about the bubble anymore. Thanks for the explanation on the respawn mechanics, it may save some time in the future. I did some preliminary planning for Act 2 when I made the practice run, but since I didn't know (and still don't know) how to visit Knuckles's section if it's possible, I quite much ignored it.
Okay. I did not have enough time to TAS that week (and it will be the same for next one), but i did watch your gmv tonight, and tried to optimize a bit your run (to see how it could be if it was almost fully optimized), I did an attemp in half first part AIZ1 (1/4 of AIZ1). Here is my try don't pay attention to the end, i was testing something. The idea was to collect the three rings just over Sonic (at the end) by flying Tails there (but Tails is too small), maybe someone else can succeed. EDIT: same part, same way, just a few frames more.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
tensor wrote:
Posting for the first time, please forgive any possible misunderstandings. TheYogWog, if you want to try some specific strategies, I did a test run for AIZ1 ring attack in early summer, and comparing it to your run, it was some seconds faster - the screen locks at in-game time 0:48. On the other hand, it wasn't newgame+, so I ignored the bonus ring and saved some time there. I began like in feeuzz's WIP, but after landing Sonic, I -spindashed Tails out of the screen (to the right) as soon as possible -visited the upper-left platform with Sonic while keeping Tails near the three rings between the 2nd and 3rd palm trees -used the spring on the 2nd palm tree to move Sonic straight to the middle platform just behind the 3rd palm tree; at the same time, I collected the three rings on the ground with Tails as they got loaded, after which Tails despawned -collected the three rings on the middle platform with Sonic; Tails had respawned and, by getting close to Sonic during the ring collecting jump, became controllable again.
hmmm.. i'm trying to imagine it, and seems it miss some little details (or maybe i just miss them ^^) but i'm sure you collected them all. Also I think it is faster than TheYogWog's try.
tensor wrote:
This might save a second or so. Later, after the loop, I -got the bubble shield with Sonic, while going for the three underwater rings with Tails -used the bubble instead of the spring for getting out of the water -started pushing the rock with Tails before Sonic arrived -used the bubble immediately after moving the rock out of the way, getting down faster -popped two monitors at once (IRC, not possible without the bubble) and bounced off the ground, and -popped the third monitor from the side (IRC, also not possible without the bubble) and used the spring to get out. I'm not sure how this approach would compare to using feeuzz's strategy while also getting the monitors, but I like having the bubble in the underwater tunnel of the second part of the level - you don't have to wait for the elevator if you have the bubble.
Good, the idea of the bubble, mainly for the rings monitor into the ground, for the second part of act 1 (the elevator), maybe taking the lightning sheild can help (maybe not, as far as the rings are very linear and easy to collect as S+T), for the elevator in Upper position, Tails can help, no?
tensor wrote:
I also have a question for everyone. I noticed while doing the test run that, as I mentioned, a respawned Tails can be controlled after he gets close enough to Sonic. I tried to search for information on it but wasn't successful. Are the exact conditions for it to happen known? Also, where exactly does he respawn?
I don't want to say silly things. so, I don't know.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
I was waiting for a kind of that run. Ideas are not bad, even if Tails is not used that much ^^, but seeing the run, you could not use it more in that part. Better organisation between the two character may help you to keep Tails longer. Don't forget rings can be collected even before in-game timer starts, you can also inspire you with that: https://www.youtube.com/watch?v=PYeKQieR9SQ This is not your challenge, it is an alternative one, but i think you can see there things that can help ya. The run itself (way) seems good to me, collect order seems to be the best. But you can do it faster. EDIT: And the idea of start as Newgame+ is absolutely nice :) you will end with so many rings :D
TheYogWog wrote:
Hope you guys enjoy it.
I like it :)
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Bonsoir, Je n'ai regarder que la premiere moitié pour le moment, et pour l'instant, je ne voit pas "d'erreur flagrante". cependant, comme ce n'est pas vraiment le type de jeu que j'ai l'habitude de jouer, il se peut que mes propos soit faux. En ce qui concerne le jeu, il a l'air assez rectiligne et cadrer, je pense qu'il n'y a aucun mal a se déplacer "aussi vite que possible", de plus on dirait qu'on ne peut pas sauter ( et ça m'étonnerait que ça t'aiderait a aller plus vite, sauf si tu es un plombier italien) et je voit que tu cours tout le long des niveaux (sauf quand il a fallut attendre le gros costaud). En ce qui concerne la run elle même, je me permet de te demander si tu as tester toutes les possibilités de routes^^ car c'est la-dessus que tout ce joue en priorité a mon sens. Mais de ce que j'ai vu, tu avait l'air de choisir les routes les plus rapide. Aussi, dans ce genre de jeu, l'optimisation se trouve au niveau cinematiques, peut tu les passer? peux-tu passer plus rapidement l'écran de démarrage du jeu? entre chacunes des cinématiques a tu commencer a jouer dés la première frame? c'est quelques détails te diront si ta run vaut le temps que tu y a passer ou non :) . Sur ce, bonne soirée a toi aussi, je regarde le reste et je reviendrait surement par ici. (Je le répète, ce type de jeu n'est pas ma spécialité, il se peut que je me trompe). EDIT: je viens de voir quelques chose de choquant x) a 9:12 (@YT) pourquoi tu saute de l'autre coté avant de revenir dans le trou? (et accessoirement: la bataille contre le monstre, est elle la plus rapide possible? on dirait que ton deuxieme coup tu ne le charge pas completement et que tu fais un petit tir aprés (ou aurais-je mal vu?)) EDIT2: aprés avoir regarder la vidéo entierement, un positif avis me vient. Dans l'ensemble, c'est bien jouer, aprés sur les détails, je ne peut pas me permettre de chipoter, mais il me semble qu'il y aurait une ou deux choses a régler, hein? ;)
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
WST wrote:
It’s Amy alone — it’s the same run I already shown you when I told you about Ice Cap glitch, which made you lolwut and wtf :) Amy+Tails would be certainly even faster. For example, in MGZ1, it would be possible to take shorter route in the beginning (making a big jump to take a shortcut). Of course, it would be also more lovely :3 But I’m bad at playing 2 characters at once (though I actually can do it) — feeuzz is a lot better, but he doesn’t think he has enough experience with Amy to join this WIP. So he only helped me a bit.
I tried to to a 2P run of this hack as Amy+Tails (times ago), but i really did not match with Amy's abilities (seriously).
WST wrote:
Amyway, I’m not sure if I will submit the movie to TASvideos after finishing. I probably will, but I realize it can be rejected because the game is a hack. It’s mainly a project for my youtube channel, as many people know me as TASer of Amy. :)
Of course you are, and Tasvideos accept hack's TAS according to the guidelines, but it have to be a "good" hack: So, as it is written: "We don't allow hacks that only serve to change the looks of the original game." Amy is a pink hedgehog in this game, and every levels are the same =/ "Hacks must provide unique gameplay." Beleive me, Amy got a unique gameplay xD (i don't think you feel it like me) So, 50% chance to be accepted.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Link to video
KPM wrote:
Wow. WST and feeuzz are gonna be pissed when they se this.
Erm... Nope :) why? Because of that, older, and better. This, impress me (even if marzo removed some important glitches). If i should describe this movie with only one word, it should be "mistakes".
WST wrote:
And the worst thing is that he does not seem to let others point him at his mistakes (as his last submission shows).
...
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Seems Sonic TAS world took some holydays too..
WST wrote:
Wow, just wow, I’ve just improved 2 zones in my Amy@S3K any% TAS WIP Marble Garden improved by ~ 10 seconds Carnival Night 2 improved by ~ 45 seconds Both improvement come from new shortcuts I found for Amy I am really happy tonight :)
oh great, I'm still waiting for the final movie, tell me if i can help.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Please, man, i didn't get what you were talking about, could you explain a bit more? EDIT: Does someone know this guy? (video below) Link to video
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Thank you Tails. Link to video
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Way to be 1:09, but finally got 1:04 :) Link to video
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
SadAngel13090 wrote:
Bon bah tout à recommencer ^^" 8h de travaille foutu en l'aire (3 level) du fait que j'utilisais un émulateur obsolète. XD (oui à 23h30 ^^") Bon je recommencerais demain sur le nouvel émulateur. ^^"
Aprés de la même façon que pour le Hex-editing, tu pourrais essayer de copier/coller tes input d'un movie a l'autre (si c'est possible, le format de presse-papier peut-être différent), mais je ne promet rien. Dans le cas où ça fonctionne, faudra réajuster au niveau des lag-frames, mais concernant l'émulateur, fallait lire le guide de TAS-videos avant de commencer ;) , ils conseillent toujours les derniers émulateur.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
As knux? With S+T it is on the way to be 1:09.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
niamek wrote:
Now that I've seen the previously published ring attack run, I've remember this video. I think it's very entertaining. :), someone should tackle this one again. :P
Not me. Edit: and seems that Felipe isn't going to make it real too.
Patashu wrote:
I think that if this is re-visited, it should be renamed <character> ring attack. The advantage of calling it a ring attack is that getting the perfect bonuses is just a side-effect. It doesn't lead to the weird ambiguity on levels where perfect bonus is impossible of 'well, do you try as hard as you can, or just ignore rings'. Ring attack = you always get as many rings as possible.
True, but maybe two versions could be available, a monitor less, and a full run with the max monitors too.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
No sorry, but know how to reduce that time with s+t X)
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
WST wrote:
-_- I had a weird dream a few hours ago. I was walking on nothing, and my friend told me I had a slope glitch. IRL, I mean. Have no idea who was that friend though — maybe feeuzz, but I’m not sure. Btw, I wasn’t Sonic, I was myself. For some reason, TAS-related dreams visit me way too often -_-
Lol, nice :)
LTRP wrote:
Made a TAS on Chemical Plant Zone act 1 in Sonic 2: Master Edition 3. Sloppy, but entertaining. Link to video
good job dear. Btw: Link to video Little improvements.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
big Yes vote.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Okay Thank you
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Who is pcsx2-rr coder? Does he still contribute into TAS world? He may explain us what and why is happening. :/
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Généralement, les bios (protégé par copyright ou ce genre de choses) ne peuvent être "légalement" distribués, donc le créateur de l'émulateur ne le met pas dans son chef-d'oeuvre. Il faut que tu le télécharge séparément ailleurs, il est dispo sur pleins de site, recherche tout simplement la bonne référence et cela devrais fonctionner. Ps: n'ignorons pas les questions de phoenix, auxquelles tu as partiellement répondu :/
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Si ça peut aider je suis d'accord pour répondre à certaines questions, mais je ne serais probablement pas aussi informatif que bien d'autres runners. (via skype, mp ou meme ce topic, tout me convient :) )
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
+1 a such good run need a better encode :)
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
WST wrote:
…And the second revision…
Yes I do... a lot :)
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
JXQ wrote:
One thing I noticed about S1 is that it seems like you don't actually get the points for the end-of-level stamps unless you get them before the score tally begins for the time and ring bonuses. It would be neat to see the run get over 1 million points (especially when it would have barring that odd behavior);
They count, even during and after score tallies (but not too late), always according to Marzojr.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
118+354+42... poor feos
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
this hack is really short, sadly, but the run is very close to perfection. "yes" for me.
~ [I]feeuzz
1 2 3 4
8 9