Posts for feeuzz22


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Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
in addition to this, he himself do not participate to his "contest", he compete using an already existing movie from anyone else... -_- what to say? hmm.. don't know. I will never participate to a such silly thing.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Razor_ua wrote:
How about a ring attack on Sonic 2 XL? =P
Too boring... Collect some rings -> run anywhere like idiot -> collect some more rings -> run anywhere like idiot -> ...
Disagree, I like collect rings, and collect rings is not run anywhere like idiot, it's choose the fastest, the best, and the most optimized way to collect all rings, all is calculated, all is plan because it's Tool-Assisted.
WST wrote:
Also that was some kind of a trolling post :-p
hmm...
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
WST wrote:
How about a ring attack on Sonic 2 XL? =P
Not for me =P
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
WST wrote:
Some of Tails jumps could probably be avoided by more agressive spindashing through objects. If I have mood, I will make a slightly optimized version of this run.
oh nice, I would like to help if I can... for more speed and for fun!
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
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Razor_ua wrote:
Could always make a 'minimum jumps' TAS ;)
Emerald Hill Zone Act 1: 0 Emerald Hill Zone Act 2: 0 Chemical Plant Zone Act 1: 0 Chemical Plant Zone Act 2: 2 Aquatic Ruin Zone Act 1: 0 Aquatic Ruin Zone Act 2: 0 Casino Night Zone Act 1: 1 Casino Night Zone Act 2: 0 Hill Top Zone Act 1: 1 Hill Top Zone Act 2: 3 Mystic Cave Zone Act 1: 7 Mystic Cave Zone Act 2: 5 Oil Ocean Zone Act 1: 4 Oil Ocean Zone Act 2: 3 Metropolis Zone Act 1: 10 Metropolis Zone Act 2: 1 Metropolis Zone Act 3: 0 Sky Chase Zone: 0 Wing Fortress Zone: 11 Death Egg Zone: 1 Total: 49 jumps P.S.: Didn't count the times when Sonic was sliding off of something like vines and hooks.
Very nice job, I couldn't do better I guess, but I have this little feeling... it needs a bit more speed, mainly after seing LTRP's runs. Good job anyway.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
skychase wrote:
LTRP wrote:
Razor_ua wrote:
I made a video today showing that Sonic can beat EHZ w/o jumping.
Made the same ages ago :p
Haha, nice! Sadly, Chemical Plant Zone act 2 is impossible. So is Aquatic Ruins Zone act 2.
Is it impossible because of the boss fights ?
Even before boss fight, there are two routes to come to the boss, the upper one can be taken only by a jump, and the lower one needs at least two jumps to come to the boss.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
This guy doesn't know what is a TAS, no one of "his TASes" are by him, even the poor ones, only videos where you can heard him or see his phone and his fingers are really his videos. He also commented some of my vids, but I still ignore him... And irony, the thing that makes me laugh... often precise number of re-record, however, he dosen't know what it is...
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
you can also PM me if you are not sure ^^
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Hâthor wrote:
Ouep, je pense que c'est un peu au feelling du coup. A toi de voir lequel des 2 te plait le mieux :). Je ne crois pas qu'un ému mérite d'être "supprimé" ne serait que pour des raisons de compatibilités de fichiers. D'ou le mot magique: "Deprecated" :D (déprécié).
je suppose
Hâthor wrote:
Au passage, elle est géniale ta signature feeuzz =)
Hehe, merci =)
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Hâthor wrote:
Si si, ça fait megadrive :D. C'est la saturn qui est en dev (avec d'autres d'ailleurs). Maintenant la vrai question est de savoir si c'est aussi fiable que Gens mais j'ai envie de dire que oui, vu que c'est releasé.
Pour l'instant les deux émul... mais TASvideos ne semble pas vouloir supprimé Gens, car tous les films sont sur Gens et les movie ne seront pas compatibles.. Gens restera l'emulateur megadrive, d'autant que du coté du TAS de Sonic on s'est deja bien installer (habitué avec la ram, les calcul et même les script (il semblerait même que ce soit nous qui avons le plus d'outils...)...) sa serait dommage de tout refaire, la TAS community sera assez indulgente pour nous laisser cela.. j'espere
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
he's looking for a some script to run in Gens for Golden Axe, to see enemy's life, bonus, or hitbox... things like this i guess, little bit like Lua HUD for Sonic, but for golden Axe.
~ [I]feeuzz
Post subject: Re: HP Meter sur Gens ?
Experienced Forum User, Published Author, Former player
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Hélios wrote:
Bonjour a tous, j'aurais voulu savoir si le HP Meter était disponible sur Gens, et si oui, comment l'activer et surtout où le trouver ! Merci d'avance, Hélios
C'est pour quel jeu?
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Paused wrote:
Which is a shame because this a nice project. Keep up the great work feeuzz22, I am loving what you have done so far.
thanks very much, WST and me are only two who worked on it a bit... I'm still opened to improvements anyway, even if you don't want to contribute seriously ;)
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Any news about it here? done act 2 submitted here.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Hikaruon wrote:
This glitch will be help from future improvements? http://www.dailymotion.com/video/xr480s_bare-knuckle-iii-wall-glitch_videogames?search_algo=2#.UbtbmNgQPSg
Destroy the wall is way faster Btw, very good job, I was waiting for this run since long time... big "yes" for you.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
LTRP wrote:
feeuzz22 wrote:
maybe pick up the lightninng sheild will allow you to reach the flame sheild faster, also, try to keep Tails to not have to wait for him when starting glitch.. I don't know if it could work, need clarification.
Even with all of that and MarzoJR's advice, I still doubt that it'll be useless. But hey, it's great when you find something broken in S3&K
+ hours of optimization =) it could be in order, moreover, scroll glitch is avialable here =) I have to try..
LTRP wrote:
:)y7h
???
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
LTRP wrote:
Hey guys, this video is probably useless, but I'll just share it anyways. Glitch found by S3KGlitches, zip found by me.
maybe pick up the lightninng sheild will allow you to reach the flame sheild faster, also, try to keep Tails to not have to wait for him when starting glitch.. I don't know if it could work, need clarification.
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Agree
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
It's maybe better to collect all individual rings (to get the perfect bonus), to not collect the ring monitors (to finish faster) except if they are "on the way" (to don't waste time). Exactly like the "maximum individual rings" challenge. I'm still open to advices
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
WST wrote:
If think you should decide whether to take a ring monitor or not, depending on which is faster in your situation. You don't have to collect all the monitors, but shouldn't go slower because of them.
I agree... If someone disagree or have a better idea, he's still free to advice. It's like my maximum ring TAS in S3&k, isn't it?? :)
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
hegyak wrote:
feeuzz22 wrote:
Beat Felipe... in some levels, ok, because I already saw mistakes, but in other ones... I will need help =)
Post WIP files and we will try and help.
I will =)
boct1584 wrote:
feeuzz22, if you are committed to this, let me make this suggestion: Complete every level instead of skipping with level select as Felipe does; in the levels where the Perfect Bonus is unattainable, simply get as many rings as you can.
Yep, that's the new "real" goal, as you can see, I didn't entered the select stage menu. My current problem is now... Have us to take ring monitors or not???
WST wrote:
If you cannot find significant mistakes in some levels, you should be able to beat them by pure optimization - better positioning, better braking (making X speed 128 without having to make it below 128 and press [<>])
I will =), as you already know, since I notice that every Good TASers use this technic, I try to do it too, but sometimes (like when I wait for Tails) I can allow myself to brake slower =P OK, I submit WIP-1 to TASvideos Wips (only EHZ1).
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Beat Felipe... in some levels, ok, because I already saw mistakes, but in other ones... I will need help =) Link to video
~ [I]feeuzz
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Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
I guess Sonic 2 Heroes do not exist anymore since marzojr started Sonic Classic Heroes... But what about the "Perfect Bonus run", maybe someone here is trying to improve Felipe's movie? has someone restart a new run? Please, I want to know more about it, mainly currently news, ways, glitches to come back for unreachable rings... I may make a new start of run soon. If someone is on the project, I may ask him if my help is welcome =)
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
LTRP wrote:
WST wrote:
This guy becomes boring. He steals TASes and claims that they are made by him. It’s clearly visible, even without watching the original runs, that those TASes are so different in terms of optimization level, that they cannot come from one person. Also he suggested me a battle, I should send my TAS to him, and he would give me points, depending on how fast my run is… Does he really think that he has enough knowledge to rate TASes, if he uploads very well and very poorly made runs alltogether?
Wow, he stole my work. I asked him to delete all of the copyrighted material, or I'll flag them and have his account suspended. I'm not a fan of people proclaiming what's theirs and in reality it isn't.
+1, he also stole me something...
~ [I]feeuzz
Experienced Forum User, Published Author, Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
Grincevent wrote:
feeuzz22 wrote:
Appotheoz wrote:
Ouais je pense faire ça en tant je suis assez content j'était parti pour faire un TAS de rayman advance et il y en à un qui est sorti tres récemment j'aurais peut être la chance de l'améliorer :) mais merci beaucoup pour votre aide en tout cas =)
la chance? si tu es compétent tu le batteras, sinon, va falloir s'entraîner, je ne pense pas qu'il s'agit de chance ^^!
Faut pas sous-estimer la chance ^^ On peut découvrir un bug intéressant sur un coup de chance, on sait jamais... Sinon on peut simplement avoir la chance d'avoir la bonne idée au bon moment pour gagner du temps. On ne peut pas forcément penser à toutes les possibilités dans un TAS. J'ai l'impression que c'est pas rare de voir qu'un TAS peut être amélioré parce que l'auteur n'a simplement pas pensé à essayer telle chose à tel endroit. Ça doit aussi s'appliquer aux speedruns.
Tout-à-fait vrai. Il y a aussi la "chance" tel que le jeu l'estime (le hasard, qui n'est qu'une probabilité), que l'on manipule à notre avantage.
~ [I]feeuzz
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