Posts for feos

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If another language is easier easier to use, just post in that language, and we'll translate it ourselves. This also includes submissions: if original authors are not very good at English, they can use the language they know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Changes in acceptable categories appear here Wiki: MovieRules/History. Gameplay difference needs to exist, it should be inherent, and ideally it should be big. When it's considered big enough is subjective, so we decide that based on community discussion. We even did have that discussion in this thread, and the conclusion seems to be the versions are mostly similar, at least with this goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That worked, because when 2 versions of the game have the same branch label, we add the version to the tab.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Branches are sorted by label length, we don't move them manually.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
Only the run without using the cheat would be eligible for Standard class publication. I believe the run using cheats may be acceptable for Alternative class, if it garnered enough entertainment value; but I’d need confirmation from other judges to be sure.
Correct. Ideally such an Alt branch would do something else too to maximize entertainment, nut just the same stuff as the Standard branch but quicker.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
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Is the speed maxed out in this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Congratulations to CoolHandMike who is now our new judge! I've been meaning to ask you in for a couple years, finally we did it!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
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Ah, forgot it's stored in movies now too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Uploaded it User movie #638533102884722495. I think it's fine to have it as a secondary publication movie, because the original one is still valid, and will not break as long as we use the intended emulator version.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Site downtime
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
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The site is expected to be down in about 12 hours due to work being done at the hosting provider. Site staff will be working with said provider.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I either forgot about that wording, or was sure MAME bumped CDi to OK, or both. I guess actual glitches are the only real issue, arcade or not. I tried to err on the safe side but reality once again bit us in the ass by ridiculing all our templates. Now I may either throw all our rules out of the window because they are all irrelevant, or gradually get rid of them to pretend some of them are still fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
That submission/judgment implies that Impossible Quiz demo speedrunners are editing the SWF's framerate, which doesn't look to be the case.
Original quote my judgment was referring to:
most high level speedruns running the game at 60 or 144 frames per second
There's no way to run FlashPlayer at exact arbitrary framerate. I didn't imply they're editing the SWF files. But now I have to ask how they actually set specific framerate?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
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BTW my view evolved since then Post #525953.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it still syncs on 1.4.6 whenever it happens, we'll at the very least wait until then and then accept (if it's well done otherwise). And if it doesn't sync on that we may release our own build. But it doesn't make sense to try to judge it until 1.4.6 happens. So it'd either remain New or Delayed, if you want to keep it in the queue.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not that we don't understand the goal, we're just asking why "standard levels" are more important than "levels" per se. Actually playing all levels (both required and optional) would include this movie and have a few minutes of extra content that can't be published on its own. Because extra levels would require a savestate anchor. "Warpless" usually exists as a full completion category, where all fundamental but optional in-game conditions are satisfied. For example if "best ending" is the fullest a certain game can get (Resident Evil), we accept it as a separate standard branch. But if there was a way to go fuller by collecting all of some item, or by playing all of the levels, we'd publish that instead. In this game, there's no warps, so we can't accurately call this warpless. But the player explicitly decides which levels to play, and most of them are optional. So in my opinion, it makes more sense to actually play all levels, optional and required, and have that as a true full completion branch. Only playing some of the optional levels may be acceptable depending on the game, but with this game, if we agree to publish this movie, we'd obsolete it with an "all levels" branch if it gets made, because it'd better satisfy the full completion definition. Lost Levels is different because on FDS, later worlds can be played from a savegame, and on SNES, they are all actually played in "warpless".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it sync on latest libTAS interim tho?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why not also play the remaining levels? Doesn't look like this game allows to play them from SaveRAM, so playing them all in one go is the only option in Standard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lars_Hendrick wrote:
I will take some time Friday and see if I can't shave off a few seconds then resubmit a new movie file for whoever decides to claim for judging.
Any news?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since the main gameplay is the same in all 3 sub-games, I can't consider them completely independent games. The rules are only slightly different between them, so they really work as modes, and I named the branch accordingly. Fastest completion is implied and doesn't need to go to the label unless branch structure is more complex, which in this game it isn't. But if we had to have other per-mode goals, we'd call them "Flip Flop, maximum score" or similar. If those were proper independent games, we'd call them Quickchange: Flip Flop, etc.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In RTA, Goro is the normal choice cause he has the unblockable to open up the enemies
I'm not seeing that in RTA runs I checked. Where was it used?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Kosmicd12 wrote:
I'm shocked to see how people agree with this so readily.
It's because the meaning of the category is not intuitively clear to those not intimately familiar with the game. This can be solved by listing what exactly "minimum A presses" consists of in terms of in-game actions. Is it just minimal jumps and swims, and buffering of those?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Amazing find!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Found another comment, apparently from the hack author.
s0n1cd3v wrote:
Hack leader here, this project does not longer exist as its own thing, it instead got fusioned and Became Sonic 2 Archives, hack has improved a lot since then and regular updates and demos are getting released. Thanks for playing our hack, but this is a very old build, and very glitchy. I hope you all enjoy what we have in store! PS: as for the weird palletes it was a work in progress to represent a day night cycle ingame, it never got finished properly so it looks a bit weird.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If I run it with default portable config, the movie doesn't enter gameplay, same for the other one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11319
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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