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JD wrote:
I won't object to its removal (whether by feos' proposal or some other method) but I'd be sad to see it go.
What's your navigation workflow and why don't other lists work for it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Homebrews are judged like normal games, there's no database for them like there are for hacks.
Prerelease versions are fine if there's no release ones, and they may be obsoleted by the movie of the latter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hi, can this handle analog axes? Basic bot currently can't.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
In the IWBTG thread there's mention of a way to glitch the credits to get the final input sooner. Is that done in the submission?
It isn't, and I feel it's a weird edge case. It's arguably post-completion territory, where additional input required after the ending can be moved to a separate movie meant for encoding, tho it's preferred to keep it in the main one. The game is completed, the rest is mostly downtime, and actual completion is what matters when comparing records anyway.
On the other hand, you can't see the full ending if you die there by doing nothing: it's not an annoying dialog that you just have to skip, it's a projectile that you have to actively avoid, so also arguably part of gameplay. Arguably too, seeing maximum glitching is cooler, and if we're already allowing them all why not also this one? Yet another point is knowing absolute minimal record time needed overall.
All things considered, I'm in favor of optimizing the ending sequence as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That list is obsolete. It was created when game entity was first added and it was all manual. Now we have Wiki: Movies and Wiki: Games/List that solve all of the navigation problems automatically. I'd just remove Wiki: MoviesList as well as Wiki: Games (and move Games/List to Games instead).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OnehundredthCoin wrote:
I have no clue how to make a .net winforms program produce audio, other than playing pre-recorded audio files. Also the emulator just runs at top speed, and I don't really know the best way to force a winforms program to run at a specific speed, so if it did currently produce audio, it would likely be sped up and incorrect. I honestly haven't done much research into those two problems, but that's the current state of the emulator. Someone else mentioned that this emulator also doesn't have an AVI encoder... perhaps if I get something like that working, as long as the encode sounds correct then the lack of real-time audio wouldn't be as big of an issue? I'd have to look into that though, and I have no idea how long that would take.
I'm sure bizhawk devs on our discord can give you some advice on this. Meanwhile if someone writes a parser for those movies we can send this movie to Wiki: Playground.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry I haven't read or watched anything yet, but how feasibly would be adding audio output to this emu?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Final question, are there other crashes not included in this movie, that could be more fun to watch?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you aimed for just the fastest crash, which one would you pick?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah co-op sounds like a perfect reason to have both branches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What difference does player count make? Both 1p and 2p might be acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm seeing an ending in 6130 but not in this submission. Is it still accessible after getting 107%? Turns out the movie plays past that ending.
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Synced now!
Can you talk about character choice? There's only 1 mention in the submission notes but what about the rest of the game overall?
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CoolHandMike wrote:
However if you don't load the previous game's data then you lose out on powerups, but the saving and loading takes long and the powerups are typically not worth the time tradeoff.
Then maybe 3-in-1 is not worth it for standard? There, savegame only makes sense if it makes things quicker.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where did you get that version of the game? akoopasrevenge2v2p9p0p3.swf on the author's site has a different hash.
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InputEvelution wrote:
In my experience, immediately.
Yeah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
It desyncs with that one, as well as 2024_01_16, and freezes in 2024_06_01.
Potato wrote:
I am pretty sure it works with most newer versions of Ruffle as well though but I will look further into it if it still doesn't work.
Crashes in 2025_04_08.
Also I can't find akoopasrevenge2v2p9p0p3.swf with MD5 hash of e5cf04fce3004bee982226e5252abdc8
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
That one is quite different as it also defeats Counter Hunters for Zero's parts to achieve best ending. It is not exactly Low%, as Zero's parts count towards the percentage of game completion. On top, it has a unique route designed to get Zero's parts faster.
Regular Low% category would disregard that, and will clear the game without collecting a single upgrade or any of Zero's parts. Route will be different compared to the movie you mentioned.
Low% is a standard goal now, so I'm pretty sure both "no upgrades" movies are fine, as long as they're decently optimized.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What frame should I use for the screenshot?
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It's better to have actual gameplay improvements that work in both versions than to redo the entire movie for a skipped cutscene and potentially lose more time on something unskippable, especially on a completely different emulator that'd make it even harder to definitively compare.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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arukAdo wrote:
what I would hope is, the intro and fmv doesnt matter, but skipping the dialogue for shaft does really save time/valid for obsoletion (its at least 40 seconds compared to wait the cutscene to end).
So switching to a different version allows you to save time in one part of the game but lose it in another?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
The problem with actually using such a module (that I requested!) is that it has to hide empty links to be useful, but that makes it a nightmare to have on the site database access wise, so it just shows all links, empty or not.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What about libTAS? Are you sure it's a release version and not some interim?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.