Non-standard endings can now be dictated by the goal
https://tasvideos.org/MovieRules/History#NonStandardEndingsCanBeDictatedByTheGoal20260603
https://tasvideos.org/Wiki/PageHistory?path=MovieRules&fromRevision=114&toRevision=115
It took is a very, very, VERY long time to figure this out, but I think the resulting policy covers all the important cases, while also more or less matching an existing trend/direction. The scope of changes that were actually warranted was the hardest to solve, like are we ready to declare game completion entirely optional?
#9270: InputEvelution's Flash Papa's Donuteria "Rank 5" in 10:56.27 is an example of the trend, where rejecting something that's the most popular RTA goal felt like a very bad idea, yet it didn't meet our Standard rules, so it was accepted after some amount of in-game loops were completed, even though that ending may feel arbitrary in isolation given how TASVideos historically viewed game completions.
But since those old strict times we switched to embracing the TASers and entire communities of TASers (and speedrunners). If a lot of people care about some goal, then it automatically has value, subjectively, which is the whole point of Alt. Strict formal definitions are not worth obeying (or even keeping) if they don't serve the overall community we are supposed to be inviting for. And isolation from actual TASers is the opposite of what this site existed for: we're not RulesVideos, we're supposed to stand for everything TAS that is creatively cool.
But if we worded that rule as something simply community-dependent, then games without a community would be in a weird position, because what if some game only has 2 TASers, and they disagree on a given goal? Or what if some TASer had a different opinion on some goal than the rest of that game's community? We wouldn't want communities to stifle any one person's creative vision, the entire scene is big enough to fit everything that is really well done.
So instead we moved the focus from game-defined endings to Alternative goal-defined endings. Because there's no other way to handle
#9603: frKieran, mkdasher, SilentSlayers, snark, Krithalith, Crackhex, Manama, FeijoadaMolhada, ChouxZi3, Alexpalix1, Superdavo0001, tesserakt & IsaacA's N64 Super Mario 64 "all trees" in 08:25.183 without introducing a giant change to the whole scene (which warrants a giant discussion). The change we made is local and easy to understand.
And that change is not fundamental, it just includes a few more things now, in addition to those already there: playarounds were
always allowed to end wherever the authors wanted considering the creative nature of the goal. And entertainment is the main criterion for playarounds even tho the rest of Alt goals don't have it, but for playarounds there's no way to judge them by any other factor. So whatever is the most entertaining is much better than going out of your way, losing pace, just to meet some format requirement.
That quite literally means that artistic ending made the most sense for playarounds. And that idea is safe to extend on the entirely of Alt goals: just end on something that makes the most sense for the goal! Of course traditional game end is preferred if it's a trivial matter to append it - meaning it's not hard to do and it doesn't change the nature of the goal. And if adding game ending changes the route to the point that it now looks like a different goal, it's perfectly fine to publish that separately.