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Since mouse clicks depend on resolution of the game, and the title screen appears at 1920x1080, I think you need to set the OS resolution to something above that so the window fully fits. Also as CPP pointed out, mouse click coordinates may depend on QT scale, so I launched libTAS with QT_SCALE_FACTOR=1.5 libTAS and got into the game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay so while people not intimately familiar with the game may not enjoy the entire 4 hours of this movie, we're not seeing a split between excited and terrible reactions. At worst it's a split between enjoyment and meh. While it may not be as entertaining during its several hours as the multi-awarded [4685] SNES Super Mario World "glitchfest" by IgorOliveira666 in 2:54:33.62, I'll accept it to Alt without even watching if there's no definitive disagreement with this during the next week.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
Re bootleg: More of a personal thing. I've read it in the movie rules before and felt like it doesn't really clarify anything. Unlike every other type in the unofficial games list (e.g. homebrew, ROM hack), it doesn't have a dedicated Wikipedia article. But I looked more into it and can't see any obvious term that would be more widely understood. The BootlegGames Wiki explains the nuances quite well.
Bootleg was a term commonly used for games, and the article describing what it means originally (audio/video recordings), can be used to explain both: https://en.wikipedia.org/wiki/Bootleg_recording Extra source is these hardcore preservationists: https://wiki.mamedev.org/index.php/FAQ:General_Games#What_is_a_bootleg_version? https://www.reddit.com/r/MAME/comments/10uublg/comment/j7f031j/ Our definition specifies that it has to exist in a hardware form, so it's different from a fangame.
Randomno wrote:
Re the rules: As I understand, we give preference to official games and official versions. This isn't explicitly stated in the current movie rules from what I saw, but seems to be implied just by the fact they have their own mention and condition:
We allow unofficial games, such as bootlegs, prototypes and ROM hacks. However, these games are judged a bit stricter than their official counterparts
In the legacy rules this was more explicit (the sentence is about bootlegs but the clause isn't necessarily).
Legacy Rules wrote:
Bootlegs are not accepted if they are direct clones of licensed games on the same platform: we prefer official versions.
The only actual limitations are the two right below what you quoted from the current rules Preference of official games over bootleg clones of those official games doesn't need to be explicitly mentioned, because it's the exact meaning of the first bullet point. We don't want rules to be too wordy. And it doesn't mean preference of official releases matters for any other unlicensed games, because the rest are not clones of similar official ones on the same platform. Even unofficial ports to other platforms are fine.
Randomno wrote:
Whether or not the game was authorized by the copyright holder shouldn't have any bearing: they're all under the umbrella of "unofficial game". I don't why see bootlegs are any different to other unofficial games.
For the first decade and a half, all unofficial games were judged differently, and the legacy policies were a giant PITA for both both TASers and judges, because they were unclear in their wording and, more importantly, in their purpose.
Legacy Rules wrote:
Non-official games are allowed for submission. However, they go through more scrutiny than other games. This is because the game itself also becomes subject to judgment, so it must meet a minimum standard of quality or notability to be eligible for publication. We look for games that can be played and completed, have some recognition or popularity, or are notable in some other ways as decided by the judge and the audience.
  • If a game is infamous and notable for being too buggy to even be completable, we may allow a patched version that fixes some of the bugs and makes it completable.
How the hell do we decide what "notable" is supposed to mean, and more importantly how do we measure it? It says it should be decided by the judge and the audience, but how the hell are they meant to decide it in the first place? Just based on subjective abstract feelings? And what's so problematic in allowing all unofficial games of decent quality? So we allowed them all, with minimal clauses that made minimal necessary sense: don't TAS bootleg clones if there's an official version. That it! It's impossible to judge all unlicensed games with the same clause, because not all unlicensed games are clones of similar official releases on the same system. There's nothing to prefer to them!
Randomno wrote:
In the legacy rules this was more explicit (the sentence is about bootlegs but the clause isn't necessarily).
Legacy Rules wrote:
Bootlegs are not accepted if they are direct clones of licensed games on the same platform: we prefer official versions.
Hold on, what is this supposed to mean? Legacy rules had sections dedicated to different types of unofficial games, and the rules for bootlegs specifically preferred official variants, and the only common part was mentioned at the very top. But you take that one bit that's a part of legacy bootleg rules and imply that it's meant to work for all unofficial games, by the legacy rules?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
(I hate that term anyway).
Why?
Randomno wrote:
As I said before I would prefer this rule apply to any unofficial or unlicensed game if anything.
Why?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bigbass wrote:
Since the game does have some small changes, it's arguable that Nintendo's license no longer applies, but Nintendo hasn't licensed the numerous homebrew games that we've accepted TASes for. Plus, to my knowledge there are no site rules against accepting games that were not licensed by the manufacturer of the console/system. So that aspect shouldn't matter.
Correct.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If another language is easier easier to use, just post in that language, and we'll translate it ourselves. This also includes submissions: if original authors are not very good at English, they can use the language they know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Changes in acceptable categories appear here Wiki: MovieRules/History. Gameplay difference needs to exist, it should be inherent, and ideally it should be big. When it's considered big enough is subjective, so we decide that based on community discussion. We even did have that discussion in this thread, and the conclusion seems to be the versions are mostly similar, at least with this goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That worked, because when 2 versions of the game have the same branch label, we add the version to the tab.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Branches are sorted by label length, we don't move them manually.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
Only the run without using the cheat would be eligible for Standard class publication. I believe the run using cheats may be acceptable for Alternative class, if it garnered enough entertainment value; but I’d need confirmation from other judges to be sure.
Correct. Ideally such an Alt branch would do something else too to maximize entertainment, nut just the same stuff as the Standard branch but quicker.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is the speed maxed out in this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Congratulations to CoolHandMike who is now our new judge! I've been meaning to ask you in for a couple years, finally we did it!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, forgot it's stored in movies now too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Uploaded it User movie #638533102884722495. I think it's fine to have it as a secondary publication movie, because the original one is still valid, and will not break as long as we use the intended emulator version.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Site downtime
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The site is expected to be down in about 12 hours due to work being done at the hosting provider. Site staff will be working with said provider.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I either forgot about that wording, or was sure MAME bumped CDi to OK, or both. I guess actual glitches are the only real issue, arcade or not. I tried to err on the safe side but reality once again bit us in the ass by ridiculing all our templates. Now I may either throw all our rules out of the window because they are all irrelevant, or gradually get rid of them to pretend some of them are still fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
That submission/judgment implies that Impossible Quiz demo speedrunners are editing the SWF's framerate, which doesn't look to be the case.
Original quote my judgment was referring to:
most high level speedruns running the game at 60 or 144 frames per second
There's no way to run FlashPlayer at exact arbitrary framerate. I didn't imply they're editing the SWF files. But now I have to ask how they actually set specific framerate?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BTW my view evolved since then Post #525953.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it still syncs on 1.4.6 whenever it happens, we'll at the very least wait until then and then accept (if it's well done otherwise). And if it doesn't sync on that we may release our own build. But it doesn't make sense to try to judge it until 1.4.6 happens. So it'd either remain New or Delayed, if you want to keep it in the queue.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not that we don't understand the goal, we're just asking why "standard levels" are more important than "levels" per se. Actually playing all levels (both required and optional) would include this movie and have a few minutes of extra content that can't be published on its own. Because extra levels would require a savestate anchor. "Warpless" usually exists as a full completion category, where all fundamental but optional in-game conditions are satisfied. For example if "best ending" is the fullest a certain game can get (Resident Evil), we accept it as a separate standard branch. But if there was a way to go fuller by collecting all of some item, or by playing all of the levels, we'd publish that instead. In this game, there's no warps, so we can't accurately call this warpless. But the player explicitly decides which levels to play, and most of them are optional. So in my opinion, it makes more sense to actually play all levels, optional and required, and have that as a true full completion branch. Only playing some of the optional levels may be acceptable depending on the game, but with this game, if we agree to publish this movie, we'd obsolete it with an "all levels" branch if it gets made, because it'd better satisfy the full completion definition. Lost Levels is different because on FDS, later worlds can be played from a savegame, and on SNES, they are all actually played in "warpless".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it sync on latest libTAS interim tho?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why not also play the remaining levels? Doesn't look like this game allows to play them from SaveRAM, so playing them all in one go is the only option in Standard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lars_Hendrick wrote:
I will take some time Friday and see if I can't shave off a few seconds then resubmit a new movie file for whoever decides to claim for judging.
Any news?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since the main gameplay is the same in all 3 sub-games, I can't consider them completely independent games. The rules are only slightly different between them, so they really work as modes, and I named the branch accordingly. Fastest completion is implied and doesn't need to go to the label unless branch structure is more complex, which in this game it isn't. But if we had to have other per-mode goals, we'd call them "Flip Flop, maximum score" or similar. If those were proper independent games, we'd call them Quickchange: Flip Flop, etc.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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