Posts for feos


1 2 100 101 102 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Aran Jaeger wrote:
Furthermore, at least for Expert mode I can confirm that button presses in the short time-frame starting at the first frame at which a new image search can be started and up to the frame before it is started/initiated can influence the RNG that determines which image pattern one gets, too. But again, I haven't tested this for Normal mode. But if such were also applicable in Normal mode, then according to
LeHulk wrote:
The best I could do was: delay 2 frames for the first level, and 1 frame for the second level.
this would at most allow to reduce 1 frame (directly, neglecting potential consequential further time-saves or time-loss if e.g. the amount of lag would change later on, but I'd estimate that later additional changes of this kind would be very small if they would even happen to begin with), namely in the first instance where a 2 frames delay occured, if it were possible with inputs on the first frame to manipulate the RNG such that one could start the next image on the next frame, instead of waiting 2 frames and triggering it on the 3rd frame.
This saves 1 frame indeed, but I'm unable to get the same optimal pattern for the next level without further delays. So I think this movie is optimal. What bothers me is difficulty. For this game, hardest mode is not "same but longer", the patterns seem to be different, for example your level 2 is way shorter than in this submission, but I was unable to get this pattern on normal difficulty. So I'm uncertain as to which difficulty to prefer. I only know we have to prefer some, because there's not enough difference to have them both published. Any iopinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Since the game is unlikely to look too different, and it's still going to Vault, improvements aren't gonna affect the entertainment level (which uses to be the main reason to cancel and resubmit). Upload whatever movie you think should satisfy the optimality requirements to userfiles, post the link here, and we'll review it. If you're still working on it after a week, I'll delay it, but lack of activity might lead to rejection as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Here's a tasproject that beats loop 1 19 frames faster. https://files.tasvideos.org/common/SubmissionFiles/6386S/cabbage.7z It looks like this submission will have to be redone. Since movement is not constant, but is instead move-move-move-pause every 4 frames (starting at different phase across levels), and jumping is move-pause every 2 frames, these have to be aligned carefully to result in lowest delays. I didn't notice any benefit from delaying the level entrance in order to get different patterns though.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Is that ID the same for every installation/user? EDIT: <fsvgm777> feos: Yes. <fsvgm777> It's the ID from the Steam page. <fsvgm777> https://store.steampowered.com/app/260790/1001_Spikes/ <fsvgm777> In this game's case: 260790 <fsvgm777> (and I've tested it myself, so I can confirm it) <feos> then it should be fine
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Input complexity is a part of technical quality if you will. If technically complex movie results in visually repetitive gameplay, that reduces entertainment. Things that can help with "running right and jumping" include heavy resource management, variety of routing options, level layout that requires lots of direction changes, visually varied movement, and all of that should be apparent. Indeed some of popular games that entertain the audience are somewhat simplistic. I believe this originates from subjective factors like lots of people being aware of the game and posting feedback, where they use to strongly like the result. For obscure games a few people know about, you don't have this kind of subjective (and not too rational) support. So the game has to offer quite some variety to invite enthusiastic feedback, which I don't consider to be the case here. Does this sound better?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Svimmer wrote:
"He also fulfills every upstart gangsta's daydream, cashing in on one loophole to dodge all the legwork."
I definitely love this version, even if it ends up nowhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I post here because it's subjective, for which we need more people to assess it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
There's a disagreement regarding this sentence in the movie description: He also fulfills everyone's dream to complete the game just by basically messing around. I initially added it after Moth has approved it, and then Spike edited it out. I noticed that after a while and edited it back in. What do you guys think of it? Is it good as is, should it be reworded, or maybe completely removed?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Good, now please reach the level end sooner than our movie does.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
  1. Small changes don't require resubmitting, especially when there's not feedback yet. We just replace the movie file like before.
  2. There's a special field for the game version, we don't put it into the game name field.
  3. Branch labels are lowercase.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Lobsterzelda wrote:
Welp... It looks like I just got usurped.
Nothing is perfect, neither is this run (presumably). You have chance to participate in a frame war :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Svimmer wrote:
I'm probably influenced by RTA-runs where they're never considered at all.
Why are they not considered though?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I must share this! The way I see freedom he's talking about here, freedom is not having to depend on things stronger than you are. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Undesired powerup is an interesting con, even though sticking to strictly one and not two instances when defining a collectable feels a bit weird. I'm not opposed to avoiding this thing, but I want others' opinions too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Finally someone has researched it! The trick with avisynth command here is that it splices video and audio independently and then muxes them. + means UnalignedSplice() which we need here. If we do ++, it's AlignedSplice() and it splices segments preserving the gaps in audio and video. http://avisynth.nl/index.php/Splice
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
AVI should work, its command is:
mame-rr -aviwrite dump.avi
Do you have any errors with it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
BIOS This is described in docs\config.txt. MAME-RR needs a BIOS name command-line argument to set the BIOS file.
mame-rr mslug -bios japan
This command will launch Metal Slug - Super Vehicle-001 with Japan MVS (Ver. 3) BIOS. Here's the list of BIOS names in neogeo.zip (note that "euro" is marked as default, so it's used automatically if you don't specify the BIOS name):
name="euro"          description="Europe MVS (Ver. 2)" default="yes"
name="euro-s1"       description="Europe MVS (Ver. 1)"
name="us"            description="US MVS (Ver. 2?)"
name="us-e"          description="US MVS (Ver. 1)"
name="asia"          description="Asia MVS (Ver. 3)"
name="japan"         description="Japan MVS (Ver. 3)"
name="japan-s2"      description="Japan MVS (Ver. 2)"
name="japan-s1"      description="Japan MVS (Ver. 1)"
name="mv1c"          description="NEO-MVH MV1C"
name="japan-j3"      description="Japan MVS (J3)"
name="japan-hotel"   description="Custom Japanese Hotel"
name="uni-bios_2_3"  description="Universe Bios (Hack, Ver. 2.3)"
name="uni-bios_2_3o" description="Universe Bios (Hack, Ver. 2.3, older?)"
name="uni-bios_2_2"  description="Universe Bios (Hack, Ver. 2.2)"
name="uni-bios_2_1"  description="Universe Bios (Hack, Ver. 2.1)"
name="uni-bios_2_0"  description="Universe Bios (Hack, Ver. 2.0)"
name="uni-bios_1_3"  description="Universe Bios (Hack, Ver. 1.3)"
name="uni-bios_1_2"  description="Universe Bios (Hack, Ver. 1.2)"
name="uni-bios_1_2o" description="Universe Bios (Hack, Ver. 1.2, older)"
name="uni-bios_1_1"  description="Universe Bios (Hack, Ver. 1.1)"
name="uni-bios_1_0"  description="Universe Bios (Hack, Ver. 1.0)"
Double resolution This is described in docs\windows.txt.
mame-rr mslug -resolution 640x480 -max -prescale 2
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I don't understand. Can you write this in your native language (Japanese I suppose)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Spikestuff, stop making optimization a personal issue. TASing is about competition, not rhetorics. If a submission is improvable, demonstrate it clearly. Not everyone is equally skilled, but people here tend to improve their skills. And for that, they need fair competition. If you can't participate in that, leave the workbench to the judges, and those who can participate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
So this movie is going to be canceled I guess, until a full run is made?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Chanoyu wrote:
On this subject, wouldn't the vaultable 100% run of SM probably use space-time beam or some other major skip glitch not used here?
It's possible to have a full completion movie with major skip glitch, but it risks ending up in Vault while also obsoleting the previous full completion movie. I don't think a lot of people want that fate for SM.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
All armor upgrades means all that are there. BTW this seems to mean you must grab the first ones that are present and despawn the rest, rather than look for the 2 that are the most optimal to grab, maybe in later levels. Outright skipping the less optimal ones would mean they aren't all collected. It's a weird scenario either way. Thoughts? Otherwise I like the definition.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
That's what I meant. Just let's recap and have an actual list we all could agree on.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 100 101 102 439 440