Posts for feos


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Who's saying it is?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: How Perfect does RNG have to be?
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PlayPatrice wrote:
My question is - At what point can RNG intensive sections of a game be considered "Good Enough"? Do I need to use my "Optimized" day 1 solution as opposed to my Non-Optimized "Swag" start, even though the SWAG start gives me a better RNG sequence on day 2? Without help from someone in terms of RAM watch or RNG reverse engineering, spending another 100 hours trying to brute force a solution that /Might/ be faster than what I have doesn't sound like an effective use of my time considering I have another 1.5-2.0 hours of gameplay I need to do frame inputs on.
No movie is unimprovable, so yours doesn't have to be. But make sure we can't easily beat your time. For that, achieve as good time (overall) as you reasonably can. If you can't beat your own time anymore, it's usually a good indication the movie is well done. On the other note, there is a page that provides some hints on Wiki: ReverseEngineering. It's not all that hard when you know what you need to do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I wonder if this could fix TP?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
And how is this relevant to pressing the reset button on platforms where the game execution halts, leading to corrupting the save file, which could be potentially used as code?
It's related directly to your thought:
MESHUGGAH wrote:
- If a TASer want's to complete a game, he should at least use the same process as the game wants. Imagine completing a game released in 2010 but the audio used is from 1999. Imagine completing a game that act differently according to volume (for example PC Tonsil Terror). If the game waits for input from a microphone, than you shouldn't allowed to make a compressored audio sitting on 999 dB, in case if it's simply impossible to do with a microphone plugged in to a PC. Imagine a game acts differently according to various data of a sound (for example visualizers).
The game wants us to not reset during saving, and we ignore that. If it wants you to say a certain word into the mic, we're not obliged to care, we just do what works optimally.
MESHUGGAH wrote:
Why a CD requires "ever going game execution without suspending even for a moment" while abusing "save games" (or more like resetting the game (edit: or even the console, where even minutes can be passed without ever getting to the "game code"...) at the right time while it tries to write it) are allowed to stop the game and as we know, even start from a said save game.
You're allowed to reset and power off for CD games as well, including during saving.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As DrD2k9 said, if you just start a movie from a save file, you need a legitimate verification movie and your main run has to be entertaining enough for Moons. If it's not all that entertaining, it will be rejected. If you want to guarantee that it's published, regardless of feedback, do everything in one movie. And as theorized, it might end up being longer overall than that published movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
So if I have a PC with 3 drives where thr game CD is in drive 1, then I don't need to comply wih the rule?
As long as you don't interrupt the main game execution, and don't swit to run code from those other CDs instead, it's fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
Changing audio without reencoding: I am not familiar with the game, I just suppose there might be a difference (even if just 1 extra cpu cycle or mario becomes wario) with a different audio.
What was the argument about?
MESHUGGAH wrote:
According to your post above this... how do these are related to the PSX Monster Rancher (hope iirc) ? Any CD is just a user input,similar to audio. It's not our fault the game process some me data. Why the restrictions so hard then again? I insert the CD, no need to replicate if it would be contained in the 800 megabytes submission file.
The only problem is that the extra CD outright replaces the game image. We don't allow replacing the game image with arbitrary images. If this was done without taking out or otherwise interfering with the game CD, we wouldn't limit it the way we did.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then you can run adobe flashplayer for linux (version 11.2.202.644 is the latest standalone 32-bit release for linux) on linux installed into PCem. Dacicus did tons of tests in that regard and proved that it works.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
1. The audio which is used as an input to progress the game is 100% not produced by the TASer in question. - Audio probably made by zeromus, uploaded in 2009. https://web.archive.org/web/20111112074652/http://wiki.desmume.org/index.php?title=File:Zeldanoise095.wav The two files (submission note link and zeromus' audio) checksum are the same.
Yeah, you're right. BTW another link: https://files.tasvideos.org/2095/archives/desmume-mic-Zeldanoise095.zip
MESHUGGAH wrote:
- (2019-04-03 17:54:19) feos: and it doesn't even need to be in the encode because the game doesn't output it <-- Just because it's not output, it still gets processed by the game. That is, different soundfiles might have different outcomes. Therefore it's a real factor in completing the game.
Yes, and it doesn't mean we need to mix it into encoded audio.
MESHUGGAH wrote:
- If a TASer want's to complete a game, he should at least use the same process as the game wants. Imagine completing a game released in 2010 but the audio used is from 1999. Imagine completing a game that act differently according to volume (for example PC Tonsil Terror). If the game waits for input from a microphone, than you shouldn't allowed to make a compressored audio sitting on 999 dB, in case if it's simply impossible to do with a microphone plugged in to a PC. Imagine a game acts differently according to various data of a sound (for example visualizers).
Mic audio is just user input, similar to analog or buttons. We don't demand that gamepad or keyboard input is generated the way the game asks, we just send whatever it can digitally process. What we want is optimality. It's not our fault if the game fails to process some kind of data that it is meant to process. We reset during saving even though the game asks not to touch the console. It's not our fault the game doesn't properly verify save data. Same with mic audio.
MESHUGGAH wrote:
- (2019-04-03 18:06:08) feos: also what point does "10GB cc zero song" prove? that we should ban 10GB cc zero songs in movies? I meant that as the above elaborated stuffs: Using an audio that made by someone else that probably impossible to replicate at bytes level (Try replicating a Jason Richardson solo). Using an audio that made before the game release / TAS / anything that related to the game and it's console's hardware.
We record mic input into movies, you don't have to replicate anything.
MESHUGGAH wrote:
I could come up with more examples and write more details but I guess we already know these facts. I also understand we share different perspectives and I just don't know how to explain my view. So... I leave this here as it is now.
I don't have any problems with discussing the hell out of this subject as long as you have questions or complaints.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ignore gnash-sdl and libTAS and just see if that game works in regular gnash for linux.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #6345: McW4v3-X's NES Duck Hunt "All levels" in 1:15:12.15
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TASVideoAgent wrote:
Forgoes glitches
Which glitches does it forgo?
TASVideoAgent wrote:
Forgoes luck manipulation
What can be manipulated in this game that you don't manipulate?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a linux build of gnash, right? The windows build is terrible, the linux build works just like flashplayer 9.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's no way to TAS a browser. You have some game that doesn't run in gnash? Or a game that doesn't exist offline?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wobmiar, please check if there are any errors in my SD dump: https://www.youtube.com/watch?v=SO2sA_ZKBrw
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You mean you could have had more HP that'd allow taking damage, and decided against it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Matslo123, please post the same couple of movies as for any%: the one that ands at the final hit and the one that reaches the credits and lets them play. Also, is having 1HP inherent to this difficulty or it was independently added as another goal?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The submitted movie has one frame of blank input in the end, I removed it here: http://tasvideos.org/userfiles/info/54365826551849070 And this is what I think is the best solution for the encoded ending: http://tasvideos.org/userfiles/info/54365565491120826 It lets the credits fully play and then skips the cutscene with A. Skipping the credits feels odd and we prefer to show them as a full ending. The music loop doesn't match the length of the credits though, but it has played at least once when they end, and the dialogue automatically starts, so it should be fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Selicre wrote:
Since the publishing of the movie is fairly soon, I decided to work some more on the Atlas encode. This time with a dynamic camera that needs a bunch of fixes to make transitions not as jarring. Link to video
The work you're doing is absolutely incredible! My dream is having this kind of encode for the whole movie, available when it's published! I know it's super hard and takes lots of time, but we could also delay the publication a little bit. I just really think that such a video is the only way to fully understand and enjoy a movie like this. And if we publish as is, and add the atlas encode later, it might not help the publication rating, leading to lower rating than it deserves overall. As a solution for off-screen chars (sorry I haven't been following the talk), maybe just make the tool write down the frames when they're off-screen, then attach the camera to Sonic for one vid, to Tails for another vid, and make a split-screen encode for those frames? Whether it's vertical or horizontal could be determined by which direction they go off-screen.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Correct, and also as this game proves, you can't always use just anything for mic audio input. This game expects the blowing sound, and it handles it specifically. It also explicitly tells you to blow into the mic, which is what this movie is doing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since the audio is contained in the movie, it falls under the Creative Commons requirement for all movies, so everything is implied already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's up to the C#-Lua implementation maintainers. And there's no of Lua 5.2 (or 5.3) in what we use.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Read the judgment.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't see any publications of this game, only a canceled submission #1431: laughing_gas's SGB Donkey Kong Land III in 35:15.80. It's not an obsoletion I guess?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You still missed one more Esc that triggers the final cutscene.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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