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So apparently there's not much discussion going on surrounding this movie and the policy it might affect. So I'll just summarize my thoughts and see if there is disagreement. I'll also use this post to gather opinions of people I'll be asking. Two fundamental entities tasvideos has always cared about the most are optimality and entertainment Each of them can be measured and compared. We host TAS movies, and these two entities are qualities of a TAS, so by measuring and comparing them, we compare TAS movies, that's how we decide on obsoletion. Obsoletion is an important part of hosting TAS movies All the time optimality and entertainment get improved, and we only want to primarily showcase the most optimal and the most entertaining movies. Because this is where we set the quality bar, the level of TAS craft. By keeping it high enough, we encourage people to strive for it and improve the overall quality of our content, as well as their skills. Emulator accuracy is not a quality of a movie You can't TAS emulation accuracy, you can't make it more entertaining, more optimal. You can't objectively measure it either! Because what appears as emulation accuracy might in fact be a coincidence. One could argue that test ROMs are our way to assess accuracy, and we can measure how many tests an emulator passes. While this is true, and eventually the emulator core gets closer to the real CPU in logical behavior, there are a few problems.
    Consoles may be different in hardware behavior Talk about known knowns, known unknowns, and unknown unknowns. Test ROMs that evaluate an aspect of some set of machines, might completely miss this same aspect of another set of machines, for whom it works differently. And there can be infinite amount of such different aspects we don't know about. So it might look as being accurately emulated in general, but it only considers a fraction of all the real machines. There's always human factor to test ROMs They can simply miss an aspect a real machine has, resulting in all sorts of behavior mismatch, discovered or undiscovered. https://en.wikipedia.org/wiki/Heisenbug#Related_terms Testing emulation accuracy is actually very hard It takes a person with a real machine, a person writing a test ROM, a person developing and setting up a replay device if we're talking about verifications. It's also barely possible to verify, because all those factors use to only work together for volunteers, and we can't guarantee that some of them isn't lying or mistaken.
Setting up an emulator and running a movie is trivial and reliable Sometimes emulators aren't deterministic enough to work the same for everyone, and some emulators are just hard to set up. But effectively almost anyone can replay a movie without fiddling with any hardware at all, by simply following known software steps. And most importantly, we don't need too much coverage here, unlike with testing emulator accuracy: we only need to confirm sync a few times, and we approve. Accuracy is still an important factor for movies There are cases when a trick used is outright impossible on the real hardware. This matter is a bit of gray area, because there's no strict borderline to what measure of inaccuracy we allow. In general we just require that a bug works on console in principle, instead of completely relying on emulation bugs, being impossible on console in principle. In such cases, it indeed makes perfect sense to obsolete an old movie: if the trick used was found to be impossible without emulation bugs. But if all we're talking about is just a bit more accurate general event, there's no certainty. Imagine there's a list of 10 possible drops from a certain enemy type. The old movie gets drop #1 just because randomness aligned that way. Such a drop is legit and possible. A new movie, done on a more accurate emulator, gets drop #6 there. Also legit and possible. If optimization and entertainment are the same, we wouldn't consider this an improvement But what if it also syncs on console? See above about how coincidental console sync can be. This is an achievement, and it's directly related to TASing. But it's not a TASing achievement per se. Strictly speaking, one can theoretically just resync an old movie without improving anything at all. It'd be more accurate to the console. But it's not a TAS improvement. Considering the above, my opinion is that treating non-TAS improvements as TAS improvements in terms of Movie Rules and judgment is moot. It relies on unreliable things and opens up a can of exception worms, where exceptions are allowed despite of unreliability, while in other unreliable areas they aren't allowed. Solution: we can use Wiki in all sorts of ways to document emulator accuracy and how relevant movies are. Thoughts?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Dealing with invalid publications
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SmashManiac wrote:
I might be missing something, but I believe the claimant should always be able to provide all the necessary research in advance so judges don't have to waste the time to do the same except validate it. It would be an immediate rejection otherwise.
Research presented might contain mistakes, missing aspects, or even deliberate lies. But in general, it's more common that not-a-judge makes a mistake a judge won't do. It helps if some info is already provided, but it does nothing critical that'd remove the need to do independent research in order to confirm (or expand, or deny).
SmashManiac wrote:
The latter would only take the same time if all aspects of a TAS would eventually be claimed, which I believe is extremely unlikely.
Say there's an SMB3 run that uses a game end glitch of some very complicated nature, and on top of that, a few other features. There's limited amount of aspects to that run, but there's no limit to which of them one can miss or ignore. If you miss/ignore 1/2 of them, and then notice 1/4 more, there's still 1/4 unnoticed. You can notice it later, never, or right away, depending on how thorough your research is. There's literally no way to reduce the amount of aspects a given run has. So you either uncover and handle them all at once, or one by one, or only a few at first, and others - later, or never. The overall time it takes to examine them is the same, it's just either concatenated or broken down. I'd argue that doing all at once takes a bit less time because you don't have to recall all the info that's known from the past each time you return to some old case.
SmashManiac wrote:
Also, I should note that there's something similar already happening during the obsoletion process where the previous movies have to be re-evaluated when a new TAS is being considered to obsolete another TAS through non-conventional arguments. Obviously the scope is much more limited than my suggestion, but all I'm saying is that's already happening up to some extent.
It's not about scope, it's about actual new submissions at hand. We examine the ones those are trying to obsolete to determine how valid this obsoletion is. If the previous movie was mistakenly accepted, and the new one tries to use this mistake as a precedent, it will be found out (hopefully).
SmashManiac wrote:
All that said, I see your point about rejudging multiple aspects of the same movie through multiple claims being tedious. A possible solution might be that once a warning has been published to ignore other claims for the same movie as they're unnecessary for the sake of integrity. That would limit the scope of the problem further. As for the rest, I think it's an acceptable risk, but that's solely based on my experience so I can't prove it.
The only way it can work without unnecessarily increasing the workload for the judges is consulting about examples in the Ask a judge thread: "If it is true that there are later loops in Joust that have increased difficulty and unique content, then the current movie was mistakenly accepted, is that correct? Because I just found out there are such loops after the movie ends." So the judge would only need to confirm whether the take itself is correct or not, which means, if one has enough evidence, then this can be posted in the recently created thread dedicated to listing such mistaken judgments. This does help with attempting to obsolete such movies. So it's a positive scenario that is also easy to accomplish. Flagging the movies that have been judged wrong, on the other hand, is just not going to work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Config - Cores - N64 Video Plugin Settings. Which video plugin do you have selected? Try other ones.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It doesn't have to be explained. Because it doesn't help with reading voters' minds anyway. No matter what we think of their votes' reasons, it's irrelevant if they aren't posting those reasons explicitly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you remember a2600 internal resolution?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think this is an important part of the problem. I must acknowledge that it is very likely to be raised as an unstable person in general if the parents aren't stable. The bursts of absurd and hostility that you described are in fact extremely common, it's so insanely common here in Russia! But there are a few aspects to that that people usually don't notice. First of all, you need to figure out whether your parents want evil things to happen to you. It's common to think that they can't wish that, but I've seen tons of people who enjoy destruction for real, and they are indeed very destructive to the community they are in (more so if they have some power and authority there). People who have rejected morality do exist, and they do evil for fun. So yes, you need to determine if your parents are like that. Second, you need to understand that them being so unstable means a lot of what they consider bad and scary (which in their eyes requires attacking, just because they fear it) is in fact not bad nor scary. They just don't know how to handle/resolve those problems they are seeing. It is correct to think that using attacks and threats instead of trying to actually resolve is bad. But what's the reason for that? The reason is that they are weak. They see something that can be solved with just a bit of empathy and comprehension, and they aren't used to that. They consider such things hard (or, conversely, weak), so they just use what they have left. Being afraid of being weak (and using methods that only make the problems bigger) is in itself a weakness. Every time I look at things from that perspective, I feel sorry for people that do bad things out of weakness. Each of us is weak in something after all! Third, maybe their weakness if not related to rotten morality. It is also quite common to see people, that are generally sane, do absurd stuff, and then act normally again. In such cases, you just have to concentrate of what good they do, and try to avoid triggering their bad sides. I used that a few times IRL and on the web, and the results were quite nice.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Dealing with invalid publications
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SmashManiac wrote:
As I linked in my original post, there was a Final Fantasy VI run that was published even though it ended in a softlock.
Alright. This is an example of thorough research that is often needed. See, the fact that it wasn't thorough enough means the human factor is likely to cause this kind of errors. To overcome it, research needs to be done with more dedication. And this is sometimes just not happening, be it judging, rejudging, or rerejudging. And it takes tons of time.
SmashManiac wrote:
TASVideos publishes a TAS. The information in the publication is false. The error remains forever without any correction. So, if a cheater makes a fake TAS on purpose to get notoriety and it gets published somehow, his cheat will remain on the site forever, and at best obsoleted.
It's clear now, thanks. The critical difference is that mistakes in judging don't work as precedents, so if a cheater does the same deliberately, it will still most likely be found during the process. As I said, it depends on dedication, but the rules still apply.
SmashManiac wrote:
Because of this, it's hard to use TASVideos as a resource for theoretical best times and record progression, because the integrity of its leaderboard is jeopardized. Simple as that.
This part is harder though. It's obviously impossible to always do perfect judgments, it can be said about everything we do here. Yes, when the errors are uncovered, it looks like we're getting closer to being 100% reliable, but it doesn't mean such an error won't happen a week later. Like I said, it's human factor. One needs to realize that there's no absolute reliability here. The question is, when such a movie is obsoleted by a proper version. In my eyes, this is the only real thing we should be discussing, and we should only think in terms of encouraging such revamps.
SmashManiac wrote:
I already covered how to prevent this in the mitigation techniques of my last reply.
You can't prevent it. If the claimant only addresses one aspect, there can be a lot more. We either find and resolve them while we're at it, or another person brings them up later. The former takes tons of time we simply do not have. The latter takes the same time, just spread around. And both claims need to be verified anyway.
SmashManiac wrote:
My 10 minutes estimate is based on requiring the analysis to be performed by the claimant in advance, and rejecting claims that cannot be directly verified by a judge. It should be as simple as following a series of steps. I believe that's about 5 minutes to read, execute the steos and confirm the claim, and 5 minutes to update the site. Obviously I'm not counting passive steps such as running a TAS up to a certain point. In any case, even if my estimate is wrong, my point is that it should be a quick and straightforward process.
Verification of all the aspects is the most time-consuming part. There can be tons of aspects, and verifying them may require all sorts of extensive work not everyone can do. There are also controversial cases when we need to talk to other judges, to users, to the author, to hardware people, to emulator authors. And there are cases when policy depends on the decision. There's no way to take shortcuts, otherwise they will catch us later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hey guys! I just took 3 kilograms of JavaScript and I was able to watch 70 times more memory than with LUA! LUA sucks guys, we must start drinking JavaScript if we want accurate emulation once and for all, otherwise the RTA community will obsolete the SMB run am I right?!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Dealing with invalid publications
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SmashManiac wrote:
If TASVideos claims that a TAS beats the game when it really doesn't, then that's no better than endorsing cheating. Eliminating that is the most important benefit in my opinion.
First, "beating the game" is fundamentally moot for games without ending, so it's not like we have a run of megaman that beats half of the levels and we say that it beats the game. We made up rules for ending-less games, and those weren't fully applied, there's no official claim involved. Second, the only other example of unbeaten games is single level movies. Those were allowed by the former rules, again no one is claiming such movies beat the game. It was just banned later. Third, I don't know what relation any of this has with "endorsing cheating". Why "endorsing cheating" exactly, and not "stealing cookies", "fighting aliens", or "cooking pasta"?
SmashManiac wrote:
Re-judging should in general be very fast too, so I'm not seeing any issue here. Only the one aspect of the movie that was brought up by the claimant would need to be re-evaluated, not the entire movie again.
This means the same movie we rejudged a week ago can be brought up regarding some other aspect, repeatedly. Which, in turn, means that we'll have to rejudge each movie several times now, in addition to after every rule change. Everyone's dream.
SmashManiac wrote:
The only case I can think of a claim taking more than 10 minutes to process in this case would be if a rule change must be considered, in which case it would be beneficial to everyone to have the matter settled as soon as possible for future TASes anyway.
I don't know where you got "10 minutes" from, and I don't understand how rule changes are going to be worked around.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah we're not even starting to talk about crazy kinds of abuse like officially releasing a new version of the game that does secret shenanigans with such external replay systems that break the validity. Emulation is the fundamentally right way of doing this kind of thing. Internal replay systems are worse, but tolerable. External replay systems are bad. But in order to determine just how bad (or not bad) they are, we need actual devs of those to talk to.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, the post isn't talking about custom game submissions, it's talking about the downsides of using "anything goes" to introduce verifiable, stable, usable game-specific tas frameworks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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scrimpeh wrote:
I seriously don't think there will be that many custom game submissions they couldn't be handled one at a time.
I don't quite understand this sentence.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
I see your points. But wouldn't the topic even without a staff-monitored list be beneficial? Even if it was only suggestions from other members, it'd still be a starting point. I may be ignorant on this concept, but I don't foresee a ton of spam on suggestions. If someone feels a particular game doesn't follow the rules, they are free to suggest it. Then it'd be up to whoever wants to redo the run to try to update the run. Nothing would be needed from site staff on the front-end. Then the impetus on staff/judges to re-judge the original would only be after a new run which attempts to obsolete the old one is submitted. Further, this re-evaluation of the original would only truly be necessary if the new submission was longer than the current publication (as a shorter run could just be judges by modern rule standards). The burden of submitting one such longer run would be on the author; to note in the submission comments why they feel their longer run is more up to par with site rules than the current publication. With this approach, the only additional work for judges/staff is on the back-end of a submission when the judging for a workbench item takes place. I just feel that any collection/list (however it's generated) of sub-par games is a better launching point than not having a list at all.
No one and nothing has ever prevented any of that. I don't know why such a thread or a wiki page is still not there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just so it doesn't die unanswered.
dwangoAC wrote:
The site itself is antagonistic (or at least passively unhelpful) by not facilitating any possible method whatsoever to submit non-standardized content.
The site has no will, it only does what we tell it to do. If we want to tell it to do something, it'd require a clear, robust, abuse-resistant, beneficial plan, people that would come up with it, people that would use the result, and people that would evaluate and judge the works people send us according to that plan.
dwangoAC wrote:
I recognize there have been endless and fruitless arguments about names for content like this and phrases like demo tier now have a terrible name as a result.
What exactly do you mean by "content like this"?
dwangoAC wrote:
I could care less what we call it, let's just please open up the submission form to allow for "Other" as the platform and remove restrictions on filetype matching and see what happens.
We already know what happens. 1000 submissions of cat pictures 100 submissions of clearly illegal pictures 10 submissions of subtly illegal pictures 1 submission of a torrent file that seeds 50TB of porn (it'd take a lawyer to check how much of that porn is illegal, and in which countries) 1 virus 1 archive containing 1000000000 viruses 1 bitcoin miner 1 elaborate exploit that turns tasvideos.org into a pro-ISIS site 10 legit movie submissions 10 sloppy movie submissions 10 movie submissions that subtly break the rules 10000 movie submissions that obviously break the rules 1 movie submission worth a star 1 textual description of a Half Life 3 TAS 1 replay file that is sent as instructions to make a nuclear bomb 1 instruction to make a nuclear bomb that is sent as a replay file 1 Celeste TAS replay file 100000 replays of novel internal game-based rerecording frameworks that do not sync 100 replays of novel internal game-based rerecording frameworks that do sync, but use in-built cheats 1 replay of a novel internal game-based rerecording framework that lasts for 40 days of pure gameplay 1 replay of a novel internal game-based rerecording framework that lasts for 400 days of pure gameplay, and that's a movie of a 3D game that only runs at 8K and only syncs if a person uses a 16-core 67.2GHz CPU, 80GB of RAM, Voodoo 2 GPU, and runs a Chinese edition of MacOS with a VM running Windows 10 on Mondays 1 submission of a sofa 1 submission of Singularity All judges that quit the site All publishers that quit the site All tasers that quit the site All admins that quit the site All abusers in the world that join the site because it offers EVERYTHING now, and we have no one to check and reject So it'd be tons of fun everyone here is fully looking forward to.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
This would not require re-judging If a judge/mod/staff member agreed on a particular game/publication recommendation
Is it really so hard to see? Without staff member approval, this is just feelings of whoever is suggesting invalid publications. With approval, this is a re-judgment. Because how can a staff member approve this without re-evaluating everything? And potential infinite suggestion spam hasn't been worked around either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now that it's properly split, here's the deal. We need people who understand the internals of Celeste tas tools well to describe its tas framework in details that are relevant to validity and abuse-proofing. The game itself should be intact and impossible to affect through this workflow in any way other than via input methods it normally provides to the user. Savestates should be stable enough to provide for heavy usage without problems. Video and audio output should allow lossless dumping.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Again, who is saying No explicitly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Dealing with invalid publications
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SmashManiac wrote:
I was thinking more in the lines of flagging a publication with a warning only when someone reports an issue that is confirmed valid by a judge, maybe through a dedicated forum or something like that.
This is still exactly what I argued against: it requires explicit rejudging, and it can result in reports flood. The only practical benefit I see is encouraging TASers to obsolete such movies. But I would say the cost is way to high.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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SmashManiac wrote:
I agree, but preventing such submissions because they require additional code analysis seems a bit extreme to me. Just my two cents.
Please list games that have 100% abuse-proof rerecording system that we explicitly prevent submissions of.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Let my personal opinion not get in the way of productivity. I'll post basic info in the ticket you opened there. If their TAS support ends up being sufficient, we might make it an accepted emulator, at least for testing purposes (otherwise how will their TAS features get thorough testing, right?).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh come on, just look at the list of supported hardware and software. DOSBox is a hack of a hack of a hack of legacy code of spaghetti code of code translator. Of course there can be aim for more accuracy... compared to no accuracy. But seriously, when the piece of host hardware is emulated as a whole, the games just run as intended. And not only games. When you're working with a dead code-base, there's not a lot of things you can achieve before getting sick of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hello. Please check out this thread instead: http://tasvideos.org/forum/viewtopic.php?t=20206 DOSBox (and, inherently, all its derivatives) is a disgusting useless piece of garbage compared to PCem, and PCem is the thing that is planned to be added to Bizhawk in the near future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice routing with all the warp tricks this time! Really impressive. Perfect warp spawns depend on the background, and the background can be manipulated to spawn sooner, just awesome abuse of this stupid mismatch between layout and BG/music. Since warpless for this game now means completing as much as the game provides, and it's finally known to be longer than warped, warpless is also a vaultable category for this game. The only thing to check would be whether the layout really repeats after this movie ends.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Joined: 4/17/2010
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This game can't be tased for real yet, but if it works on PCem, it has all the chances to become available for bizhawk in the near future. IIRC, it does work there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Challenger wrote:
Challenger wrote:
Probably I can finish in a few days. ;)
And nearly a week has passed... I ended finding much more improvements than I expected. So, probably I'll finish this on next week or two. I saved more than 400 frames until now. ;)
How is it going?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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