Posts for feos


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lidnariq made a test ROM for PPU open bus decay. Can people with NES run it and maybe film the results? https://discord.com/channels/352252932953079811/450038053159960577/1098031542091141150 https://cdn.discordapp.com/attachments/450038053159960577/1098031541738799124/ppudecay.nes
Read the screen as an array of tests: XX-YYYY where XX is the byte precharged onto PPU open bus, and YYYY is how many loop iterations it look before PPU open bus changed its contents. Each loop is 15 CPU cycles
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can you just edit memory to simulate successful botting, as a proof of concept for whatever depends on it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How do I make a fceux version of your script that shows which PPU register mirror addresses were read? I'm trying
Language: lua

memory.registerexecute(0xBD29, function() local script_ptr = memory.readbyte(0x99) if 0x2000 <= script_ptr and script_ptr <= 0x3FFF then print(string.format( "%d: $%04X $%04X $%02X", emu.framecount(), script_ptr, 0x2000 + (script_ptr % 8), memory.readbyte(script_ptr) )) end end)
and it does nothing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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https://github.com/SourMesen/Mesen2 is newer, and I don't know if it supports rerecording.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can you try reproducing this glitch on Mesen?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OtakuTAS wrote:
You can compare the tricks and see the improvement.
OtakuTAS wrote:
I obsoleted the original run (or... whatever you want to call it) based off of genuine improvement.
It helps a lot when improvements are mentioned in the submission text, because not everyone can watch the 2 movies side by side with enough precision to see all the differences, while also magically knowing which of those differences are not version differences but better optimization. Which of the tricks used here to improve gameplay of the SMS version are also applicable to the SMS version?
OtakuTAS wrote:
Even the ROM with the identification given in the SMS publication runs at 50 FPS no matter where I source it from.
It doesn't run at 50fps until Bizhawk 1.13.2, even if you set it to PAL or Auto, both of which result in 50fps in later versions. And in 1.5.1 where the SMS movie was made, you didn't even have a way to set the display mode, so all games seemed to just run at 60fps.
Movie Rules wrote:
Gameplay must be accurate to hardware Running 50Hz PAL games in 60Hz NTSC mode (and vice versa) is also not allowed, save for a couple exceptions:
  • Sega Master System games with an official release in Brazil can use NTSC mode, due to Brazil's PAL-M being functionally identical to NTSC.
https://www.mobygames.com/game/43951/disneys-aladdin/releases/sega-master-system/ https://segaretro.org/Disney%27s_Aladdin_(8-bit)#Physical_scans Since there was a Brazil release, 60fps mode is legitimate for this game.
OtakuTAS wrote:
I do wonder if the PAL-M scenario here created any loopholes of gain with Brazil SMS vs. NTSC Game Gear, i.e. if they adjusted the ROM at all to run better at 50 fps (higher walk speeds, etc.), it could be illegitimately faster on the PAL-M port.
The same exact game image was released in Europe, Australia, Brazil, and Korea. I don't know what's illegitimate in it being used in Brazilian 60fps consoles.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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<contest name> - <name of entry level> isn't something we've done so far, but for a new thing, it feels natural and intuitive for "games" that are just joke hacks, with potentially joke names. If there's a clash in names, we can still put author(s) in parentheses, as always. Now regarding <name of entry level> (<contest name>), it emphasizes the actual name of the hack, and helps making the contest a completely separate notion, effectively preventing possible viewer misunderstanding, so I like it too. Name of the hack is not a branch goal within an existing game, so it can't be a branch label.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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InputEvelution wrote:
I feel that Samsara's point regarding collaboration is particularly interesting. In cases where the person's submitted a movie for a game that isn't even on the site yet...why should we care so much about the state of the optimisation? Even if it's sub-optimal, they've put in more work than anyone else has so far for getting it on TASVideos. And even if one can demonstrate that the movie is unpolished, sub-optimal, etc., why not go and make some improvements to the movie yourself for a collaborative submission? No point complaining about a lack of effort from the submitter if you're not willing to put in the effort either.
This is absolutely an interesting point, and over the years quite a few submitters expected it to be the case, intuitively (and it wasn't). Level of required optimization may be worth another thread. My natural feeling is accepting things that both look sloppy and are sloppy, would feel anticlimactic to a lot of people who watch TASes. But if a run looks clean and quick, and optimization has been attempted at all, we may try being more lax.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To clarify, I don't remember "submitting many movies quickly" being used as a reason to limit people. It happened a couple times, and we just ask them not to do that. The things I have personally revoked submission privs over are: 1) repeatedly breaking some fundamental movie rules (at the time), even after having been informed about it, and warned about getting limited if the trend continues, and 2) repeatedly submitting visibly suboptimal movies (that were also proven to be suboptimal by actual tests), ignoring advises and feedback, and continuing the trend despite the warnings. There hasn't been a defined system on having your privs restored, but it has usually been promised if a better movie is created and sent to staff to check. I was once or twice sent a movie, but it was either still easily improvable or non-trivial to check how optimal it is (2-player mame-rr movies). Then I came up with a suggestion for limited users to try improving an existing publication, which then would make it obvious their skill has improved, and the privs would be restored. It's a fair criticism that this system doesn't really encourage people to improve, because I don't remember restoring anyone's submission privs. And it's also true that nobody really gives feedback to userfiles, especially for games they don't know, so submissions are the only way for those users to get any kind of feedback at all. Another fair point is that for malicious activity, it doesn't make sense to limit (and I don't remember if we ever did), because the user would just get banned. Site atmosphere has changed dramatically over the last few years, so maybe there are better things to do when people repeatedly submit questionable stuff. Maybe dropping the rank entirely from the site is too soon, because we may happen to need it later, but I won't complain if currently limited users get their privs back.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OtakuTAS wrote:
feos wrote:
Wait is it 12 hours or 128GB or 12 hours and 128GB?
Or. And it goes by the minimum, whichever you hit first. A really grainy 12 hour video that's 1 MB will trigger a rejection, and a 10 second 130GB video will trigger a rejection.
That's an "and" then. It has to be shorter than 12 hours AND smaller than 128GB.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wait is it 12 hours or 128GB or 12 hours and 128GB?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OtakuTAS wrote:
Since "anything" is accepted these days is there even a point to the voting system or discussion (aka "vote and discuss") anymore? Seems like game choice and entertainment are no longer considered, so it's just optimization I presume. Not trying to be sassy and it's hard to set tone through a keyboard, so a disclaimer that I'm genuinely curious. I do think this is worthy of acceptance due to the effort put in to making the bot.
We're thinking of changing it to something like submission rating, similar to pub rating, with ratings carrying over to the pub. Then it would be able to mean whatever you want to use it for, technical quality, or entertainment, or both, or something else.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
The quoted list looks good to me, although I'd even go as far as saying that avoiding glitches should be a universally standard category. It feels a little arbitrary to say that it's standard in some cases but not all of them.
Major skip glitch is usually big enough to allow some kind of community consensus, like "yeah we all agree that this is the glitch that we want to have both branches of, with and without it, because both feel common, traditional, and clear". For other kinds of glitches, which are usually smaller, and there's more of them, it's harder to draw a consensus-based line on which ones to avoid exactly. Unless you mean avoiding all glitches (which does feel standard eligible to me).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So I'm judging this together with #8110: Spikestuff's Flash Arsenal in 01:31.36 and #8111: Spikestuff's Flash Sniper Assassin 3 in 02:12.80, and the problem with checking how FlashPlayer handles offscreen mouse activity is libTAS doesn't work with mouse in FlashPlayer very well. I asked keylie if it's feasible to fix, but didn't get a reply yet, and other, even simpler Flash games, seem to have the same problem with libTAS+FP. So far the argument has been that resizing the window and sending OOB mouse activity is not an intended feature for Flash games in their normal environment (web browser), but you can't really ignore the fact that the official launcher allows resizing (and possibly OOB mouse action too). So resizing it on the fly is still too standard to be banned, much like pressing cardinal directions on a NES controller. Sure it's very hard on an official controller. But there are also official controllers where it's easy. Not any less official: https://en.wikipedia.org/wiki/Power_Pad Same thing with OOB mouse input: if it's digitally possible and the game processes it fine, it's similar to SNES controller buttons present only in digital form, but not on the physical controller itself. So. I'm leaning towards simply fully allowing window resizing and OOB mouse input for Flash TASes.
  • If it results in a game breaking glitch, fine, we then can have a movie that uses it, and a movie that avoids it, both in Standard.
  • If it results in smaller glitches, we can have a movie that utilizes them in Standard, and a more appealing movie that avoids them - in Alt.
  • If the difference is hard to notice, it's just a speed-entertainment trade-off, and up to the author, and can be a part of any branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Did some updates, too tired to add the rest.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mar is mame-rr's replay file, which is different from normal mame. But still, you can use lua to dump bizhawk inputs for a given machine during mar replay. For example here's a script that will dump bk2 inputs for a Raiden Fighters .inp movie: Download dump-inp.lua
Language: lua

fields = { { name = "|"}, { tag = ":COIN", mask = 0x1, name = "Coin 1", value = ".", mnemonic = "C" }, { tag = ":COIN", mask = 0x2, name = "Coin 2", value = ".", mnemonic = "C" }, { tag = ":SYSTEM", mask = 0x1, name = "1 Player Start", value = ".", mnemonic = "1" }, { tag = ":SYSTEM", mask = 0x2, name = "2 Players Start", value = ".", mnemonic = "2" }, { tag = ":SYSTEM", mask = 0x8, name = "Service 1", value = ".", mnemonic = "s" }, { tag = ":SYSTEM", mask = 0x4, name = "Service Mode", value = ".", mnemonic = "S" }, { name = "|"}, { tag = ":INPUTS", mask = 0x10, name = "P1 Button 1", value = ".", mnemonic = "1" }, { tag = ":INPUTS", mask = 0x20, name = "P1 Button 2", value = ".", mnemonic = "2" }, { tag = ":INPUTS", mask = 0x40, name = "P1 Button 3", value = ".", mnemonic = "3" }, { tag = ":INPUTS", mask = 0x2, name = "P1 Down", value = ".", mnemonic = "D" }, { tag = ":INPUTS", mask = 0x4, name = "P1 Left", value = ".", mnemonic = "L" }, { tag = ":INPUTS", mask = 0x8, name = "P1 Right", value = ".", mnemonic = "R" }, { tag = ":INPUTS", mask = 0x1, name = "P1 Up", value = ".", mnemonic = "U" }, { name = "|"}, { tag = ":INPUTS", mask = 0x1000, name = "P2 Button 1", value = ".", mnemonic = "1" }, { tag = ":INPUTS", mask = 0x2000, name = "P2 Button 2", value = ".", mnemonic = "2" }, { tag = ":INPUTS", mask = 0x4000, name = "P2 Button 3", value = ".", mnemonic = "3" }, { tag = ":INPUTS", mask = 0x200, name = "P2 Down", value = ".", mnemonic = "D" }, { tag = ":INPUTS", mask = 0x400, name = "P2 Left", value = ".", mnemonic = "L" }, { tag = ":INPUTS", mask = 0x800, name = "P2 Right", value = ".", mnemonic = "R" }, { tag = ":INPUTS", mask = 0x100, name = "P2 Up", value = ".", mnemonic = "U" }, { name = "|"} } local function getscreen() for k,v in pairs(manager.machine.screens) do return v end end local screen = getscreen() local curframe = -1 local function log(s, name) logfile = io.open(name, "ab") logfile:write(s) logfile:close() end function framecount() if curframe == screen:frame_number() then return end local line = "" for i = 1, #fields do local char0 = "!" if fields[i].name ~= "|" then local state = manager.machine.ioport.ports[fields[i].tag]:read() char0 = (state & fields[i].mask == 0) and fields[i].mnemonic or "_" end line = line .. char0 end log(line .. "\n", "log.txt") curframe = screen:frame_number() end emu.register_frame_done(framecount)
And here's a script that displays .mar inputs on the screen, so it can be used to similarly dump bk2 inputs: Download show-mar.lua
Language: lua

-- print(joypad.get()) ------------------------------------------------------------------------------------------- -- Ordered table iterator, allows to iterate on the natural order of the keys of a table -- ------------------------------------------------------------------------------------------- function __genOrderedIndex( t ) local orderedIndex = {} for key in pairs(t) do table.insert( orderedIndex, key ) end table.sort( orderedIndex ) return orderedIndex end function orderedNext(t, state) -- Equivalent of the next function, but returns the keys in the alphabetic -- order. We use a temporary ordered key table that is stored in the -- table being iterated. local key = nil --print("orderedNext: state = "..tostring(state) ) if state == nil then -- the first time, generate the index t.__orderedIndex = __genOrderedIndex( t ) key = t.__orderedIndex[1] else -- fetch the next value for i = 1,table.getn(t.__orderedIndex) do if t.__orderedIndex[i] == state then key = t.__orderedIndex[i+1] end end end if key then return key, t[key] end -- no more value to return, cleanup t.__orderedIndex = nil return end function orderedPairs(t) -- Equivalent of the pairs() function on tables. Allows to iterate -- in order return orderedNext, t, nil end local players = {} local other = {} function ParseInput() local input = joypad.get() local buttons = string.format("%d\n", movie.framecount()) for k, v in orderedPairs(input) do if k:find("^P") then local spacePos = k:find(" ") local playerNum = tonumber(k:sub(2, spacePos)) if playerNum ~= nil then local key = k:sub(spacePos + 1) :gsub("Button ", "") :gsub("Up", "U") :gsub("Down", "D") :gsub("Left", "L") :gsub("Right", "R") if players[playerNum] == nil then players[playerNum] = {} end players[playerNum][key] = v end else local key = k :gsub("Coin ", "C") :gsub("Service Mode", "SM") if k:find("Start") then local spacePos = k:find(" ") local playerNum = k:sub(1, spacePos - 1) key = "S"..playerNum end other[key] = v end end for k, v in pairs(players) do buttons = buttons .. "P" .. k ..": " for kk, vv in orderedPairs(v) do local value = " " if vv then value = kk end buttons = buttons .. value end buttons = buttons .. "\n" end for k, v in orderedPairs(other) do local value = " " if v then value = k end buttons = buttons .. value end gui.text(100, 0, buttons) end gui.register(ParseInput)
To figure out how a bk2 input file needs to be formatted, create a dummy bk2 for that game in bizhawk 2.9 and open its Input Log.txt file in a text editor.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's on them then.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BizHawk 2.9 has been released! New cores
  • MAME (Arcade only)
  • Ares64
  • VirtualJaguar (with CD Support)
  • TIC-80
  • SubBSNESv115+
Lots of updates and fixes to existing cores and to EmuHawk. See the full release notes here: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk29 Binaries: https://github.com/TASEmulators/BizHawk/releases/tag/2.9
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BizHawk 2.9 has been released! New cores
  • MAME (Arcade only)
  • Ares64
  • VirtualJaguar
  • TIC-80
  • SubBSNESv115+
Lots of updates and fixes to existing cores and to EmuHawk. See the full release notes here: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk29 Binaries: https://github.com/TASEmulators/BizHawk/releases/tag/2.9
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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it's a bit misleading as I feel like people would assume anything that gets the 10 gold medals would qualify for "maximum score"
From this description?
OtakuTAS for this run decides to get the maximum score possible in each event. For sports like the long jump or the javelin, it means the greatest distance. For ones like archery, it means getting perfect shots 100% of the time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't understand Doom enough to be able to tell the difference, but I don't think you have to ask anymore (and we didn't import the Starman role anyway).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It needs to make the credits show up, while ending on the last input that makes them happen (eventually).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This human record gets a higher score than your movie in long jump, so I checked and you can get a higher record by holding the button for a few more frames. Pressing it later gives 9.58 and disqualification.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fsvgm777 wrote:
Personally, I'm more in favour of "full levels", as the full level is shown for each stage. "100% levels" feels a bit awkward to read for me.
Agreed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Darkman425 wrote:
Alright, it's not April 1st anymore and I got time. This one was a bit tricky to get working due to some file shenanigans. If whatever version of bkonggx (the version used for this TAS) found doesn't seem to run in MAME, there are files in ckongg (unencrypted Galaxian hardware version of Crazy Kong) that share the same hashes of the missing files but not the file names MAME's looking for to run bigkonggx. These were the files that had to be taken and renamed from ckongg to bkonggx:
ckonggbkonggx
ck_cp.binmmi6331.6l
ckvid10.bingc.h1
ckvid7.bingc.k1
A better solution is using a newer MAME ROM set, which contains bigkonggx inside ckong.zip if it's merged, or as separate archives if split.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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