Posts for feos


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After looking at the precedents, I think this speed is fine. Should I replace the movie with Post #459181?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ask Moth.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CLChambers00, can you remove the linbreaks where they aren't intended to be? I think this happens when one posts from a mobile device, makes it hard to read.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The main reason is the fact that we can't always know the release info for sure. And yeah, site staff just prefers NTSC. That's all I know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To both questions: because C64 is resolved that way. NTSC is just our tradition. There are exceptions, but those have compelling reasons to exist. So yeah, if MSX games will always work on NTSC, I don't even see reasons for PAL MSX TASes. Don't ask me why NTSC is traditional, we've had so many arguments about that tradition recently and it hasn't changed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Poll results are in, need submissions text help
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dwangoAC wrote:
Door #5. Please help define what this is, because there are too many good options.
Is it not over yet? MORTAL KOMBAT!!!!!!!!!!!!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, my plan is that translators also translate the header. Just some people hate the header itself. And I find it quite useful.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's the guide. http://tasvideos.org/Translations.html The question is, how do we present the translation links? With no text at all around them? With a header above them? With simple bald text? Anything else?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How hard they are to make affects the desired difficulty setting that makes the run more impressive, and usually more entertaining. "More of a Superplay" doesn't mean much to me in this case, since we evaluate 2 main aspects of the run: technicality and entertainment. Hardest difficulty, when used well, improves both. Faster speed alone doesn't change those, and in my case, it also looks less real and authentic, since like pretty much everyone else, I'm used to the regular speed, so I can comprehend and enjoy more stuff as a human. Still, this requires input from other people too!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GOOD NEWS EVERYONE! The site staff took some effort and now we can properly organize all our translations in a semi-automatic way!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
Using a higher speed makes the game harder for a human player. Therefore, selecting the fastest speed means you're playing on the highest difficulty level, which is appropriate to a TAS.
Like I said. It doesn't make it harder to TAS, since you just apply the routing and tricks that will work exactly the same on other speeds, you just have to adjust the length of each input. I don't think it's what we use difficulties for.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What I personally dislike is using the faster speed. From the SegaCD submission:
Challenger wrote:
feos wrote:
Challenger, so have you tried other speeds? My take is that the original one is better due to feeling authentic, but what impression do other speeds give?
Well, increasing the speed to 1 (fastest), looks nearly like the Superfast Super Mario Bros (NES Hack). But I prefer using original speed on games (expect for text messages).
For the sake of authenticity I'd prefer the default speed here too. The argument that speed 1 is harder doesn't apply to a TAS, where it's equally easy once you've found the optimal strats. Maybe this assumption is wrong though. Guys, please express what you think in terms of this speed being more or less entertaining than the default one. Voting Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AcolPavel wrote:
but this is no WIP
How do you know that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bump of interest.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is a cute little game, I found it pleasant to watch, voting Yes. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
I can't jump neither at 1.0, 0.0, -1.0 ypos
You're watching the wrong value.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Latest bizhawk would probably be easier to console verify.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Koh1fds wrote:
Two weeks ago I discovered new technique that saves time. If you have dash status in the air -> then pause the game -> then change direction -> then unpause the game -> you still keep dash status https://www.youtube.com/watch?v=aJOBZaXAY58 Maybe it can be used for something else Also you can do same thing while dashing on snakes.
Direction change isn't instant, and you need at least 1 frame between the pause presses.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Applied your tweaks, check please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then improve it when you have time before submitting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's non-trivial when you actually investigate input, because this movie beats the game at frame 4467. What's your point again?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #5658: AcolPavel's NES Donkey Kong "100%" in 01:27.09
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Masterjun wrote:
Cancelling, as this movie does not reach the end of the game and thus is not a complete movie.
Except it reaches the same point as the published run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doesn't sound like a clear cut to me, dunno if that is even possible here. What I don't have doubts on is that we should use emulator settings and dependencies that match the emulated game. But the case of this platform is now even closer to the C64 situation IMO: we just have to check the game and how it runs, as well as look for the relevant info on the web. But if some release only works on EU machines, we should allow it if it uses a PAL machine and looks like a PAL release. And those should be obsoleted by NTSC runs when such are done. Figuring out originality is hard and is based on assumptions, so the only way to make it safe is to just prefer NTSC unless there's a compelling reason not to.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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