Posts for feos


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Post subject: Re: Mupen 64 avi recording
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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I like bleach 64 wrote:
I will use the emulator I like more
Well how about stopping liking it more?
I like bleach 64 wrote:
this is not going on this website
Ah, I see. Enjoy.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I use plugins that force flash >_>
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks cool. But it's SiD, not SID.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mesen has been tested and it has an increasing lag.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Since I have to reencode 007, anyone can take this until I finish.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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£e Nécroyeur wrote:
Yahoo! Yahoo!
You owe me a test of the build I sent you :P
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm gonna publish this one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Продираюсь сквозь кромешный ад поломавшегося поведения врагов. Так и сжирают все что я наоптимизировал в сравнении с последней версией. Чувствую мы еще взвоем при создании чистовика. Оптимизация сама по себе уже кажется банальщиной.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The latest release contains what I fixed about it blindly reverting every button state of the selected region. Let's say you have this sequence of buttons:
-
R
-
R
-
1. Previously, if you select that area and click the column header, it would indeed have become this
R
-
R
-
R
2. TASeditor will make it this, upon the first column header click (no matter what):
R
R
R
R
R
And then, if you click again, it will clear them all. 3.1. TAStudio will make it this (right now)
R
R
R
R
R
because the value of the first button was false. 3.2. If you have this sequence selected with TAStudio
R
-
R
-
R
and click the column header, it will clear them all! Because the first button value was true. That way clicking the column header works like drawing. If you start drawing from the empty cell, you will draw R. If you start drawing from R, it will draw empty cells, always reverting the value you're starting from. Do you want me to leave it like that, or switch to what TASEditor does? Right now, if you just need to clear a whole bunch of cells with all values of true or all values of false, you'll get what you want anyway. But the result will vary depending on the first cell value. PS: Did I mention TAStudio can autohold if you rightclick the column header?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Errrrr, does fba even support that game? From what I remember, it was only for m68k based games.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Fortranm wrote:
Bizhawk 1.12.2 can run games with fbalpha_libretro.dll without reporting errors, but the screen position and resolution is wrong when running Donkey Kong.
Try disabling aspect ratio correction. BTW, the release should also be able to run libretro mame. But no tas tools there yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Zamasu wrote:
I did not know that the judge can reverse his decision, although it seemed that he was forced to do so because several disagreed with his decision.
Sh! You haven't seen anything.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Comparison encodes. Downloadable: https://yadi.sk/d/5LISlWSE3HZeUu Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Comparison encodes. Downloadable: https://yadi.sk/d/5LISlWSE3HZeUu Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I demand this art be used in the publication encodes! I don't see the watermark though. If it's not there, a small note crediting the art author can be put in a logo. Also, since the site is called MEMEVideos after all, this run will be obsoleted when Sonic the Hedgehog 3CD & Knuckles & Knuckles is finally TASed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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How about this. First tried an emulator in 2008.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've been working on a comparison script for 4.5 hours straight. And when it was ready for for inserting the values, I got a sudden overflow that cleared the file. It even utilized an external plugin to allow avisynth do a for loop. And it happened right before I decided to go to sleep. So that I could forget what was in the script. How fucking cute.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Probably emerald stage is what I confused with the bonus stages? The former doesn't look avoidable at all?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So internally it works like this? You grab 50 regular rings, then the big ring, and automatically turn super/hyper instead of entering the bonus level? I really don't know the game that much.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GameFAQs wrote:
--50 points for each second of correctly pushing the joystick left to push your opponent --100/300/400/600/700 for each object you light up above your opponent's head on a counterattack. If you don't push down 5x in a row then the remaining ones appear as X's. For every five of these you get, one "power" lights up, and for every "power" you get, your opponent is stunned further. If you react too late you may only get 1 or 3 objects appearing. They may be exclamation marks, circles, or bowling pins. --50 points for each time you push left after getting a power up and freezing your opponent's action. This may become 100 on higher levels, but it never goes above 1000/2200 depending on the opponent. --400 points per second for winning each fight, in increments of 40 points --50000 points for catching the money bag(after fights 2 and 5)
Doesn't look like a limited collectable resource to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks. Can you clarify what marzo meant about Super and Hyper transformation being possible in more places?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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marzojr wrote:
To be fair, I myself have come to consider the "no horizontal underflow" goal choice a bit arbitrary, even in the context of the old 100% Sonic run. Were I to do the run today, I would instead require that Super or Hyper transformation should happen in every stage where it is possible (i.e., there are enough rings).
So in practice, is it possible to get that instead of the bonus levels in more levels than in existing Sonic 100% and Knuckles 100% runs?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ti_ says oam-decay-test isn't actually passed, and it isn't in any other emulator, because it's impossible to emulate, only to simulate. http://forums.nesdev.com/viewtopic.php?f=3&t=10499#p127049 https://yadi.sk/d/x6fXc5pY3GMJ68 http://forums.nesdev.com/viewtopic.php?f=2&t=96 https://yadi.sk/d/cSdOhqNs3HVNLc I asked him to elaborate or to post here, but he doesn't want :/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm watching all the 4 runs side by side now: Sonic 100%, Knuckles 100% old, this run, and Knuckles any% WIP. What I'm noticing is, in this submission and in Knuckles any%, Knuckles is disappearing in some places, making the camera scroll to catch up (I only watched up to Hydrocity, it happened twice so far). How is that effect called and what exactly happens there? I know that in any% it's the underflow thing, but what is it here? And what amount of it is used in any%? EDIT: Nevermind, they all seem to have that glitch. It probably consists of several glitches: outrunning the camera, moving behind the BG and moving entirely outside the level border. Anyways, that's what I dislike about these 100% runs. They avoid the setup that makes it look completely trivial (and incomprehensible without the camhack), but they still use the ones that looks like that banned setup. But it's the bonus levels that make me vote No on this run: they completely kill the pace. And as was pointed out in the Sonic 100% submission thread, if you can't enjoy it without the cutsceneless encode, they you can't vote Yes. But still, such an encode for this run would make perfect sense.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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