Posts for feos


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Paused wrote:
there was a previous submission that could be used as a basic reference.
Pretty much.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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marzojr wrote:
Talk about coincidences... I was talking to WST on Skype about teaming up to TAS this game a few days ago.
How about this. I asked him why no one TASes 3DBlast exactly 5 days ago! That game's music tracks composed by famous Tetsuyuki Maeda are fantastic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I followed their instructions and here's the asm file, but it has no names, so I dunno how helpful it will be. The names are stored separately in text files I guess? https://yadi.sk/d/Q6v29ihz3AHQFM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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zaphod77 wrote:
but this run will be quickly obsoleted when someone changes the game speed to do it faster. :)
Elaborate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I didn't mean those who have already posted should reiterate. I was hoping for new people.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The votes don't quite agree with the posts, and I gave it a Meh. The action is so much slower, even though it feels neat to see a co-op. And it's hard to follow with 2 separated screens. I personally feel 1P is a moons run as it's a smoother watch, and this one should go to vault. It's hard to predict with only one vote for the published run. We know of occasions when thread posts and votes didn't help when a run only really had vault content, so if there won't be some more enjoyment posts, I'll send it there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Challenger wrote:
Thanks for the encode, feos. Yet my internet of my computer can't work since 7 days ago and I can't upload my temporary encodes.
feos wrote:
Also, should this probably obsolete the Genesis version? The latter has no music, same level design, and its run has less glitches.
The Gameplay's mechanics of Genesis version works very different than DOS/Sega CD version: * None of these glitches that I used on Sega CD version works on Genesis version. * You can't crouch while walking (or running). * Due of very slower gameplay, you can't bypass several guards (Such as guards of Level 2).
So have you seen what he did at the end of level 10 in the genesis run? Instead of damage boosting through that gate he walks into it backwards while having the sword equipped, skipping the guard fight as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So I compared with the Genesis version a bit. https://www.youtube.com/watch?&v=9b2_93RQWjI#t=862 Also, should this probably obsolete the Genesis version? The latter has no music, same level design, and its run has less glitches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So it can't be done several times in a row, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This time I'm really busy with my other project. Probably ask Alyosha?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's spreading. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Неожиданненько! Ну зато я теперь эту чертову башню как свои пять пальцев знаю, ей не победить и не убежать. [offtopic]Чож там Трункейтед такого никак сделать не может, что его столько ждать приходится?[/offtopic]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is this what you need? https://yadi.sk/d/mFpfwTDf39thNP
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dwangoAC wrote:
Having said all of that, the largest damage was to my family - not paying enough attention to my team members at the event is one thing, but not paying enough attention to my wife and children over the past several months is another entirely. This is what I must change, and why I must step away for a good long while. I have to take the time to realign my way of thinking and re-focus on the things that are really important.
Right, that's why I kept suggesting dropping SGDQs. But still, your "damage" to the gaming community completely fades before your contribution. PS: Will you be available for the Demo tier conversation in the next months? I can delay it as long as needed with no problems, if your break also includes abstaining from posting on forums.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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В этот раз я реально вернулся, весь вечер дрюкал шипастую башню, нашел способ постратить на ней здоровья на 1 удар меньше тебя, но не успел дотестить другое место, где очень много терял, может получится созранить здоровье, не теряя времени. А на подходе к тому месту одной оптимизацией выбил 12 кадров. Там прикол в том, что если в определенном месте прилипнуть к стене и шагнуть вверх, можно с прыжка обогнуть шипы, не поранившись. Делал так еще в реалтайме давно, только сегодня вспомнил. Если прсто снизу ползти, Голиаф не шагнет в такую высокую точку. Еще взвыл от сложности оптимизации двойных прыжков идущих подряд, уже подумываю как-то рисовать итоговые дуги каскадами, а то все варианты кнопки прыжка перебирать, потом еще все варианты прилипания к стене, все варианты убивания об шипы... чокнуться можно. Ну и как всегда нашел целую кучу багов тастудии. Постараюсь максимально отложить их правку ради таса. Вип выложу как добью башню. Тест еще продолжается, но такое и запостить не стыдно. http://tasvideos.org/userfiles/info/36450731796831044 А можешь примерно померять сколько кадров выигрывает тот урон в 2-1, полученный благодаря лишнему хп?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Use whichever of the last 3 logos you like more and go ahead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Plush wrote:
I beg you not to be too hard on yourself because the huge effort that you put into presenting TASes on GDQs is very very significant and you should be really proud of it =)
Very much this. Dwango, there can't be damage, if the mistakes are honest, and the downsides of novel and supremely technical work can't be considered damage either! Damage starts when one thinks he's doing everything perfectly and ignores the feedback, which is nowhere close to your attitude.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
Not sure if I reported either of these already since I deleted the puushes to make room for others, but using the latest build I get this error which crashes BizHawk consistently every 5-10 minutes or so. It happens regardless of what I'm doing as long as TAStudio is open, whether it's loading branches, doing anything else related to TASing, or just playing the game in real time without loading any states or branches. This error, which crashes BizHawk and deletes all branches and savestates, seemed to be related to loading branches at certain points in the game. It happened 3 or 4 times around frame 203000 in this project for Front Mission Series: Gun Hazard, but hasn't occurred since I got past that part.
Do you still have the exception texts for these? I just had a crash that killed my branches and markers. I'm inventing a workaround, which is to save and load greenzone states last when saving and loading the project. That way if it gets corrupted during saving, all but greenzone will already be saved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Notes to self: When markers are unbinded from input, branch operations shouldn't touch markers. Add jump to branch functionality (aka read-only loading). Move screenshot control below branch view if it covers the latter. Make branch list columns width fit their contents. Allow editing marker #0 if its frame is >0? Set marker zero in all scenarios. This was just bad movie importing that I think I fixed. Better branch number font in cursor column? Too complex atm. Save branch backups when editing branches. Update selection count every time it changes. Double-clicking on existing marker should pop up text edit dialog. Consider cursor position. https://github.com/TASVideos/BizHawk/pull/793
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mr. Kelly R. Flewin wrote:
Why only the first go? The game does get progressively more difficult in the next few rounds before it caps out. [And at that point, marathonable if you know what you're doing]
This game has no real ending?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This one is really nice. But what happened with Link's feet? I guess the image you took it from crops there? When I had that situation, I moved my character to the edge of the image and it stopped looking too odd.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Gameplay starts at 38s. Put the subs on the right side below the HUD. And since opinions halved on your logo, ask other staff members as well (on IRC).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hi. Not sure I can read this in one sitting, but I subscribed to the thread. Can you add chapter headers for better digestion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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