Posts for feos


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Post subject: Re: AGDQ 2017 planning (spoilers)
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dwangoAC wrote:
Here's an example of the game, at times showing all four possible tracks / "bugs": https://www.youtube.com/watch?v=2qGXC-RS-8E You can make simple loops, make changes on the fly, and otherwise do some really crazy things with TAS techniques that wouldn't be possible with a human running the show such as redirecting all of the bugs at a specific moment for a bridge portion of a song. You could also easily figure out a way to do something like the 17-second Bubble Bobble loop.
Err what the fuck is this game? You only have like 10 notes and no idea of alteration whatsoever?!
dwangoAC wrote:
feos wrote:
As for N64 stuff, what about streaming the camera data to the console screen?
That never looks as good as you think it might and would squander an opportunity for even more fun. Keep in mind, SNES only has 256 colors at a time, so that wouldn't look as impressive as you think it would, especially at the low datarates we have now.
What does it have to do with snes?
Arc wrote:
Anyway, my Pokemon Go idea is to make it seem like you can "connect" Pokemon Go to a Game Boy Pokemon, similar to the TwitchChat trick, so that a Pokemon Go screen is displayed on the (Super) Game Boy. It doesn't matter to me whether you actually accomplish it; just make it seem like you did (with ACE). Make it seem like successfully running Pokemon Go on the (Super) Game Boy is the big accomplishment in order to misdirect from the big surprise at the end: a certain Pokemon appears and disappears super fast (before anyone could pull out their phone and check). But TASBot is so fast that it instantly throws a Pokeball and catches it. And that Pokemon is... MISSINGNO.
This thing... would be the best way to use the camera displayed on tv - with usual pokemon go HUD and overlay stuff! Probably not gdq camera, but any one like dwango's personal smartphone. Isn't that totally insane to see dwango walk around the room, see on n64 what he sees on his screen, and overlay pokemons over that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Самая первая, белая колонка. Я мануал кому дал?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: AGDQ 2017 planning (spoilers)
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dwangoAC wrote:
Idea #4 (added 2016-08-19): Music composition There's an unreleased game on the SNES named Sound Fantasy that I've done some testing with. In the first game mode it's possible to position notes in a way that allows for the creation of some pretty interesting music. We might even be able to pull off some kind of crazy Twitch Plays or something, but for now I just want someone to literally write a song. I have a potential resource for this who comes from a tracker music background.
I have a song for you, but I need to know what are the capabilities of the "device". Like how many notes can it play at once and how short they can be. As for N64 stuff, what about streaming the camera data to the console screen? Might end up looking like this if the camera is positioned right:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's no way yet, but I would like you to try learning the middle-button way, it's been this way since taseditor, that's why the user taseditor requested the pause hotkey to ignore the seek frame. If you can't in the end adapt, I'll make it optional. The point is, MMB was a really good idea for taseditor, I never found myself willing to move back to pause hotkey once the feature was added.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
I'm having the same issue happen even when unpausing. The only way I can get the TAS to stop on the green arrow is by letting it play past it to erase it, pausing, and then clicking to make a new one.
Pause hotkey ignores seek frame, middle mouse button respects it, basically being the "restore last frame" hotkey, if there's a green arrow below playback frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Попробуй галку Reverse order. В любом случае, мусор неизбежен если дампишь спрайты или движущийся фон, там уже сам чини скриншотами.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Не проще, маски для автоститчера надо руками делать. Спраты вырезать надо с розового фона в большинстве случаев, но в твоем - можно и с обычного.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Да не нужна тебе маска, она для отсечения статичных кусков, не относящихся к карте. Дампишь чисто фон, потом все вместе, и в нужный момент копипастишь объекты из общего видео в то, где только фон. И то, только если объекты нужны прям.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Во-первых, не надо мультипостить, во-вторых, ищи опцию отключения слоев.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Какие еще ракурсы, чо за игра ваще?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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В эмуляторе без лагов.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Если захватом экрана - видео запишет лаги игры если они там будут. Насчет фрапса не знаю.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Add Pastvalue {0,0} at the top of the script.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Site Redesign and Improvement - Ideas and Discussion
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arkiandruski wrote:
As for a suggestion I have, author's notes and commentary should be more visible and encouraged. Notes should be on the movie page, not hidden in the submission text, and a bigger deal should be made of commentary.
They are on the movie page.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Right, some time ago I even recorded a small example movie for the C64 version of VVVVVV in tastudio. So it indeed does work!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Status update: The next release of bizhawk will have the N64 trace logger!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Hooraaaaaaaay! drops all duties to watch this
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara, I downloaded both links I provided and Genesis ROMs load perfectly for me in both. Are you trying fresh unzips or just dropping the new exe over the old one? Because it won't magically create a gen+gx dll that way, which is int he package, but was missing from my other interims. If you simply replace the exe, at least replace all the dlls as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
So maybe we should go with something like "Assist Points"... or "Credit Points", since I've been using the word "credit" three times per sentence anyway. Offer these new points for doing things that may not have anything to do with actual TASing, but are still useful to the site. Make a yearly award out of it, even. "Contributor of the Year" or "User of the Year" has always been an award I'd like to see, just for the people that don't TAS but are extremely kind and helpful toward the community. This could be a great way to initiate that award and get people to start offering more contributions.
feos wrote:
Mothrayas wrote:
Maybe quantify their productivity in some other way. For example, it may be possible to keep track of statistics for game resource/article edit counts, uploads of scripts or other relevant files, etc. But I think player points should be for the actual TASers only. Otherwise the term gets diluted too much.
I think being a part of the run with your research is a good thing, having some separate currency that would be additional to player points is also interesting, but I'd just replace it with a single rank (Researcher) without assigning researcher points, because such points would 1) compete with player points in prestige, lose that battle and end up being meaningless (you can't evaluate quality of help by mere quantity), 2) be faceless, due to not being tied to games that bring those points, unlike if researcher is added to a team. I'm not sure what Samsara means though, being a part of the team or just getting those points by site database juggling?
I think the best solution would be just adding a guy to the team. Little input contribution is no problem when being added, hence significant research contribution shouldn't be either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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