Posts for feos


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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I doubt it makes sense to overclock cores that are ported. It must be done by their devs and then adopted (unless someone already has a patch).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
1. TAS using TAStudios for a GBA game, any type 2. Without stopping the movie, play another .bk2 file of the same game for a bit
Without closing tastudio?
jlun2 wrote:
3. Stop that movie, try to open a tasproj file, then open up tastudios?
How do I play the tasproj with tastudio closed? What step it should be closed at? Does that work with other platforms? EDIT: Fixed cut/paste and other stuff, update and check your crashes again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What system?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't see orugari's images even in Chrome.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Get the newest version of 7zip, that helped me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Nice. Were the improvements made by Alyosha implemented on FCEUX too? If not, any plans to?
Of course not. The core is forbidden since forever.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FCEUX 2.2.3 has been released! http://www.fceux.com/web/download.html http://www.fceux.com/web/pressrelease-2.2.3.html The 2.2.3 release fixes a number of emulation bugs, features overclocking (for lag reduction) and Dendy mode, and adds support for a bunch of new ROM dumps (mostly unlicensed). Reverse engineering tools and Lua scripting have got some updates, new input devices are supported, new palette files have beed added. The SDL port has been fixed and updated as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Derakon wrote:
I'd say the bigger problem with VVVVVV is that the TAS playthrough merely looks like perfect human play. There aren't really any surprises to be had. The run does obviously plays things very close to death, but there's no risk of actually dying. There's no unexpected TAS-only strats. The game isn't really broken. I mean, as someone who appreciates a good no-glitch TAS, it's still a great piece of work. But for a GDQ event, I think you need to be striving to showcase runs that really set TASing apart from normal speedruns. I'd say that means that TASes will have to have either at least some degree of game breakage, or they will have to use strategies that are blatantly and obviously inaccessible to humans.
I think the idea was that we don't have to strive for glitchy mess exclusively at SGDQs. The event is softer, some pure replays are alright, as long as we can comment them well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think the multi-run was perfect. The only issue was mentioning the time shift so late, vocal comments were greatly done, for all the people who were watching this for the first time, it would very well feel like the commentary is happening on the fly, like it was during this fantastic race of Ninja Gaiden.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tested Hetfield90's thing with N64. It only starts inconsistently placing states when the frame it is supposed to put a state on is lag. And when it's consecutive lag for a bunch of frames, it removes the state it just created on that lag area when as it advances emulation. Weatherton's crash stops happening to me when I set Memory Capacity in Savestate History Settings well below 500MB. With the limit of 512MB, it crashes when EmuHawk occupies 800MB+, dunno why it does that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fantastic! It's probably not a game end glitch per se, but an enemy with some boss flags that ends the game after you kill him.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Weatherton wrote:
I'm also not able to select the branch "0" slot by using the "Select State 0" hotkey (but 1-9 work this way).
I can. It won't select the main bizhawk window slot 0 though, since it's useless with tastudio launched.
Weatherton wrote:
Is it possible to load a branch state without the emulator pausing? I've got "Autopause at end of Move" unchecked but the emulator pauses whenever I load a branch state using either the GUI or a hotkey for "Quick Load."
Fixed, will update later.
Hetfield90 wrote:
It happens every time I play the TAS I'm working on. Do you want to try playing my WIP to see if it happens for you as well?
Works well for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
Now that I think about it, you might actually want to hold off until the next version of BizHawk is released. If I remember correctly, there are a lot of updates and changes coming to the Genesis core (something huge is happening with it at least), so it's highly unlikely that any work you do now will continue to sync on the next version. Of course, you could just finish it all on 1.11.6 and be completely fine and not have to worry, but just in case you feel like the run's going to take a while...
The core itself is not getting improved, it just moves to x64 and starts using a different approach in savestates (while core app state gets saved now instead of what its author decided to put to savestates). This improves stability and determinism, so accuracy-wise it's the same thing. And there's no need to wait, because no one knows then the release is out.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Anyway, the most important part would be fastest crash, and then figuring out if it can be turned into a GEG.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This error only happens with n64 for me, and it's VERY inconsistent. If you could figure out the exact repro steps that are absolutely reliable each time, we could fix it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Weatherton wrote:
Are these bugs?
Yes, will fix soon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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19:25	Mothrayas	Warepire: only need to to two more of those rooms (there are four), and the hardest ones are already finished
19:25	feos	to to two
19:25	Mothrayas	(btw, ice physics are cancer)
19:25	Mothrayas	*to do two, ty feos
19:27	Masterjun	I have to do two too
19:28	Mothrayas	you do go do two to do too?
19:28		feos has two to do too in his todo list
19:28	Warepire	Mothrayas: Sick
19:29	Invariel	I too have two to do in my todo.
19:29	Mothrayas	todo: do two of todo do's to do too
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Which one?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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You meant different widths?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Also, should I move this to tastudio thread or you wanted it to be posted here specifically?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why are you calling an interim build a branch? I uploaded my branch just once, then switched back to master.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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English subs available. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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