So we're finally moving to 60fps youtube!
It's not absolutely standard for browsers, and not all viewers use browsers that have full support for it, so we'll be using some safe strats.
Encoders: https://sourceforge.net/p/feos-tas/code/HEAD/tree/trunk/Misc/TASEncodingPackage2.7z?format=raw (test first!)
Always check the dump and see how heavily the game relies on alternate frame flickering. If not too much (even if it's there), you can encode strait 60fps HD, YouTube now has a smart frame-drop algorithm to not kill blinking totally for those who can't go 60fps. If it's a game with sprite limit being overcame by the amount of objects on the screen, which causes heavy flickering, or the TASer abused alternate frame movement, use
ng_deblink (but without frame drop). It will leave all the motion 60fps, and only blinking objects will become translucent (as they do on TV) for those who can't watch 60fps. It is known that any 50fps footage also requires deblink.
Viewers: 60fps HD encodes now can be watched from movie modules and discussion threads (wiki modules will follow soon). To watch them you need Google Chrome, Firefox, or Internet Explorer 11.
See details here.