Posts for feos


1 2 265 266 267 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Half a fucking hour faster?! WHAT??!! EDIT: oh, I see.
Flip wrote:
Voting yes, and agreeing with this being an Any% run, to be published alongside the current 100% run.
Hey Flip, I PM'd you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warp wrote:
In the tier redesign discussion thread it was proposed that the current "vault" tier could actually be elevated to this position more strictly. In other words, it would contain all "any%" and "100%" runs regardless of entertainment, and all other goals would go to other tiers. This would increase the clarity of the tiers, remove subjectivity, and help erase the bad rep that the vault tier has. If this redesign is ever done, then creating some kind of new special kind of tier, where things like board games could fit, ought to be possible.
To repeat the original intent of tier redesign, judging system would remain exactly the same, entertainment borderlines would be judged on the same grounds, only the overall look would be different.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Curious about the reasons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Radiant wrote:
Frankly I don't see the point in adding more tiers. I can easily see how a board game run could be entertaining enough for Moon Tier, similar to the famous Family Feud run. But other than that I agree that "non-entertaining board games" don't belong in the Vault, and I don't see how it adds value to the site to create a new tier for non-entertaining board games.
Just read the discussions of Othello and Scrabble. I was personally very surprised to see so much positive reaction to such games and such runs (from myself too).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Even watching on turbo made me vote NO PLEASE DON'T!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
thecoreyburton wrote:
When dumping video if you use the audiodump instead of using the dspdump the music plays alongside the game fine and the audio and video still sync up perfectly. I know it's against procedure, but it would fix the problem in the meantime. Maybe even offer two audio channels in the mkv file; SFX & Music and SFX only.
It sounds like no reencoding is needed (except for youtube), just pick audio and remux.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: A tier for board games?
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Samsara wrote:
If a new tier is going to be considered specifically for non-entertaining board games, couldn't we use that as an excuse to change the tiering system altogether? I could see non-entertaining board games being part of a new tier as long as there's more substance to it than just that, like the oft-proposed Demo tier, but having a tier dedicated specifically to just board game TASes makes absolutely no sense to me.
I agree with all of this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Tangent wrote:
Pokota wrote:
Can you imagine a game of Risk being TASed?
Yes. Quite easily. Assuming you can control the die in any way, it'd be the exact same thing every single turn, which is extraordinarily boring, and the odds for favorable outcomes are pretty high to start with. You don't even need to always manipulate sixes for yourself, just beat their rolls. If you can't manipulate the rolls, then it wouldn't look that much different from a regular game of Risk. And you wouldn't want to take Asia because you wouldn't want to have to place all those extra soldiers every single turn. In fact, it'd probably be better to let the CPU have 99% of Asia, just so it spends inordinate effort attacking the last spot over and over in an attempt to get the bonus while you grind your way through invading the rest.
I didn't undestand a single word from that, but it sounds like it's a task somewhat similar to nethack: you plan to death, then do a simple execution. Quite an achievement in my eyes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I'd like to see arguments about looking impressive and different from unassisted play, how valuable it is, how board games meet/ignore this requirement. The point is, TASes are for big and small crowds of people, but not for isolated exceptional individuals. However, I saw a whole bunch of people loving the Othello TAS. I'd wish to see them all suggesting grounds justifying acceptance of board games. Because mere "liking" isn't a ground really. Some sane principle(s) is. My own argument. Board games also allow different types of completion: fastest possible or somewhat complete. Abusing easy difficulty for the sake of time, abusing higher difficulty for the sake of impression/feel. Indeed Demo tier looks like a place for that. If the question was "should it be published by any cost?", the answer for Othello would be "we have to invent grounds", since that run feels like it's worth publishing. Referring to my judging pseudocode from here: http://tasvideos.org/forum/viewtopic.php?p=394961#394961
Language: c

int JudgeMovie() { if (SubOptimal) return Reject(); if (any% || 100%) return Accept(Coins); else if (Boring || WildGoal) if (ImpressiveAchievement) return Accept(Demo); else return Reject(); else return Accept(Moons); }
However, the very Demo tier proposal considers that it must be hard to pass in. Does Othello/Scrabble TAS look like an "ImpressiveAchievement"? If not, what other criterion should we use?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Converting the movie for pcsx (the version where I added CDDA support) doesn't sync at all, I'm not even sure it would sync throughout the run if it was made in pcsx from scratch. But psxjin's OpenGL video with increased internal resolution seems to work alright. Flip, are you around? Could you try a couple of tweaks to see if the run could in theory sync on pcsx? http://rghost.ru/60534479 http://feos-tas.googlecode.com/svn/trunk/Misc/pcsx-13f.7z
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Nice!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Well, if you guys won't be trying to improve it this time, just tell.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Kurabupengin wrote:
Does the 32bit movie syncs with the 64bit emulator, and viceversa?
Yes, unless it doesn't work at all between those (RE4).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Alyosha wrote:
I will add rchokler as coauthor and ask the file be replaced unless an even better fight is presented within the next day or so.
I'll wait for a few days before updating the file and judging, so that you guys could try out more ideas.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Dunno about desync, I think not (randomness), but it anyway has quote some improvements to try out, so it's going to be a serious project, worth a few months. As for avoiding picking subweapons, I'd say it's no problem to go through it as long as it's not used.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
XYZ wrote:
step by step to inspect possible new run
Since it could very well be addressed to me, this is my goal, for one.
XYZ wrote:
We should discuss this here or move on to the main thread?
To discuss anything specific, we'd need to move there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Nach: could you address the very possibility to get an Othello run published (if there is one, and why)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Please don't embed large images, give usual links instead, thank you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I'm interested in improving it. This submission's feedback however shows that the other variant should be preferred, where pacifist means no kills and 1 arrow is allowed. Would still be "pacifist, no subweapons" I guess, and is going to get approved by all of you guys, even though it wouldn't actually be "zero submweapon", but "one arrow".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Wise Words
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Spikestuff wrote:
[12:58:56] <Guga_> I have always said it [12:59:00] <Guga_> Trust no one
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
So is it at all possible to convert pjm to pxm? Need to try MDK TAS on my pcsx hack where cdda audio is working.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 265 266 267 439 440