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aiqiyou wrote:
I remembered that this TAS was added no subweapon tag. Obviously, we have to use subweapon once in the last level. Therefore, the tag "no subweapon" is now deleted from this TAS. So does it mean that we can use subweapon wantonly in this project? If so, this project needs to be re planned. How to reasonably use the limited energy value to obtain the maximum improvement. I am more interested in this and look forward to a better TAS.
That would make the movie mush more similar to the regular TAS, which is what we wanted to avoid when working on this category. If you freely use subweapons, then you have arrows and they can be used as platforms in the levels, and on bosses to kill them really quickly. But we've already seen all that in any%.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it correct that you can replicate this category by playing further after any% completion, and also by using save data of that, instead of entering the cheat code?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Uncle Captain, if you want your TAS to be published at TASVideos, it needs to be properly judged and accepted, not canceled (or rejected). And to be accepted it needs to be decently optimized and to meet other Movie Rules. If you keep canceling your movies before they are judged, we'll have to take away your ability to make new submissions. Please use https://tasvideos.org/Profile/UserFiles if you don't want your run to be officially judged.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Note to whoever's publishing this: We may need to talk about the branch name first, as it's likely to only be either "glitchfest" or "playaround".
I have an idea. Since "playaround" runs usually just aim for maximum entertainment value while doing arbitrary impressive stuff, this run aims for something specific for the sake of entertainment: It showcases "all (or almost all) features of the game's levels" and "about 90% of all glitches in Super Mario World". What if we just call it "glitchfest"? We used to have that branch some years ago, but it was eventually changed to "playaround". Though honestly I wouldn't complain if this is simply called just "playaround" too, to avoid introducing fuzzy borderline between subjective definitions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TheCoreyBurton resigned from his publishing duties due to lack of activity and to focus more on real life. You're one of my heros, I thank you for your crazy contribution and wish you the best future!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The new approach looks good, as well as the direction we're taking!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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KusogeMan wrote:
Single match would be the shortest if I chose 1 round only, but this is not the traditional mode of play for this game. This game also allows for modification of the damage to make fights quicker, but this is far from the expected gameplay. Should i amp up the damage, even though that's not the normal gameplay? In case of single match, should I use 1 round only even though that's not the normal gameplay? I can also increase the game's speed, which doesn't seem to be normal settings either. I'm really leaning towards doing the ratio mode with normal settings and hardest difficulty or doing the Survival mode, but I'd really like your input.
Previously our rule of thumb with arbitrary tweaks was that normal gameplay means intended gameplay, so you're free to use whatever setting the game officially advertises. The fact that they are not hidden means it's up to you really. Otherwise it would be weird to demand something specific. Current rules don't even have that section anymore, and I think it's better that way. If later there's a community consensus that some settings needs to be different, we'll have actual people who care about that game and can explain their point better than we can attempt to predict right now. So yeah just use whatever option the game presents to you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So this movie definitely doesn't sync on what bizhawk considers a good dump by showing the checkmark in its status window. My bin files match http://redump.org/disc/14126/ so I have a good dump. Here's my good cue file: Download Destruction Derby Raw (USA).cue
Language: cue

FILE "Destruction Derby Raw (USA) (Track 01).bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 FILE "Destruction Derby Raw (USA) (Track 02).bin" BINARY TRACK 02 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 03).bin" BINARY TRACK 03 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 04).bin" BINARY TRACK 04 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 05).bin" BINARY TRACK 05 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 06).bin" BINARY TRACK 06 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 07).bin" BINARY TRACK 07 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 08).bin" BINARY TRACK 08 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 09).bin" BINARY TRACK 09 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 10).bin" BINARY TRACK 10 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 11).bin" BINARY TRACK 11 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 12).bin" BINARY TRACK 12 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Destruction Derby Raw (USA) (Track 13).bin" BINARY TRACK 13 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00
I tried 2 things. If I just grab the cue uploaded by Slent and edit it to point to either of my newly generated bin files, there's no more checkmark in bizhawk, instead it shows a question box and if you click it, it says: Disc could not be identified as known-good. Look for a better rip. But the movie syncs on that. Here's a cue generated by discohawk+cdmage that you can easily edit to make the movie sync: Download hawked.cue
Language: cue

FILE "hawked.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 TRACK 02 AUDIO INDEX 01 26:01:54 TRACK 03 AUDIO INDEX 01 30:24:32 TRACK 04 AUDIO INDEX 01 33:36:49 TRACK 05 AUDIO INDEX 01 37:02:01 TRACK 06 AUDIO INDEX 01 40:12:20 TRACK 07 AUDIO INDEX 01 43:16:08 TRACK 08 AUDIO INDEX 01 46:44:30 TRACK 09 AUDIO INDEX 01 50:59:15 TRACK 10 AUDIO INDEX 01 54:13:15 TRACK 11 AUDIO INDEX 01 57:50:46 TRACK 12 AUDIO INDEX 01 60:52:62 TRACK 13 AUDIO INDEX 01 61:04:63
Just replace
Language: cue

INDEX 01 26:01:54
at line 5 with
Language: cue

PREGAP 00:02:00 INDEX 01 25:59:54
That essentially makes the dump bad, and the movie sync.
Movie Rules wrote:
When choosing a game... Your ROM must be good. Always use perfect dumps [!] if possible. Do not use bad dumps [⁠b], hacked ROMs [h], or unofficial translations [t].
We rejected movies done on bad dumps in the past if they can't sync on good dumps, but now we have Wiki: Playground which can host them until a run is made on a good dump. While the change to the image is kinda minimal, and gameplay is maybe not too different, so far we don't even know how on earth that exact cue was generated and what effect it actually has to edit that one bit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Slent wrote:
https://www.mediafire.com/view/hd8b9073u4xct0p/ddraw_hash.jpg/file
Thanks. Please upload your .cue file too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah while that approach felt in line with the old policies and goals, we're now checking them against what subjectively makes sense to us as a community. After all it's what legitimacy means: that overwhelming majority of participants can sign off on it. And that is only possible when the policy feels honestly natural. So instead of running away from things that make us feel "oh no, we can't predict what comes out of it, and it may be something we can't handle, so let's just ban it" we should learn to embrace reality and variety, because reality is greatly varied. Even speaking pragmatically, we'll be more productive by being more open.
A question for Sonic experts: can you enter bonus levels after you already got 7 emeralds?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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An abbreviation for the game name limited to 8 characters
I think with how some games didn't have common abbreviations that can help searching, there are some arbitrary abbreviations that don't make sense, like humalad, bmbokupa, or tokgojts (try guessing which games they represent). You'd think the point of abbreviations might be simply shortening the game name by (semi-)arbitrarily dropping letters, but then how does one know how to search for it, and which letters to drop to get the desired result? If the search is done by only putting in the first letter of each word, then at least it's a predictable system. But then it could just be automated instead, no need for inventing things. The only other DB where short name of a software was limited to 8 letters was MAME, and it was only limited because of 100 year old DOS limitations for filenames. Now that's where inventing the short name could be tricky, since it has to also remain unique. Some people may see value in us listing what MAME calls a given game, but their system is also weird, like they consider the European name the default and add extra identifiers to other versions, and sometimes those identifiers feel backwards. But I dunno what purpose having this info would have for us.
YouTube Tags: used for finding YouTube encodes of TASes for the game through Google and YouTube's search feature. When editing, include keywords from the game name and popular abbreviations, broken up into one or two-word groups. This will make the game easier to find for people who only remember part of the name or only know a very different international title. Tags should be separated by commas, with no extra spaces in between.
Is 2 words a hard limit? The old site kept lots of Relations info. Was it dropped upon migration or is it still kept hidden? Otherwise the new page looks good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CoolKirby wrote:
For now, how about if a game has no publications, submissions, or userfiles, it shouldn't have an entry? This seems simple and avoids encouraging editors to do unnecessary extra work, like adding consoles' entire libraries to the database. Also, some Wii and Linux games aren't TASable due to compatibility issues, so they couldn't have TAS work yet anyway.
I think being absent from our DB is a good way of saying "we don't have anything for this game". And it may be majority of existing games on some platform.
CoolKirby wrote:
It's nice to have a second option for removing bad entries, but wouldn't deleting them leave number gaps, like what happens when a submission is deleted by staff? This isn't the only submission that appears as a 404 page for me and most other users. Which makes me wonder why we don't assign new submissions in those empty slots. And for the games database, a complete, uninterrupted set, why 404-error its empty entries when you can repurpose them to point to games with actual TAS work done, in only a few clicks?
What's the benefit of having continuous IDs if ID by itself doesn't tell any info? It's just like a video URL on youtube to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
This should be un-obsoleted if different hacks are no longer supposed to obsolete each other. I kinda wonder whether this hack in particular would meet the technical requirements for Standard and whether the movie would still be considered entertaining enough for Moon if it were submitted today, but what’s published is published I guess.
Hacks don't have to be Moons anymore, so they just go to Standard if the movie goal is eligible. And yeah we want to unobsolete hacks that have unique levels. Also done!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Syncs on this semi-official release that I made specifically for this submission. https://github.com/vadosnaprimer/libTAS/releases/tag/v1.4.1a
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Slent wrote:
I tried but it won't open on my PC. I don't know why. I'm not very familiar with this...
Ok, follow these steps instead to obtain a hash: > Open BizHawk > Go to Config->Cores->PSX and click Octoshock > Open your copy of the game > Go to the PSX menu and click "Hash Discs" > Click "Hash"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This run is amazing! I made a comparison video, per floor. The script is here. Link to video You grab this platform and jump from it 1 frame sooner than me, but somehow we land on it at the same frame. I suspect subpixels aligned weirdly. Nice lag reduction by not shooting a bullet right after! Awesome! Falling off the hook so you don't have to dodge the enemy. I have no idea how you got no lag here! You start moving left later here, losing 1 frame. Looks like I spawn the first crow 1 frame sooner too? But I see you manipulate it differently and just walk under it to advance further, nice. Nice spawning! And later on too. Insane platform zipping in this whole section! Yeah I forgot the boss can also appear in the middle, only realized it after it was published, lol. I did wheel zipping for fun there but forgot to test if it would let me jump forward sooner, lol. You aligned the previous jumps not to have to release Right, nice! Wait did I just shoot the wall instead of the boss? Nice, you manipulated him to become vincible sooner! Does this jump require subpixel management? I don't know why I'm releasing Right. Maybe to manipulate the next enemy? Looks like you made a small jump so you got lower falling speed and lost 3 frames. Nice, jumping down allows you to grab the lamp hook much more optimally! The rest of the floor is just crazy. Wow it didn't damage you! Wow this whole fight. Not only do you casually walk on the rope to shoot him sooner... ...you also manipulated him to instantly jump to the top! I don't think I tried reaching that left corner right away, without having to jump on the platform first. Manipulating the drones better you shoot one and then you can shoot the wall sooner, nice.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Slent wrote:
How I'm supposed to do that ?
Download this file, and drop the folder with your game files onto the bat file. Download hash.bat
Language: batch

@echo off setlocal enableextensions if [%1]==[] goto synerr if not exist %1 goto nofile call :isdir %~a1 if [%_is_dir%]==[F] call :procfile "%~f1" if [%_is_dir%]==[T] call :procdir "%~f1" goto:eof :synerr echo. echo Calculates MD5 hash for the input file(s) using Windows's CertUtil command. echo. echo USAGE: %~nx0 ^<input^> echo ^<input^> File or directory for which to generate hashes. If directory, echo processes all contained files and subdirectories. echo. goto:eof :nofile echo. echo ERROR: %1 does not exist. goto:eof :isdir set _is_dir= set _attr=%1 if [%_attr:~0,1%]==[d] ( set _is_dir=T ) else ( set _is_dir=F ) goto:eof :procfile set _hash= set _fname="%~f1" set _fname=%_fname:^^=^% for /f "delims=" %%A in ('CertUtil -hashfile %_fname% MD5 ^| find /i /v "md5" ^| find /i /v "certutil"') do set "_hash=%%A" echo %_hash: =% %_fname% if [%_is_dir%]==[F] pause goto:eof :procdir for /f "delims=" %%A in ('dir /a-d /b /s "%~f1"') do call :procfile "%%~fA" pause goto:eof
It should print hashsums for all the files. Either copy them and paste here, or upload a screenshot somewhere and post it here. As for the .cue file, just open it in notepad or any other text editor and copypaste here its contents (it's legal).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Even though this run now collects all 7 chaos emeralds, it does it in the first zone, which makes the rest of the game basically the same as in [3584] Genesis Sonic the Hedgehog 2 by Zurggriff & Aglar in 17:40.08, which is probably why it's called "previous" in the submission. We use to make full completion a new branch, or we supersede one branch with another if gameplay is fully included. But here most of gameplay is included, so aside from the first zone, the rest is too similar to the any% movie IMO. Are there any opinions on branching this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dekutony wrote:
When are we going to get a subforum for Nintendo 3DS games and a subforum for Flash games? 3DS since we now have 3DS movies published on the site and Flash just to not oversaturate the Windows/Linux subforum, it would be kind of like how MS-DOS games have their own subforum.
I think Flash needs a subforum, because of the obscene amount of games it has, and they will only be getting more and more attention now. Not sure about 3DS yet, since those games are arguably harder to TAS, so I expect activity to be increasing slower.
dekutony wrote:
Also now that I remember, since Mupen-rr is acceptable for submissions again maybe we could bring back the subforum for that emulator as well.
If we see that one thread is not enough anymore, we'll add the subforum back (tho moving former mupen64 subforum threads back would be a waste of time IMO).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The difference is you can't go left here until 1 frame later, like there's an invisible block or a collision with the block at the bottom of the screen. In the NROM version you can go to the left so you can turn right faster, gaining speed and falling to the lower platform earlier. Also in the NROM version you resurrect after death faster. The rest is level loading time difference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha wrote:
I'd be fine with using the version from the nesdev thread, but it seems like that version is not the author's original work. I guess it's recompiled with different settings? Should the author's version should be preferred?
Yeah your version is official actually, lidnariq just made a custom build that fixed some bug and ended up lagging less as MESHUGGAH mentioned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I mean DriarNROM(UE).nes used in the previous submission is newer judging by file metadata, it's mentioned in fm2 metadata, linked from the submission, and didn't require adding delay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Saves 15 frames by not resyncing on the wrong ROM https://tasvideos.org/UserFiles/Info/637875429600564873
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Turns out the movie header is completely wrong, it mentioned the ROM filename used in the previous submission that this one doesn't sync on, and the hash does not belong to any existing ROM at all, since the fm2 this was converted from stores hash differently. It syncs on the ROM hosted here http://www.driar.se/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't get this to sync on 2.8 or 2.7, the ROM matches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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