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Can't get this to sync on 2.8 or 2.7, the ROM matches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah I'm using that bios from the movie header.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't get this run to sync using (sha1)
04fcfee8157a995e7f643ea71e962fe1 "Destruction Derby Raw (Track 01).bin"
ad24de8bbb40795d97b76a344962f58a "Destruction Derby Raw (Track 02).bin"
5de2753366d6f6ec5dc9d736eb5b23e1 "Destruction Derby Raw (Track 03).bin"
94015f72627252a568b3baad4f1bc85b "Destruction Derby Raw (Track 04).bin"
a3083ee927acfcdf5a3cb2974ec222df "Destruction Derby Raw (Track 05).bin"
3ccc73566be33f188b2ae6b472baa2b7 "Destruction Derby Raw (Track 06).bin"
75308294c150dee31a70e84d6e13d798 "Destruction Derby Raw (Track 07).bin"
c6a3134ff789b8ec7f4ad1a01e882c61 "Destruction Derby Raw (Track 08).bin"
9cd51b0469b0459068f3a2924e35d042 "Destruction Derby Raw (Track 09).bin"
6d3ec75966907431d766e6b37914a072 "Destruction Derby Raw (Track 10).bin"
a217fab3aacf8cdc520d4ecedc0d777d "Destruction Derby Raw (Track 11).bin"
e43d969dd150b60ceb59baeb1f3411f6 "Destruction Derby Raw (Track 12).bin"
369ff3006396bbca8d9a1fb9cc125af9 "Destruction Derby Raw (Track 13).bin"
67fc6b57495db8fa4039989a9c9badfc "Destruction Derby Raw.cue"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The run looks well done, and the idea to TAS an emulator using Hourglass is very unexpected, but it's what we do with libTAS officially, so adding support for PC98 should not become a problem I guess?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Better encode:
Link to video
Sorry, this movie doesn't feel like a playaround to me, but rather like aimlessly wandering around while occasionally clearing the sand. Playaround involves showcasing game mechanics in obviously entertaining ways. Which mechanics does this movie showcase? If the goal is clearing the sand, then it needed to be done more optimally, without having to turn around and hit an enemy without killing it every once in a while. Leaving a lot of sand behind and running to another part of the screen, then leaving a lot of sand there and running back, looks like the speed was not the goal at all. Finally, if the goal was clearing the sand, it needed to be cleared in the whole game in my opinion (for games without an ending we define game completion when all new content has been completed).
For the above reasons, I can't accept this movie for publication, and I have doubts that it will make sense in the Playground class too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This makes sense to me so far.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Of course I could delay this movie and run it for a year, though even then we can't be sure nothing bad happens ever. Since the goal of the mode is not "survive until the time maxes out, and then X", waiting until 59:59 is not a part of that goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah so it maxes out content and difficulty? The description says it uses a cheat and a lua script to avoid the crash, but that's fine I guess.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't figure out how to describe the goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think we need to have an explanation of whatever term we end up having, linked as something like [?] near the actual definition, similar to how there are tooltips in some apps and on some sites. That way we can have comprehensible sentences without cluttering the decision field itself. Also "unacceptable" has a "don't dare do this" vibe IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"Declined" sounds ok, tho I'm not a native speaker.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thank you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any news so far?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like it's worth a feature request on github,
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds confusing.
For non-existent games there's nothing to catalog so yeah we can't do that. For low quality homebrews I don't see why it would become damaging.
Yes. And game resources too.
Agreed. We should always have an ascii-only name cataloged for easier searching if the game was called non-ascii, and having the non-ascii name cataloged on top of that also makes sense for non-ascii searching, whoever can afford it.
There's this potential issue if we're unlucky or too careless.
Depends on how well those tags work on YT itself, and I don't know enough about it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I feel it should be fine. Other opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You probably wanted to say "if the PAL version features enough unique gameplay to feel like a different branch, its movie should co-exist as a different branch". Which is exactly what we've been doing for years. Treating them as separate games (but only under very specific conditions with no clear borderline) does not look required.
I should correct this. The "50% unique content" requirement first appeared when we discussed whether to count certain in-game options as entirely different game modes, and for such, every mode would be treated as a separate game and be vaultable. With Moons branches, we were never required to calculate percentage of unique content, and this movie was rejected based on Moons requirements. Now that Vault is no more, we can still use this cutoff to determine what is a separate mode and can be a different branch in Standard. And in Moons, version differences are treated the same way as regular branch differences.
If selecting a different character results in half of the levels being entirely different, that's a different mode. But this definition has been questioned by staff since then too, so don't treat it as "YES WE WILL ABSOLUTELY DEMAND THIS AT ANY COST". To me it feels like the least arbitrary borderline tho: it's majority if it's more than a half, and minority if it's less than a half.
Is that stated anywhere?
I thought this originally too, but after having compared the 2 movies more closely (a bit after it got rejected) I concluded there's not enough obvious difference to keep them both in then-Moons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't have a strong opinion, but I need to add that "author's" is usually moved to the end, like in "Aladdin, Disney's". I can see how both positions can be confusing from one or another POV.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes.
Yes. For game resources too. We don't know what will be come acceptable in the future, and we want old info to be findable, so the best hub for it is game navigation pages.
Looks like an edge case. I'd err on the side of showing more stuff, since more connections is better.
Creating a page for every hack will be needed regardless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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IIRC it was made to always autorestore on mouse up, because the problems that made this option problematic were resolved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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With other meta-GB modes we don't specify the mode as a platform, even if it's emulated to run inside GBA or GameCube, we only specify the game type. Making this mode an exception may need some good reasoning.
I think we can say a game is targeting SGB explicitly if it doesn't run (or isn't playable) on regular GB. If it runs fine without the SNES, changing the platform to SGB when the movie uses the SNES may be desired by some people, but I'm not sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you ever have to slow down?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If using the same major skip glitch as this movie is common across other categories, then it doesn't need a label whenever it's used.
True, in games with explicit in-game options like player count or mode we often label every branch.
I don't think we really cared about this precisely. It only mattered when deciding if something was a new vaultable mode, for Moons branches it only needed to look different, which was not always more than 50% of unique gameplay.
Agreed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If difference between 2 hacks is only like between 2 versions of a regular game, most of the levels are the same, characters are the same or only slightly tweaked, gameplay is the same, then we could obsolete one hack with another. Obsoleting by a hack that has different levels would not happen since that's objectively new gameplay worth seeing, and we don't do that for regular games. Cosmetic hacks therefore would be versions of regular games, and as the rule about bootlegs says, they "must not be direct clones of a licensed game on the same console".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.