Posts for feos


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Can't get this to sync on 2.8 or 2.7, the ROM matches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah I'm using that bios from the movie header.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't get this run to sync using (sha1)
04fcfee8157a995e7f643ea71e962fe1  "Destruction Derby Raw (Track 01).bin"
ad24de8bbb40795d97b76a344962f58a  "Destruction Derby Raw (Track 02).bin"
5de2753366d6f6ec5dc9d736eb5b23e1  "Destruction Derby Raw (Track 03).bin"
94015f72627252a568b3baad4f1bc85b  "Destruction Derby Raw (Track 04).bin"
a3083ee927acfcdf5a3cb2974ec222df  "Destruction Derby Raw (Track 05).bin"
3ccc73566be33f188b2ae6b472baa2b7  "Destruction Derby Raw (Track 06).bin"
75308294c150dee31a70e84d6e13d798  "Destruction Derby Raw (Track 07).bin"
c6a3134ff789b8ec7f4ad1a01e882c61  "Destruction Derby Raw (Track 08).bin"
9cd51b0469b0459068f3a2924e35d042  "Destruction Derby Raw (Track 09).bin"
6d3ec75966907431d766e6b37914a072  "Destruction Derby Raw (Track 10).bin"
a217fab3aacf8cdc520d4ecedc0d777d  "Destruction Derby Raw (Track 11).bin"
e43d969dd150b60ceb59baeb1f3411f6  "Destruction Derby Raw (Track 12).bin"
369ff3006396bbca8d9a1fb9cc125af9  "Destruction Derby Raw (Track 13).bin"
67fc6b57495db8fa4039989a9c9badfc  "Destruction Derby Raw.cue"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The run looks well done, and the idea to TAS an emulator using Hourglass is very unexpected, but it's what we do with libTAS officially, so adding support for PC98 should not become a problem I guess?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Better encode: Link to video Sorry, this movie doesn't feel like a playaround to me, but rather like aimlessly wandering around while occasionally clearing the sand. Playaround involves showcasing game mechanics in obviously entertaining ways. Which mechanics does this movie showcase? If the goal is clearing the sand, then it needed to be done more optimally, without having to turn around and hit an enemy without killing it every once in a while. Leaving a lot of sand behind and running to another part of the screen, then leaving a lot of sand there and running back, looks like the speed was not the goal at all. Finally, if the goal was clearing the sand, it needed to be cleared in the whole game in my opinion (for games without an ending we define game completion when all new content has been completed). For the above reasons, I can't accept this movie for publication, and I have doubts that it will make sense in the Playground class too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Arc wrote:
Deferred means that a decision about whether to publish will not be made until some indefinite point in the future. Since no decision has been made, there is no indication either way about whether it will or will not be published. It leaves open the possibility that it could be without promising anything. Delayed is not the same thing. Delayed is used to mean "hold on, don't accept this yet," usually because of a technical or optimization problem that needs investigation.
This makes sense to me so far.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Of course I could delay this movie and run it for a year, though even then we can't be sure nothing bad happens ever. Since the goal of the mode is not "survive until the time maxes out, and then X", waiting until 59:59 is not a part of that goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
It manages to wrap back to level 0 (including behavior such as falling speed), so it would be an "all levels" goal, which is quite the achievement. The best AI bot gets into the 230's before the game inevitably crashes, but this TAS manages to avoid that crash and play all 255 levels
Ah so it maxes out content and difficulty? The description says it uses a cheat and a lua script to avoid the crash, but that's fine I guess.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
I'm not entirely familiar with a lot of rule changes here, but would this: https://www.youtube.com/watch?v=fy5qt_SOapM be acceptable (and if so, would it be playground?) based on new rules. Assuming the author submitted it to TASVideos of course.
I can't figure out how to describe the goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
What's your thoughts on "Unnaceptable in the current standings"?
I think we need to have an explanation of whatever term we end up having, linked as something like [?] near the actual definition, similar to how there are tooltips in some apps and on some sites. That way we can have comprehensible sentences without cluttering the decision field itself. Also "unacceptable" has a "don't dare do this" vibe IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"Declined" sounds ok, tho I'm not a native speaker.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thank you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any news so far?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dacicus wrote:
Is there a way to generate a list of Userfiles without an associated Game? I went back through my files in the last few days and made associations where possible, but some of them are general-purpose scripts.
Sounds like it's worth a feature request on github,
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CoolKirby wrote:
A compromise for the name sorting situation could be sorting Games by their GoodTools Name, but continuing to show the Display Name in lists, as GT names already have ", The" at the end. However, changing the sort may still be difficult for ESL users as Masterjun described.
Sounds confusing.
CoolKirby wrote:
Don't you think nonexistent and self-created games, at least, should be left out of our databases? The former is pointless to catalog as there's not even a ROM to play it back on, and the latter can be abused by indie devs submitting their own titles, with us promising that we'll "advertise" it for them alongside Cave Story and our other vetted (notable, popular, etc.) game choices.
For non-existent games there's nothing to catalog so yeah we can't do that. For low quality homebrews I don't see why it would become damaging.
CoolKirby wrote:
Also, if (almost) all submissions have a Game, should Userfiles as well?
Yes. And game resources too.
CoolHandMike wrote:
Considering that a massive amount of games are not even originally English why not also include the original name? A lot of games are difficult to find using the English alphabet anyway. There are multiple different transliterations systems for languages, and some titles are not correct, incomplete due to human error. Also, in some Japanese games in many cases transliteration must be an educated guess since there are no pronunciation guides when they are using kanji in non standard ways. Having the original name as an alternate name would bypass those issues completely.
Agreed. We should always have an ascii-only name cataloged for easier searching if the game was called non-ascii, and having the non-ascii name cataloged on top of that also makes sense for non-ascii searching, whoever can afford it.
GMP wrote:
Is it ok to provide the links to IPS patch files in the description of game pages for ROMHacks? I think it will be convenient for people to find them without any legal hassle/surfing through a lot of internet to have to find them. No to mention they could be taken down at anytime. For some ROMHacks I could not find IPS patches at all, I could only find them as entire ROMs in piracy sites. So I could create the correct IPS for that and provide it. Currently I have them stored in an archive.org item with the .ips files and instructions for how to run each movie (emulator to be used, hashes of the original rom to be patched, etc.) in text files.
There's this potential issue if we're unlucky or too careless.
Memory wrote:
Should we consider retooling the "YT Tags" field to be a more generic "Search terms" field? Like a lot of this I feel could be applied towards other sorts of searches, ie, the site itself. Not sure if it's being used in the site search atm.
Depends on how well those tags work on YT itself, and I don't know enough about it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GMP wrote:
Just curious, does this submission cut it for playground by any chance? Or does it still break playground rules as well?
I feel it should be fine. Other opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
PAL TASes of games with different mechanics should be handled the same way as a different game, not a different movie tier. For example NES Rygar should have both while some other might not for example NES Dragon's Lair and flat out same games with fewer FPS rejected as it only has advantages of being slower.
You probably wanted to say "if the PAL version features enough unique gameplay to feel like a different branch, its movie should co-exist as a different branch". Which is exactly what we've been doing for years. Treating them as separate games (but only under very specific conditions with no clear borderline) does not look required.
ThunderAxe31 wrote:
This submission was, in fact, "handled the same way as a different game". In order to be published as a separate branch, a movie needs to feature at least 50% unique gameplay contents (except for any% vs 100%).
I should correct this. The "50% unique content" requirement first appeared when we discussed whether to count certain in-game options as entirely different game modes, and for such, every mode would be treated as a separate game and be vaultable. With Moons branches, we were never required to calculate percentage of unique content, and this movie was rejected based on Moons requirements. Now that Vault is no more, we can still use this cutoff to determine what is a separate mode and can be a different branch in Standard. And in Moons, version differences are treated the same way as regular branch differences.
MESHUGGAH wrote:
There shouldn't be an arbitrary "X%" difference rule. How do you calculate the differences? How does X% difference affect you as a viewer? Why is there a line where two games which is "the same" according to the staff is allowed to be coexist under a different class?
If selecting a different character results in half of the levels being entirely different, that's a different mode. But this definition has been questioned by staff since then too, so don't treat it as "YES WE WILL ABSOLUTELY DEMAND THIS AT ANY COST". To me it feels like the least arbitrary borderline tho: it's majority if it's more than a half, and minority if it's less than a half.
MESHUGGAH wrote:
If I understand what the staff wants, they want to make the "common" ROM version to be featured while the other uncommon ROM version to be exist under a different name. Why? Why is this a desired thing?
Is that stated anywhere?
MESHUGGAH wrote:
If I would be a judge, I would accept NTSC SMB (one if not the most famous TAS of this site) and PAL SMB as two different TAS and NTSC only obsoletes NTSC while PAL only obsoletes PAL. No need to make different tiers/class for this TAS.
I thought this originally too, but after having compared the 2 movies more closely (a bit after it got rejected) I concluded there's not enough obvious difference to keep them both in then-Moons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
When it comes to the listing of games in our system, all games that start with the word "The" are currently placed in the "T" section of alphabetical lists. For example, in the NES tab of the Games page, there are currently 49 entries that start with the word "The." These are all in the "T" section. I think we should we consider renaming these game entries by having "The" moved to the end of the game entry (i.e. changing The Goonies into Goonies, The) so that these games show up in the alphabetical list based on the first main word in the title instead of the word "The"? This is a standard way of alphabetizing titles in various other areas of life--one example being bibliographic notation. Using The Goonies as an example, instead of being listed after The Flintstones: The Surprise at Dinosaur Peak!, making this change would instead move it to being after Golgo 13: Top Secret Episode. Here is an example of such alphabatizing using NES games from Wikipedia. EDIT: If there's a way to have the games alphabatized the way I'm describing, but still displayed with "The" at the beginning of the name, that would also be fine. I just feel the alphabitizing needs to happen on the next word instead of "The."
I don't have a strong opinion, but I need to add that "author's" is usually moved to the end, like in "Aladdin, Disney's". I can see how both positions can be confusing from one or another POV.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CoolKirby wrote:
1. Should pirate games, fangames and clones be included in Game groups?
Yes.
CoolKirby wrote:
2. Should we really add every submission with no Game linked to a Game entry?
Yes. For game resources too. We don't know what will be come acceptable in the future, and we want old info to be findable, so the best hub for it is game navigation pages.
Dacicus wrote:
I don't think that I would put 8 Eyes with Castlevania, though, since they had separate development teams, publishers, and commercial releases.
Looks like an edge case. I'd err on the side of showing more stuff, since more connections is better.
GMP wrote:
I am also leaving out ROM-Hacks because I assume the way they are dealt with will change as Playground is implemented.
Creating a page for every hack will be needed regardless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor wrote:
Is there a reason why Auto-restore on Mouse Up only has been removed?
IIRC it was made to always autorestore on mouse up, because the problems that made this option problematic were resolved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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With other meta-GB modes we don't specify the mode as a platform, even if it's emulated to run inside GBA or GameCube, we only specify the game type. Making this mode an exception may need some good reasoning. I think we can say a game is targeting SGB explicitly if it doesn't run (or isn't playable) on regular GB. If it runs fine without the SNES, changing the platform to SGB when the movie uses the SNES may be desired by some people, but I'm not sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
#5997: EZGames69's Uzebox Melli's Retro Land in 04:38.92 This was rejected due to game choice and being too trivial. However I feel like the triviality reason could be relooked at for this, and perhaps game choice too since Uzebox games are pretty much all considered homebrews anyway.
Do you ever have to slow down?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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benstephens1000 wrote:
- Generally speaking, me and the community for this game prefer to make any% the baseline and anything that deviates from that has additional descriptors and criteria to go along with it. That being said, TASVideos is not the community for this game and shouldn't have to accommodate the way we've done things historically, for obvious reasons. - If this TAS is not branchless, I do not know what TAS would fill that role if it was ever created. The "beat Ganon" speedrun of this game is very unpopular because it is essentially the exact same run except you wrong warp to the final boss instead of the credits. It's mostly uninteresting, is not unique, and is simply longer. I do not anticipate any TAS would ever be submitted that would ever adequately fill a branchless role except maybe a glitchless TAS if that ever happened? - I am somewhat using the discussion/decision that happened here to base this situation on: https://tasvideos.org/Forum/Topics/22944
If using the same major skip glitch as this movie is common across other categories, then it doesn't need a label whenever it's used.
Chanoyu wrote:
I for one do not see the problem with having no branchless videos of a game at all. Not everyone would know what the 'baseline' is for any given game, and it seems to me that there is nothing to be gained from leaving videos branchless?
True, in games with explicit in-game options like player count or mode we often label every branch.
ThunderAxe31 wrote:
In fact, we never published a new branch that isn't at least 50% different than any other existing branch, so I wonder how did you come to that conclusion.
I don't think we really cared about this precisely. It only mattered when deciding if something was a new vaultable mode, for Moons branches it only needed to look different, which was not always more than 50% of unique gameplay.
ThunderAxe31 wrote:
Well, a movie that forgoes using major skips could probably be considered branchless.
Agreed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If difference between 2 hacks is only like between 2 versions of a regular game, most of the levels are the same, characters are the same or only slightly tweaked, gameplay is the same, then we could obsolete one hack with another. Obsoleting by a hack that has different levels would not happen since that's objectively new gameplay worth seeing, and we don't do that for regular games. Cosmetic hacks therefore would be versions of regular games, and as the rule about bootlegs says, they "must not be direct clones of a licensed game on the same console".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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