Posts for feos


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Okay, I'll consider the option of starring it, will just look at the ratings for a few weeks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like rejection for sloppiness.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry, but saying, any%, low% and 100% are not referring to type of game completion is absurd. Calling unambiguous and objective the system where you need to change the branch of what was previously any% (that then became slower than glitched) to "avoids whatever glitch is used to glitch the game into completion state in the glitched branch", adjusting the branch each time the game is broken differently - that is absurd. Mentioning the avoided game-breaking glitch in "what previously was any%" and not mentioning it in all the rest branches (though it is avoided there too) - that is absurd. All that absurd is caused by a will to HIGHLIGHT the fastest branch. Also it is caused by forcing the categorization to perfectly match the tier system. It was that, Vault was added to allow boring game records to be published. Now you are turning it that way like only Vault matters by default, all the rest is dependent on it. All the rest needs to mention what restriction it uses over the Vaulted run. Categories/branches are created when a good run presents unique content over the other branches. Branch names are made to tell people what are they looking at. Branch names should be clear, short and descriptive. As was said, "no glitch A, no trick B, also warpless, no OOB" in one branch sounds like shit. But even that is tolerable when it describes WHAT MAKES IT UNIQUE (like "glitchless low%, Speedbooster"). Now all the branches need to excuse and tell how do they all differ from a single fastest branch. "no X-Ray glitch" "no X-Ray glitch, 14%, Speedbooster" "no X-Ray glitch, 14%" "no X-Ray glitch, lowest ingame timer" "no X-Ray glitch, 100%" "no X-Ray glitch, Reverse Boss Order" And finally the branch the DOES use the X-Ray glitch NEVER TELLS that! What the fuck is this shit?! What is it done for? I fail to see how exactly all that crap is helpful to anyone. All the Moons branches are now unique by using "no X-Ray glitch"?! They are unique each by itself. Please let them have the names they can be recognized for.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Zarmakuizz wrote:
I would rather choose Obsoleted Delight
It's Obsolete, not Obsoleted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So is this improvable, and how much if it is?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Should difficulty be exclusively mentioned as a branch or just as a movie tag? Also, how about starring this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So was the run this one obsoletes called newgame+ properly or not?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
There has never been such a thing as "glitched%" or "pacifist%"; those terms don't make sense to me.
It's not about whether there is % or not. You call any% runs where you don't have percentage at all, just because it's used to tell the type of game completion. Here I put % just to highlight each category tells exactly the difference against all the rest, and all of them refer to game completion. I'd like to hear your arguments against my very thoughts.
jlun2 wrote:
I think I've only remembered 1 submission like this, if you don't count the "THE END" screen in this movie: :P
I think you missed the second half of my thought:
feos wrote:
It breaks it to make it think it was completed.
So the outcome is the same as normally, but the way of reaching it is utterly different.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Every category must have a clear name telling what this category does what all the others don't, as a general goal. Yes, mentioning what glitch is absent relatively to the faster version, "no X" or "less glitched" will work, it's less glitched that any%. It's NOT less glitched than any other branch! It is exactly the same regarding the use of game-breaking glitches. Also, % refers to the type of game completion, which has some traditional names. Any% completes random part of the game to legitimately beat it. Low% does beat it by the lowest+fastest possible completion. 100% - legitimately beat it with full completion. Pacifist% - same as any%, just pacifist. Glitched% - DOES NOT legitimately beat the game! It breaks it to make it think it was completed. So in terms of completion definition, the new system doesn't make sense. And it's also inconsistent about exclusive goals.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Language: lua

curves = {} function PredictBird() -- feos, 2014 -- draws birds trajectories -- color marks direction for slot = 0, 7 do if (memory.readbyte(0x400 + slot) ~= 11) or (memory.readbyte(0x498 + slot) == 0) then curves.slot = nil else if (curves.slot == nil) then curves.slot = {} end local ryuY = memory.readbyte(0x8A) local ryuX = memory.readbyte(0x86) local birdY = memory.readbyte(0x480 + slot) local birdX = memory.readbyte(0x460 + slot) + memory.readbyte(0x458 + slot)/256 local birdSpeed = memory.readbytesigned(0x450 + slot) + memory.readbyte(0x448 + slot)/256 local newY = 0 local newX = 0 local newSpeed = 0 while (#curves.slot <= 200) do if (#curves.slot == 0) then if (birdY > ryuY) then newY = birdY - 1 else newY = birdY + 1 end if (birdX > ryuX) then newSpeed = birdSpeed - 16/256 else newSpeed = birdSpeed + 16/256 end newX = birdX + newSpeed else local index = #curves.slot local tempY = curves.slot[index].oldY local tempX = curves.slot[index].oldX local tempSpeed = curves.slot[index].oldSpeed if (tempY > ryuY) then newY = tempY - 1 else newY = tempY + 1 end if (tempX > ryuX) then newSpeed = tempSpeed - 16/256 else newSpeed = tempSpeed + 16/256 end newX = tempX + newSpeed end table.insert(curves.slot, {oldY = newY, oldX = newX, oldSpeed = newSpeed}) end if (#curves.slot == 200) then table.remove(curves.slot, 1) end for index = 1, #curves.slot do local color = nil if (curves.slot[index].oldSpeed < 0) then color = "#008800" else color = "#0000ff" end gui.box (curves.slot[index].oldX - 1, curves.slot[index].oldY - 1, curves.slot[index].oldX + 1, curves.slot[index].oldY + 1, color) end for index = 1, #curves.slot do gui.pixel(curves.slot[index].oldX, curves.slot[index].oldY, "white") end end end end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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xxNKxx wrote:
Oh it's bad news :( I'm at hometown for Lunar New Year, not at home. I didn't remember where I got this rom. I tried download Dophin x64 and a rom with md5 checksum: 9dfa28d39ab2fe6885b8e957d975b43b . It also tell the checksum doen't match but the movie work well. Is it problem?
That rom you mentioned has the same hashsums as I posted. I have no idea where they got your hashsum. It belongs neither to the rom nor to the archive it's in... Anyway, it still won't run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, it was x64? Dunno when I'm on such system then. Can someone try this out? And my checksums for the USA-NTSC iso are CRC32: 89779810 MD5: 0C8EC93F3F4F4E00D5A46443225C169C SHA-1: 49F281FBE7086A4EB400A03C869FCAC5F90DF55A
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How does it compare to existing WIPs now?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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natt wrote:
If this passes judging, I'll look at publishing it. Being 5 hours of Gamecube though, it make take a while.
Can you at least verify it syncs? No one succeeded at that yet, hence it isn't judged..
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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nico30620 wrote:
Sorry , i do not knew this name for this game :/ Sorry !
You can cancel it before it's judged and rejected.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm ready to publish this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dolphin 4.0.2 crashes for me when I try to load the iso (3.x versions don't). It also tells the checksum doen't match. What are the checksums of the rom used here?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It would need a link to that post since wiki won't be able to handle such links soon I think.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's cool and all, but what's the twitch link?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It can only happen if the obsoleted one is not technically obsolete regarding its quality by today's standards. The question is still "What if it is submitted today?"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"Obsolete Delight"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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nfq wrote:
It seems like you would need a keyboard to be able to use enough characters to program something. 7 SNES controllers might have almost as many keys as a keyboard, but I wonder how Masterjun transformed the SNES buttons, like L, R, A, B, start, etc into keyboard keys like {}/;()abcdetc, which are used in programming language, so that he could program. Even if you have 7 controllers, you still only have the normal SNES buttons like L, R, A, B and so on. And what programming language did he use? Java, Lua scripting, C++ or what?
He was sending assembler commands SNES can execute, as plain machine code. Language is for you to write and read, CPU only handles compiled machine code. Each controller button is represented with 1 bit, so 8 buttons are read as 1 byte. He pressed the buttons to form the bytes he needed, that are sent as actual controller data, but since the game execution pointer is stuck in controller registers, these bytes get executed as legit code.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll be publishing it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know, was going to fix once the run is at that stage. Also some damage boxes are still yellow, but it doesn't hurt.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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