Posts for feos


1 2 343 344 345 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
In level 1 this guy saves only 1 frame over us, and it was unintuitive (just to climb on a rope for longer time and see if it makes any difference). He enters Boss 1 24 frames slower. But due to a better pattern, the boss is lower when he dies, and the item appears faster. Overall, level 1 is still 6 frames slower than ours. I trusted adelkat on boss 1 behavior and didn't check it, I guess here I have to look into it. If it is only timer dependent, then there is nothing we can do except for that 1 frame on ropes. To be continued... EDIT: I marked all spots where we can save time learning from that movie and sent it to MESHUGGAH. I suggested that we separately try to improve and then compare. Until it is done, the submission must be delayed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Now it looks like the detect application launched by sync script doesn't use TASspu, since there is a desync at EVERY frame, and it is not fixed by loading checkpoints..
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Encode file isn't accessible either. Well, I applied the collision glitch to the bird in level 2, which I needed on my first iteration, but completely forgot about that place when the glitch was found. It saves 10 freaking frames! However, I want to keep this improvement on hold until something else is found. User movie #7778820508599804
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Sure, but I can't download the file from there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Uh, please describe how must it work. I run detect script to the end. Sync script launches another instance by itself. But it can't find any savestates, just runs forward, while sync instance waits for a fix...
detect script wrote:
frame 0000000000000000000015611 frame 0000000000000000000015612 frame 0000000000000000000015613 frame 0000000000000000000015614 Now awaiting for any incoming desync. Now trying fix the desync at frame 142 ... No savestate/checkpoint found near the desync, the emulator will reset.
and it never resets... Also, only one savestate gets created - at frame 15614
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I dunno, VC is just an emulator playing old games, doesn't help with not existing in USA on cartridges.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
MESHUGGAH wrote:
using fceux 2.2.2 svn2693, if I load a compact movie and do a copy paste, the rerecord won't change, but next time I change a frame without copy pasting, the rerecord counter "resets"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
You can actually turn your frame sheet into a proper movie subtitles. Just replace "Frame" with "subtitle" and add the resulting text to your movie file header.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Fun time! Judging by how it happens with statues in level 3, enemy patterns works like that:
Language: asm

; Jump forward: $D374:85 00 STA $0000 = #$50 $D376:6C 00 00 JMP ($0000) = $A2CD $A2CD:20 20 D3 JSR $D320 $D320:A5 8F LDA GlobalTmr = #$AB $D322:65 90 ADC RNG = #$84 $D324:85 90 STA RNG = #$84 $D326:E6 90 INC RNG = #$30 ; RNG = GlobalTmr + RNG + 1 $D328:60 RTS (from $D320) $A2D0:29 03 AND #$03 ; RNG AND 0b11 $A2D2:D0 03 BNE $A2D7 ; result != 0 ? branch to $A2D7 $A2D4:4C 74 A2 JMP $A274 ; else jump to $A274 $A274:A9 00 LDA #$00 $A276:9D 0E 04 STA State,X @ $041C = #$08 ; State = 0, allowing to jump forward $A279:A9 1D LDA #$1D $A27B:9D 5E 04 STA $045E,X @ $046C = #$14 $A27E:4C DF A2 JMP $A2DF $A2DF:20 66 8D JSR $8D66 $8D66:A6 B1 LDX $00B1 = #$0E $8D68:FE 0E 04 INC State,X @ $041C = #$00 $8D6B:FE 0E 04 INC State,X @ $041C = #$01 ; State = 2, jump forward $8D6E:60 RTS (from $8D66) ; Jump on the place: $D374:85 00 STA $0000 = #$50 $D376:6C 00 00 JMP ($0000) = $A2CD $A2CD:20 20 D3 JSR $D320 $D320:A5 8F LDA GlobalTmr = #$7B $D322:65 90 ADC RNG = #$49 $D324:85 90 STA RNG = #$49 $D326:E6 90 INC RNG = #$C5 ; RNG = GlobalTmr + RNG + 1 $D328:60 RTS (from $D320) $A2D0:29 03 AND #$03 ; RNG AND 0b11 $A2D2:D0 03 BNE $A2D7 ; result != 0 ? branch to $A2D7 $A2D7:A9 23 LDA #$23 $A2D9:9D 5E 04 STA $045E,X @ $046C = #$14 $A2DC:4C DF A2 JMP $A2DF $A2DF:20 66 8D JSR $8D66 $8D66:A6 B1 LDX $00B1 = #$0E $8D68:FE 0E 04 INC State,X @ $041C = #$08 $8D6B:FE 0E 04 INC State,X @ $041C = #$09 ; State = #$0A, jump up $8D6E:60 RTS (from $8D66)
Boss actions depend on RNG + Global timer + Player Xpos. So do stone positions and timing for boss 4.
Language: asm

; Shoot (State=0x12): $AF28:20 20 D3 JSR $D320 $D320:A5 8F LDA GlobalTmr = #$C7 $D322:65 90 ADC RNG = #$2E $D324:85 90 STA RNG = #$2E $D326:E6 90 INC RNG = #$F5 $D328:60 RTS (from $D320) $AF2B:65 96 ADC XposP = #$C9 $AF2D:85 90 STA RNG = #$F6 $AF2F:29 40 AND #$40 $AF31:F0 07 BEQ $AF3A $AF3A:A6 B1 LDX $00B1 = #$0C $AF3C:A9 1E LDA #$1E $AF3E:9D 2E 04 STA Timer,X @ $043A = #$00 $AF41:A9 00 LDA #$00 $AF43:4C C7 B0 JMP $B0C7 $B0C7:85 B2 STA $00B2 = #$00 $B0C9:20 66 8D JSR $8D66 $8D66:A6 B1 LDX $00B1 = #$0C $8D68:FE 0E 04 INC State,X @ $041A = #$0E $8D6B:FE 0E 04 INC State,X @ $041A = #$0F $8D6E:60 RTS (from $8D66) ; Step (State=0x18): $AF28:20 20 D3 JSR $D320 $D320:A5 8F LDA GlobalTmr = #$C7 $D322:65 90 ADC RNG = #$2E $D324:85 90 STA RNG = #$2E $D326:E6 90 INC RNG = #$F5 $D328:60 RTS (from $D320) $AF2B:65 96 ADC XposP = #$CB $AF2D:85 90 STA RNG = #$F6 $AF2F:29 40 AND #$40 $AF31:F0 07 BEQ $AF3A $AF33:A6 B1 LDX $00B1 = #$0C $AF35:A9 14 LDA #$14 $AF37:9D 0E 04 STA State,X @ $041A = #$0E $AF3A:A6 B1 LDX $00B1 = #$0C $AF3C:A9 1E LDA #$1E $AF3E:9D 2E 04 STA Timer,X @ $043A = #$00 $AF41:A9 00 LDA #$00 $AF43:4C C7 B0 JMP $B0C7 $B0C7:85 B2 STA $00B2 = #$00 $B0C9:20 66 8D JSR $8D66 $8D66:A6 B1 LDX $00B1 = #$0C $8D68:FE 0E 04 INC State,X @ $041A = #$14 $8D6B:FE 0E 04 INC State,X @ $041A = #$15 $8D6E:60 RTS (from $8D66)
Movied script int he above post. Boss 5 position:
Language: asm

$B5B5:20 20 D3 JSR $D320 $D320:A5 8F LDA GlobalTmr = #$37 ; Usual RNG roll $D322:65 90 ADC RNG = #$74 ; Mix global timer with RNG $D324:85 90 STA RNG = #$74 $D326:E6 90 INC RNG = #$AC $D328:60 RTS (from $D320) $B5B8:65 96 ADC PlrXposLo = #$43 ; Mix player Xpos in $B5BA:85 90 STA RNG = #$AD $B5BC:29 20 AND #$20 $B5BE:18 CLC $B5BF:69 C0 ADC #$C0 $B5C1:85 B6 STA $00B6 = #$00 ; Set some resulting mess to $B6 ; [...] $B5D4:A5 8F LDA GlobalTmr = #$38 ; Mess with global timer a bit more $B5D6:20 EC B5 JSR $B5EC $B5EC:A6 B6 LDX $00B6 = #$E0 $B5EE:A0 01 LDY #$01 $B5F0:29 01 AND #$01 $B5F2:D0 07 BNE $B5FB $B5F4:A5 B6 LDA $00B6 = #$E0 ; Load $B6 again $B5F6:49 FF EOR #$FF ; Mess with it $B5F8:AA TAX $B5F9:A0 00 LDY #$00 $B5FB:8A TXA $B5FC:A6 B1 LDX SlotPtr = #$0C $B5FE:9D AE 04 STA XposLo,X @ $04BA = #$20 ; Set boss Xpos $B601:98 TYA $B602:9D 3E 04 STA DeathFlg,X @ $044A = #$00 $B605:60 RTS (from $B5EC)
And finally Boss 5 8-frame rule. He gets available only every 8th frame as you enter his room. I have no freaking idea how it works, but $B2 is critical, since $B3-$B5 don't seem to change during those frames.
Language: asm

$B680:A5 8F LDA GlobalTmr = #$00 A:80 X:0C Y:06 S:FB P:NvUBdIzC $B682:25 B5 AND $00B5 = #$07 A:00 X:0C Y:06 S:FB P:nvUBdIZC $B684:D0 0B BNE $B691 A:00 X:0C Y:06 S:FB P:nvUBdIZC $B686:A5 B2 LDA $00B2 = #$00 A:00 X:0C Y:06 S:FB P:nvUBdIZC $B688:C5 B3 CMP $00B3 = #$06 A:00 X:0C Y:06 S:FB P:nvUBdIZC $B68A:F0 08 BEQ $B694 A:00 X:0C Y:06 S:FB P:NvUBdIzc $B68C:18 CLC A:00 X:0C Y:06 S:FB P:NvUBdIzc $B68D:65 B4 ADC $00B4 = #$02 A:00 X:0C Y:06 S:FB P:NvUBdIzc $B68F:85 B2 STA $00B2 = #$00 A:02 X:0C Y:06 S:FB P:nvUBdIzc $B691:4C 97 B6 JMP $B697 A:02 X:0C Y:06 S:FB P:nvUBdIzc $B697:A5 B8 LDA $00B8 = #$00 A:02 X:0C Y:06 S:FB P:nvUBdIzc $B699:F0 05 BEQ $B6A0 A:00 X:0C Y:06 S:FB P:nvUBdIZc $B6A0:A6 B1 LDX SlotPtr = #$0C A:00 X:0C Y:06 S:FB P:nvUBdIZc $B6A2:A9 09 LDA #$09 A:00 X:0C Y:06 S:FB P:nvUBdIzc $B6A4:9D 6E 04 STA $046E,X @ $047A = #$09 A:09 X:0C Y:06 S:FB P:nvUBdIzc $B6A7:A4 B2 LDY $00B2 = #$02 A:09 X:0C Y:06 S:FB P:nvUBdIzc $B6A9:B9 BF B6 LDA $B6BF,Y @ $B6C1 = #$00 A:09 X:0C Y:02 S:FB P:nvUBdIzc $B6AC:9D 7E 04 STA $047E,X @ $048A = #$00 A:00 X:0C Y:02 S:FB P:nvUBdIZc $B6AF:B9 BE B6 LDA $B6BE,Y @ $B6C0 = #$E4 A:00 X:0C Y:02 S:FB P:nvUBdIZc $B6B2:F0 09 BEQ $B6BD A:E4 X:0C Y:02 S:FB P:NvUBdIzc $B6B4:1D 3E 04 ORA DeathFlg,X @ $044A = #$01 A:E4 X:0C Y:02 S:FB P:NvUBdIzc $B6B7:9D 4E 04 STA Sprite,X @ $045A = #$00 A:E5 X:0C Y:02 S:FB P:NvUBdIzc $B6BA:4C 7D 8F JMP $8F7D A:E5 X:0C Y:02 S:FB P:NvUBdIzc $8F7D:A6 B1 LDX SlotPtr = #$0C A:E5 X:0C Y:02 S:FB P:NvUBdIzc $8F7F:BC 4E 04 LDY Sprite,X @ $045A = #$E5 A:E5 X:0C Y:02 S:FB P:nvUBdIzc
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I liked this one the most:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
franpa: have you seen a non-glitched version?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Simplifying judging was never my goal. Making guidelines fair to users was. You can clarify them the way you like. Yes, maybe I discouraged to be risky and bold, but not all games help with it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
It does change the encode subtitles and requires a new check by a judge,
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I mean, the movie doesn't stop right after that screen is invoked, it stops a few seconds later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I was trying to help preventing disappointment when a movie that was already done gets erased from the main base. And it's not 100% random and unpredictable. By watching the existing fighting games playarounds one can get an idea of what should it look like to be well received. The same goes to any side branch. Watch movies of the same branch for other games. Watch the ones that were rejected for that. People need to feel that borderline before starting serious projects that can be rejected because of being borderline.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
This movie seems to contain empty frames at the end. Is it true? I see no reason to stop the movie in the middle of high score screen.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I just finished all encodes (originals and camhacks), please provide the screenshot suggestion all agree about.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
MESHUGGAH: how about Duck Tales 2? Or IRC?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
natt kills all human beings
	natt:	oops, wrong button
	natt:	maybe i can "Undo"...
feos is still alive somehow
	scrimpy:	Eh?
	scrimpy:	Can't tell what you all are talking aboot.
	theenglishman:	scrimpy: the Canadian pronunciation is aboat. Unless you're in Newfuondland
	theenglishman:	*Newfoundland
	scrimpy:	Whoop
	natt:		feos: alive? i'll try to fix that bug for the next release
	feos:	of the universe?
	natt:	no, of my genocide machine
	feos:	have you built it yourself?
	natt:	well yeah, it was just a little home software project
	feos:	:D
	natt:	i was working on avisynth interfaces and somehow ended up with a genocide machine
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Watched in emulator. I have to vote No for being all the same action through 11 minutes. Had to fastforward most of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Liked these 2 the most. PS: I'm doing camhack for all encodes as well. Will serve a good service.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
User movie #7611497454894344 Saved 14 frames during first 3 levels.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Desyncs for me right here: http://www.youtube.com/watch?v=frsBwbKQ79I#t=330s The checkpoint is never activated, he keeps running into the wall. No matter how I change config. EDIT: Though, it synced for 2 trusted people til the end - RGamma and RachelB. So even if the solution for me is not found, this submission is still valid and I want to accept it. Just want to try to fix my issue if possible.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
xxNKxx wrote:
I watched this, I thought it have something new for me can learn, but it don't have. All differents here must kill enemies then can do it, the things/ways I knew before but I didn't it because I want make a pacifish run. All you here knew, a pacifist never can faster with a any% run. Ok, I'm agree here's faster my run. I'm a newbie in frames war, can't make best in each frame. I need learn more than. I just feel sad if my run will become to obsolete by this, it's not fair play, better if my run get beat by other pacifist run. Ok, I vote Meh
Fair play is hosting high quality movies in terms of both optimization and entertainment. We can never allow accepting all possible branches for all possible games. Some branches will always be too similar to each other. I'm trying to prevent having several branches that are hardly different to the audience. It is always repeated that only really entertaining movies will have strong chances in Moons. Borderline cases must be discussed with the audience, and that's what I'm doing right now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
The thing is, currently these 2 runs ARE still different. They won't be when MESHUGGAH makes his own version of pacifist. His pacifist version will look almost exactly like this submission, so by entertainment, the existing pacifist will still be better. But it will be proven sloppy! So I'm trying to find a way to obsolete it right now, because I can't see anything sane to do if what I describe happens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 343 344 345 439 440