Posts for feos


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Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Rerecord count is necessary in the encode, allowing other people to link to the video (not submission) when they are talking about its rerecords (that happens). Also I always like to know WHO has encoded a video and love beautiful logos, like Nahoc's ones. And I think my logo is very well done in terms of highlighting the things of importance, and stylistically. EDIT: Wait, do you mean we shall move some of the stuff we put into subtitles to logos?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AnS, we are going to finish this playaround some day, but we want to include all possible tricks (of those that aren't obvious or intuitive), so we need to watch ALL matches from the very beginning, this won't be finished any time soon. But we definitely will do our best to match the Fighting Playaround standard! As for this submission, the result looks either like a joke, or like a trolling. Surely voting No! PS: if anyone is interested, here you can watch the videos I mentioned: http://cowabunga.ru/forum/4 (both 2 threads).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Encoding HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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creaothceann wrote:
feos wrote:
Encoding HD.
I for one would be interested in the encoding settings, the encoding time and the final encode's size. :) My encode was just BilinearResize(298, 224).SelectEven.Trim(0, -151200).FadeOut(180) and encoding with x264 at some high CRF (ca. 435kbps) and Lame MP3 at 160kbps. Result was 364 MB.
The resulting video was 13 GB, I used the settings from HD Encoding page, but the resolution I use is 1344p, and I didn't use x2 resize in snes9x. It took about 10 hour to encode, but I can't say exactly as I wasn't at home, so I said what was the time estimated by x264 at the beginning of encoding.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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IronSlayer wrote:
I think the only fighting game of even the slightest merit for the NES was Fatal Fury Special.
I realize that after a person throws in insults, he gets blind to any replies, but nevertheless I will say you one thing: owning an SNES in '90-s in Russia is certanly an honour and a privilege, only the chosen ones were worthy to play it, but that never gives them a right to shit on games on other consoles that they know nothing about. You may think that the power that console provides to developer authomatically makes games awesome, and even that the more powerful the console, the more amazing the games, but it is not true at all. We have a comunity of online players competing in NES TMNT, recording insane videos of what is in fact possible in this game, and speaking shit of it not having seen these vids is childish, but I doubt you ever thought of looking for proofs of your words. Or did you?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The NES version was a shitty mess that no one cares about.
Do you realize what you just have said?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Awesome run and funny game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Depersonalizing logos
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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The viewer doesn't need to know who made the encode.
Have you asked them all?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
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Encoding HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Bot's rerecords shouldn't be accounted. Current Megaman 1 has also some millions of rerecords provided by botting. But only real rerecords were left finally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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One more note. If you press forward before the first frame of lag before the room you are about to enter, you get 2 additional pixels. I definetely want to see you current attempt! I guess you manipulated him to boost you out of the whole several times in a row, right? Did you abuse Pause button? Second boss has no randomness, as well as the third one. Anyway, test Pause there too. EDIT: I even think we shall set this submission to Delayed and wait for your improvements, then I will edit it. This means, keep me posted with each boss fight you finish, so that I am able to look for more improvements. PM is ok. Heh, I guessed this framewar would end up as a co-authorship XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Lorenzo_The_Comic wrote:
Compare Battletoads (Gameboy) Level 3's music to the Theme Song of Student Bodies!
Coincidence. Happens when you use pentatonic scale. Also, not exactly the same riff.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Started a 2-player run. Saved 39 frames at the 2nd level start. Nothing special to look at though, just fighting lag and doing optimisation. As for the pause trick, I hope you can pause before every boss move to make him make a different one, unpausing at different frames. This promises the bosses making the same (fastest) move all the way :D I don't feel like redoing my run, but you can take all my levels and just edit bosses, adding me as a co-author. Just fix the flaws I mentioned. And yes, make a smaller jump to finish the ball room faster. Try different options. Be sure to use taseditor branches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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goofydylan8 wrote:
The boss patterns is definitely the next level of improvement for the 1-Player run, potentially including figuring out how to use the red ball glitch to speed up the boss. Figuring out the patterns probably wouldn't affect the 2-Player run but maybe it could speed it up slightly if the boss is in a better position to fall off the screen.
First, there are NO boss patterns in ROM. All their moves are tied to timer (0x2D) and selected during the fight. The timer keeps ticking during Pause, so we may try to affect the bosses not (only) by changing the frame of entrance, but by pausing too. Second, the game contains more lost balls and stones, but all of them aren't accessible in 1-payer run. And only 1 (besides the ball in boss 1) can be picked with 2 players. Black circles mark balls, red ones mark stones. Link to video Thanks to Lomax for all this info!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Thanks, but no, I meant pulling the viewcount from our publications' YT streams.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lomax wrote:
Форум мертв чуть менее чем полностью) народу вообще нет)
Такие сообщества учат спрашивать только тогда, когда ответа не нашел сам. Это возводит степень полезности получаемых ответов в максимум и исключает ответы типа "иди погугли". И свой контент народ выкладывает когда реально есть что показать. То есть тут может и поменьше болтают (хотя раздел оффтопика никто не отменял), но работают значительно больше, чем на всяких емулэндах. EDIT: Ааааа. Ну это да, активных тасеров-то только один в России, и еще один бывший. Наш народ как ты увидел сам далек от ЗАНЯТИЯ тасом, вот и пусто здесь.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Да не XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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What are the most viewed TASes on youtube? It'd be cool to have a chart somewhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Спасибо!!! Жаль, что только в 1 боссе можно реально использовать эти шары.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Lomax, в твоем хаке босса 1 уровня 2 чипыдэйла тот шар тоже есть в той же платформе. Более того, можно его вынать из нее сколько угодно раз! Можешь поискать этот шар в этом блоке? Я имею в виду так, чтобы его можно было обнаружить и в других местах игры если он там есть.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Скриптик: Download Chip&Dale.lua
Language: lua

function draw() CamX = memory.readbyte(0xfd)*256 + memory.readbyte(0xfc) CamY = memory.readbyte(0xfb)*256 + memory.readbyte(0xfa) ChX = memory.readbyte(0x6A)*256 + memory.readbyte(0x68) ChY = memory.readbyte(0x520)*256 + memory.readbyte(0x510) ChXsub = memory.readbyte(0x470) ChYsub = memory.readbyte(0x460) ChXscr = ChX - CamX ChYscr = ChY - CamY DX = memory.readbyte(0x6B)*256 + memory.readbyte(0x69) DY = memory.readbyte(0x521)*256 + memory.readbyte(0x511) DXsub = memory.readbyte(0x471) DYsub = memory.readbyte(0x461) DXscr = DX - CamX DYscr = DY - CamY gui.box(ChXscr-8, ChYscr-12, ChXscr+8, ChYscr+12, "#ff880000") -- gui.box(DXscr-8, DYscr-12, DXscr+8, DYscr+12, "#22ee0000") gui.text(220, 1, CamX) gui.text(220, 9, CamY) gui.text(1, 1, ChX.."."..ChXsub, "#ff8800", "#000000") gui.text(1, 9, ChY.."."..ChYsub, "#ff8800", "#000000") -- gui.text(135, 1, DX.."."..DXsub, "#22ee00", "#000000") -- gui.text(135, 9, DY.."."..DYsub, "#22ee00", "#000000") end emu.registerafter(draw);
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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I start any room at a first non-lag frame and count finishing it at the first lag frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Только не марио!!!!111
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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I lost 2 frames in 9-3 due to boss room start manipulation. And in 9-5 due to the same thing (probably I also bumped a box to avoid the icon). As for losses after Dylan's run, it was the lag I missed at the first time, and synced the levels so, after I noticed it was too late to resync. The only thing I don't understand yet is shorter Ball 1 room. Dylan made a lower jump there and it finished faster. In Ghost room 2 I bumped the solid platform and also didn't notice that. Also, the second boss has no randomness. I saved time only thanks to better optimisation of the last hit. It would be cool if someone dumps all patterns of bosses behaviour.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Наиболее дружелюбнмй способ есть для игр НЕС. Это гуи тасэдитора, где слева номера кадров, в середине кнопочные нажатия, эмулируешь средней кнопкой мыши и проставляешь нажатия левым кликом, сразу видишь результат в эмуляторе (галка auto-restore cursor дает автодобегание курсора до того кадра, на котором стоял эмуль на паузе, при изменениях нажатий ПЕРЕД курсором). Перезаписывать не нужно, сохранения стратегии в ветви (графа справа) тебе думаю пока не нужны. Скачиваешь ФСЕУХ с тасэдитором. http://code.google.com/p/feos-tas/downloads/detail?name=fceux.7z Смотришь эти видео. http://www.youtube.com/watch?v=nuvQdiS27F0 http://www.youtube.com/watch?v=Zsa7OqN86OY Все что по ходу дела будет непонятно спрашивай.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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