Posts for feos


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If you're going to continue encoding, you can ask for a rank that would allow you to add YT links to publications. Don't know if Encoder rank allows that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I am going to encode Sonic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Saved 289 frames over fisker's witch battle. Will continue testing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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nanogyth: Please provide the latest version of new deblink script so that I may add it to my main script. I mean formulate it to make it possible to just apply it to AVISource and pull the result via "return last".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Кнопки английские: / . , m понажимай
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Starting the ghost level 192 frames faster that Dylan.
Link to video http://code.google.com/p/feos-tas/downloads/detail?name=fceux-r2483.7z
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Don't feel so doleful, your WIP really helped me with that purple butterfly, that was used to doost by me too, but taking damage from spikes and starting scrolling faster jumping from below came out faster too. You remember, when you boost of that butterfly, you reach the top of the screen sooner than intended and have to wait some time. The same can be said about each room with such corner. Fridge for example.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Holding back the encode then.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm surprised that you posted the WIP, I thought you wouldn't want to share your decisions. For now I am at the end of second floor of the refregerator. When the screen scrolls left and reaches the left end. Well, I reach it 164 frames faster than you. I mentioned about the openness, but didn't force anyone to share what he came up with. I find it more interesting to invent everything yourself. Also I'm paranoid and think that if you know the exact amount of frames I'm ahead, you'd TAS the shit out of that game just to match my time. Surely I hope you wouldn't and my movie would appear still faster, but whatever XD Anyway, you know my time now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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marzojr wrote:
feos wrote:
Where I can get the source code? Where is that option there?
Here is the source. The options you want are in the "hackdefs.h" file; uncomment this line:
//#define SONICCAMHACK // enables camhack (see Sonic offscreen) in sonic games, and hitbox/solidity display
There are two other uncommented lines that disable hitbox and solidity display, so by only uncommenting the line I told you you get the camhack without them. Also, S2 is selected by default (you need to compile a different version for each game). Then compile it; there are instructions somewhere.
Thanks, compiled succesfully. Dumping the camhacked avi.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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natt wrote:
moozooh wrote:
The Genesis doesn't stretch vertical resolution to 4:3.
It might not be exactly 4:3, but the DAR of genesis is about 4:3, and the pixels certainly aren't square.
Don't you happen to know how to fix the script to make Genesis dump 4:3 and of acceptable size?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fiskerN wrote:
Feos, в каком именно моменте спас 90 кадров?) на боссе 2 уровня или на самом уровне?
Везде по немногу. И не на боссе, а к НАЧАЛУ 2 уровня.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where I can get the source code? Where is that option there?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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marzojr wrote:
feos wrote:
The build contains hitboxes and solidity displays that I don't know how to turn off (for a proper camhack encode).
The hitboxes can only be turned off by recompiling with the option disabled.
Wait, you mean there's no way to encode the movie with CamHack only? No scripts for that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have done a test til the beginning of level 2. I saved something about 90 frames.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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marzojr wrote:
RedGreenSonic wrote:
Obviously voting yes. And by the way, where can I download the Gens 11a with the camhack for genesis Sonic games? I couldn't find it anywhere.
Here: http://tasvideos.org/forum/viewtopic.php?t=8827&postdays=0&postorder=asc&start=51. These are closer to Gens 11b than to Gens 11a, but the movie synchs nevertheless. I don't have any precompiled versions with only CamHack.
The build contains hitboxes and solidity displays that I don't know how to turn off (for a proper camhack encode).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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moozooh wrote:
The Genesis doesn't stretch vertical resolution to 4:3.
TV seems to compress the picture horizontally, doesn't it? If it's more narrow than it shall be to match 4:3, it's stretched.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Something's wrong with aspect ration correction in general HD script when it comes to Genesis. It upscales the frame twice more then intended I think. 8960x6720. I used to solve that by setting "handheld" to "true", but now I understood that instead of horizontal stretching Genesis need the opposite, as 320x224 is wider than 4:3. But it doesn't work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Encoding for YT. Please remind me the correct sound checkboxes. I recall PSG High quality shall be unchecked, right? How about the rest HQ checkboxes?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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moozooh wrote:
goofydylan8 wrote:
Also, Angerfist could you please edit your post so it is not one long line of text. I am experiencing a mild first world problem of having to use the horizontal scroll bar to read everyone's comments.
This problem doesn't exist in the first world—our screens are wide enough.
You know, mine is so wide that if I fill it with brouser only, I lose tons of icons that are perfectly accessible, if I size my brouser so that I don't need to jump with my eyes from very left to very right when reading. Imagine that instead of a book you have the whole novel written on the wall, with lines as wide as wall, and the font size as big as in the intial book.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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But its my record. He is trying to steal it from me.
Don't say that. Here we have a true competition spirit when every trick is open once the run is submitted. And one always may miss a trick another have used, and learn it only from the latter. When several people can really contribute to the run, they team up. But for the games that are very simple, it's more interesting to check your skill, because such pure competition gives a cool inspiration to do your best. The main idea here is THE GAME, not THE PLAYER. We want perfection, because we love games. One can never call himself an owner of the record, because anything can be improved, it's just a matter of will and time. And skill :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mklip2001 wrote:
Also, are any of you interested in improving the 2-player run on the original game? Some months ago, Aglar was looking for a partner to help with running that game, and from the looks of things on the game's thread, that run hasn't seemed to make much progress yet.
He was speaking about the first game only.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Going to participate. I mean, in teh war. Pity this game can't provide Y subpixel tricks the first version can, because it doesn't alter the Y subpixel while you're on the foor. And there's no X subpixels either. That means it's gonna be all about manipulation and route.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Кошмар, с этим спамом в que от первого апреля я пропустил серьезный сабмишен!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AnS wrote:
Ещё и Дилан обещает через неделю выложить обгон, так что не заскучаешь.
Хм, в каком посте?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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