Posts for feos


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Super Mario Bros both quests!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Gimmick! pwned in REAL TIME Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, we see.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I never thought David Wise wasn't that famous, he composed for Battletoads and Time Lord and plenty other games with recognizable tunes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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pirate_sephiroth wrote:
"You've heard their voice for so long, you believe it to be you" "True pleasure cannot be attained unless one is out of the ordinary. Supreme bliss!"
Bingo!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FODA wrote:
You know what is illogical? Pijamas. And making your bed.
Extremely true!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Drag and drop the script file to Virtual Dub.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Xipo's runs seem to avoid taking damage, that was no good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I agree, seeing Ninja Gaiden pacifist may be much cooler than Contra, we just shall choose the hardest part of NG.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EEssentia wrote:
feos wrote:
Lagarith is okay, but doesn't compress very hard.
Umm, that's because it's lossless?
Camstudio is lossless. FFV1 is lossless, Lagarith is lossless.
For YT encodes of regular gameplay vids I dump from emulator with CamStudio codec and then reduce framerate in VirtualDub, compressing with Xvid (best quality settings) and upscaling a frame by 4 with nearest neighbours method.
That seems like a good way to degrade the quality a lot?
http://www.youtube.com/watch?v=LFBh6UngPUg http://www.youtube.com/watch?v=tpNpbTt-m7I
Preferably one shouldn't even upscale.
Is it a joke?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess you can gain some helpers after finding improvements.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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nitsuja wrote:
We're not playing games, we are playing with games instead, and it's useless to accuse us of having fun "the wrong way".
This is the exact point of my original post. We want to break some laws, so let these laws be just stereotypes, and breaking them makes no harm at all, but deep joy. And we set our own rules while playing WITH games, that are above rules set by these games' developers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm repeating that ffdshow (FFV1) sucks in RGB dumping because screws colors up. Lagarith is okay, but doesn't compress very hard. Camstudio (Level 9 of GZip algorithm) compresses the most, but takes additional time while dumping. For YT encodes of regular gameplay vids I dump from emulator with CamStudio codec and then reduce framerate in VirtualDub, compressing with Xvid (best quality settings) and upscaling a frame by 4 with nearest neighbours method.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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moozooh, I dunno, I just see and feel it. From the very first day here. Maybe you can't because you've never TASed seriously? The TAS spirit is as real for me as the spirit of our childish games was.
AnS wrote:
DarkKobold, I do not refuse that there may some special kind of fun that I don't get. But I want to make sure you don't confuse "fun experience" with "rewarding experience", as these are completely different feelings. Could you elaborate on that matter? What exactly is fun in exhaustiive frame-polishing (when you're not competing in a framewar with someone else)?
Competition with myself is enough for me as I keep finding improvements and am able to understand how they work. But because of lack of speciffic knowledges I either need help or have to stop perfecting. But yes, not any game is suitable for TAS by me. For now there are only 3 of them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Link to video Sorry, only in Russian.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bisqwit wrote:
I guess I did not understand the repeatedly made point about superstitions.
People born free, they do natural things when they are children, then they study lies and other bad behaviour. Thus they need a law. But simple laziness doesn't allow us to stay as free in mind as we were back then. We invent silly excuses to our weaknesses and create false mental reality around ourselves. We create false laws in our heads, which appear not to be actual laws, but our vision of what's possible, permitted. Superstitions. Stereotypes. And those who still are able to dream, to dive into those spirits they felt when playing video or other games as a childs, are gathered here. They still feel warmth and fill their runs and their discussions with it. That totally distinguishs us among other comunities, forums, sites. Some people say this warmth has grown scanty. But hey, WE introduce warmth here, WE keep it. If we lose it, then surely it would grow scanty. But we simply can't permit that, we create it!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AnS wrote:
So you think that TASing is fun even without all those "World record" and other ego boost measures? Lessee if someone agrees with you.
I never said that, competiton component is an inalienable part of fruitful work. But we all know, that a viewer can never understand how much we put into our runs until he tries it himself. So we basically compete for the process itself, we love it. (I'm not saying realtimers don't like the process, but their work is totally obvious for everyone who sees their runs knowing the game they run).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AnS wrote:
Moozooh's point is about using strict terminology. Only Subject can have abilities, an Object (game) can have possibilities. In Russian it's the same different words (способности/возможности)
And my point is about dream reality. I can believe in some games' spirit so much I imagine they are subjects, as well as their characters. And yes, I'm pretty much naive. "Just like children".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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moozooh wrote:
What do you mean by an ascetic work on oneself? I can't make heads or tails of that sentence. :x
Err, the main and only aim of asceticism is to become something above yourself. Improve your soul, mind, abilities (firstly spiritual). While you go deeper and deeper into TASing you face some psychological barriers in you, hang-ups, that need to be excelled. Ascetics were weaving baskets or beads, or employing their hands other ways. Some were studying martial arts and other unique things, that may look impossible for an unready viewer. Asceticism overcomes human limitations, makes human a superhuman. So do we, making play a superplay, involving both artistic eye and nerdish work. And it's clear for me that the best metaphor to define TASing as a form of art is to name it something average between programming and direction. As Bisqwit sais, you have characters as your actors and no one really knows what abilities are hidden in them. But you are free to discover them.
moozooh wrote:
A game doesn't do or act on its own, it reacts; that is, responds to the actions of the player. Consequently it can't have abilities to explore; the word you're looking for is possibility.
If you teach your dog to do some cool things, it may be called reacting to your commands. We provide commands to these games. But how they process our commands may appear really unexpectable! Though everithing is deterministic and reproducible, not everyone has enough knowledge and motivation to work everything he needs out. Because it requires reverse engineering more or less (finding RAM addresses is that too).
moozooh wrote:
Why even bring up conceit into this? Are athletes conceited? How about engineers? They can do this and that, too, and aren't ashamed to show it! And it's a good thing they aren't.
The peculiarity of a TAS skill is that it stays latent untill the viewer studies TAS himself. But even if you start TASing, you can undertstand the measure of effort put into a particular run only if you try to improve it. That is true challenge, and the effort anyway stays as hidden as the entertaining beauty stays obvious (I'm not speaking about tastes on entertainment). I mean, TASer sacrifices his glory of an obviously skilled person to the sake of seeing the game done awesome (as never before). Only in this case he can get good enough luck to discover awesome stuff. It's like, destiny starts to like him and helps with his hard and exciting work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh wait, I put it all here firstly not to make it suitable for a newspaper, but to share my own thoughts, to discuss the inspiration itself! The spirit of TAS. Now I see that my "style" sucks (though in pure Russian this can be easily undersood, but okay), but then let's speak about thoughts themselves. As for "laws", I mean not only legislative acts, but any bounds over people's actions and thoughts. The law is what allows you to say "you can't do that!" And we constantly hear that towards our runs on youtube and other videohostings. But the bounds inside these people's heads aren't legislative acts, they are just stereotypes. Mental, psychological "laws". They are notion on what's possible. And I see TASing as a form of ascetic work both on the subject one chooses and on himself.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The most motivating thing for me to dive into TAS is the fact that THESE pazzles werent ever invented by anyone! I've always hated all kinds of strategic games and brain-twisters. And I always liked watching friends playing console games than playing them myself. What actually inspired me to writhe the above was moozooh's post about RTS/TAS holywar. Real-time speedruns are all about players, "look, I am so skilled, I can do this and that". While TAS is all about games "OMG, I've never imagined that is possible AT ALL in this game". So, TASers are less conceited anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Inspiration on TAS as a form of art
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Nature has laws, society has laws as well. They are necessary bounds for human actions, intended to prevent any undesirable ones, to keep society as healthy as possible. But the more tight is this law, the more will to be above it raises in a human soul. And the dramatism is that some laws weren't devised to make life better, but are just a prejudice in people's heads, a superstition. So all such quasi laws do is banning some random act for the sake of itself, not to make life more interesting. Thus, one shall be wise enough to divide these two categories, not mixing clever laws and blind believes. The major quality of a human nature is a will to reach something unreachable, to jump over expactations, to push all possible limits. Human is always unsatisfied with what he has. Yet he isn't supposed to be perfect either. But this imperfectness just strengthens his will to reach it. Eternal yearning, impossible to satisfy totally, but not less strong because of that. Sometimes we can't even explain the exact thing we seek, but an inexplicable feeling keeps gnawing our hart and forces to PUSH THE LIMITS. Some people are too much wallowed in their weird superstitions. They are too cold and pragmatic. They can't dream, can't create their own reality in their heads and fill it with unique stirits that they own exclusively. Because they have NO spirit to fill their life with, it's completely sterile. Unfortunately, as they still have a will to do something unusual in their life, they spend their strength on penetration of their superstitions into seciety, impose their own view of common sense, while thinking that they are setting fumanity free from superstitions. These two categories of people, with all their attributes and environments, can be defined as cynics and romantics. But it seems that no one has ever managed to combine peculiarities of both categories to produce something absolutely inbelievable. Or wait... There are such people! They are creators of tool-assisted speedruns. These guys are completely merciless to their laziness and weakness, to their notion on their own apprehension power and creativeness. They actually make themselves more patient than a human can be, as balanced as a chess master is, more ingenious than a film director can be, as reasonable as a programmer is. They create video masterpieces, entrertaining films having games characters as their actors. They take game developers' scenarios and turn them inside out just to see the unexpected, to show how fantastic regular things can be, when you use a weird, yet creative approach. They are like children. They are easily able to accept reality as it is, but don't you even try to prevent them from building their own fairy-tale world over this visible world! It's just useless, they'll build it anyway. And does anyone dare to say that their magical reaity is a lie? That the main goal of a healthy society is to free them of their spiritual fantasy? Then what's the sense of that so called health, if it kills dream ability, kills will to become more than you are supposed to be, kills interst to develop yourself? No, on the contrary, the humanity will feel better if it goes over its superstitions, starts improving itself in all possible ways. And the easiest way to do so is to improve something eternally, both in some obvious marginal value and in a delicate value of brilliance. As TASing, while being something average between chess, programming, direction art and acrobatics performance, actually stands above each of these separately, because it requires technical exploration lust (that can be measured by concrete parameters, like time) along with skill of handling with media content (that is way more subtle and harder to compare, like entertainment). Tool-assisted speedruns authors are both cynics and romantics towards both themselves and the games they run. They kind of say: "Nah, game, I know you can do more, extremely more than you do now. Let's explore your real abilities a bit... Okay, your own creators never expected you'd ever act like this, ha-ha. And all I'm really doing to you is just providing button presses, which are surely absolutely legal." On the other side, they always say to themselves too: "C'mon, man, I know you really can exploit your own abilities to perform crazy exploits during this famous game. Though it is felt ordinary by most people, that just get used to it and don't expect to see any impossible tricks, but you remember how you managed to produce that awesome glitch in your childhood, now you really can dive into it and study how it works! Keep on diving, man. Yes you can!" As we can see, TASing is a science of self motivation, that (if successfully studied) provides totally unexpected result, both with a game and with human soul, expanding mental abilities just as much as one can keep diligent. And let's finish with one beautiful quote from TASVideos' father: "If a child receives a box containing an expensive toy as a birthday present, it's possible that he will enjoy the box more than the toy. This is creativity. We're doing the same for these games. Instead of walking on the paths created for us, we create our own paths, our own legs and so on. And we're not listening to people who say "you can't do that!". Just like children."
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
I have an idea: Let's do the same as they did, but in reverse. In other words, let's start demanding that unassisted speedruns be labeled with derogatory labels such as "imperfect", "flawed", "warning: contains human errors" and so on. This way we can make the distinction between the perfect runs and the flawed runs clearer to the viewers so that they don't get confused.
"Contains the same stuff you've seen for 9000 times in playthroughs, but pretends to be fastest possible. Skip it."
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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