Posts for feos


1 2
439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
Kyman, my friend, i not only watched the submission (& made avi with my poor skills for friends) but also followed WIPs in the subj's topic. i was meaning this run needs a Flygons HQ encode - namely because of its TAS quality
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
requesting Flygon's HQ encoding "yes" of course ;)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
this TAS is quite good, but the game is so annoying that i say "meh"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
true TAS! "yes"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
Aglar's movie war made on .15 converting of batman (made on .16) was good. i'll test different movies now & post results here. maybe it depends on gameplay...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
i tried to convert Foda's battletoads warpless. desync appears on the first seconds of movie. i made 2 attempts of converting: both had desync in the same place. after converting Aglar's battletoads & double dragon (1 p. test tas) i got desinc on level 3. several attempts brought no success. forgot to say: i tried it on 2 versions - 2.1.3 & 2.1.4a
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: 2.1.4a Release
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
adelikat wrote:
Fixed crash on .fcm convert
though, it still converts incorrectly
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
i need one for battletoads&double dragon engine. sprites there are much smaller then hitboxes (bounding boxes). also i can't find out addresses/values myself moreover, hitboxes there are somehow 3D - standing in the middle of the flour you can hit enemies wich stand much higher or lower... it also might be rather useful to watch hitboxes while aiming the entertainment: character hits air, but enemy suffers!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
Is there any script, showing hit-boxes?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
how did max manage to fast-climb through the holes between floors in oil-rig stage (using pipes)? upd: ok, i've found it out here is real-time demo if anyone interested http://www.youtube.com/watch?v=UlJEmMdc-No
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
Bump because in these vids some tricks are missing. the first is hitting abobo just before he appears & then he needs only one hit to sit down. the second is with dynamites. you throw it and standing between door & window catch it again through the wall. it's also possible to hit a woman while she is behind the wall. i'll try to make a little vid & post it somewere here it its Link to video the movie is raw, i didn't optimize it, it just shows tricks themselves
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11277
Location: RU
does anyone have memory addresses list? i could find HP for simple enemies & 3 first bosses, also lives & energy of a player. i don't know where (for example) adresses of speeds, other bosses' energy etc. are located, as i'm only a beginner. i also need to watch if the person is standing, or running, or jumping...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2
439 440