Posts for fruitofwisdom

Experienced Forum User
Joined: 11/10/2006
Posts: 7
Location: Clifton Park, New York
All good ideas. I'm sure any intentional "bug" would be obvious upon submission here. It wouldn't be hard, though, to slip in a little something before a final release candidate. The days become pretty frenetic and though we try and do peer code review, we don't look at every line. I'm not condoning such an activity, we all remember SimCopter... http://en.wikipedia.org/wiki/SimCopter#Controversy. Then again, there are a good many easter eggs no one's ever found.
Experienced Forum User
Joined: 11/10/2006
Posts: 7
Location: Clifton Park, New York
xebra wrote:
I don't even see the code any more. All I see is blonde, brunette, redhead ...
LOL!
pirate_sephiroth wrote:
Uh... can you provide a list with these VV games for the GBA? Or can I find it somewhere?
Shameless plug go: http://www.vvisions.com/games/results.cfm?ID=3 I recognize that most of our GBA games are a little young for the people making speedruns here. :-/
Experienced Forum User
Joined: 11/10/2006
Posts: 7
Location: Clifton Park, New York
Very true. While I can't post code used for AI logic and such, it's not unreasonable to present damage amounts, movement speeds, etc., as the consumer has access to this as well, if only from an observational perspective. I was mainly just curious when I asked my original question, but if anyone is presently making (or planning to make) a speedrun of another VV game, I would welcome discussions about bugs, exploitable design, and more. Thanks for the answers everyone!
Experienced Forum User
Joined: 11/10/2006
Posts: 7
Location: Clifton Park, New York
pirate_sephiroth wrote:
Which game is that? Please tell me it's not Spyro...
I wrote a little code for Spyro Orange. What I'd really like to see is a speedrun of Crash Purple and Spyro Orange using the same controller input (a la Mega Man X and X2). I don't know if that'd be possible though...
Nach wrote:
Oh goody, now I have who to yell at.
Haha, sorry about that. Our art team can be a little crazy. And the zoom in/zoom out effects must be brutal. :)
Experienced Forum User
Joined: 11/10/2006
Posts: 7
Location: Clifton Park, New York
Thanks for the compliment. It's not glamorous, but it's fun. I love what you guys do to these poor games. Keep it up. :)
Experienced Forum User
Joined: 11/10/2006
Posts: 7
Location: Clifton Park, New York
Well, yes. I've been watching speedruns from this site for a looong time. But I've never wanted to actually make one until I saw the run of X2 - Wolvie's Revenge GBA which my company made. Now I wonder if I should do one for a game I've worked on. Either way, as a programmer, watching all the "exploits" on this site has been really insightful into bugs we probably still ship with. Haha.
Post subject: Source Code Access?
Experienced Forum User
Joined: 11/10/2006
Posts: 7
Location: Clifton Park, New York
Is it legit to do a speedrun for a game you have source code access to? Or is that cheating? I don't really see a rule against it...