Posts for fsvgm777


fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
As a matter of fact, the code in question is explicitly mentioned in the manual. So I don't see why it shouldn't be allowed to use it.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Behold! The FRENCH Rickroll! Link to video
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
While this movie is pretty impressive from a technical standpoint, unfortunately, the several periods of downtime made the movie overall not that entertaining IMO. I essentially agree with DrD2k9 regarding entertainment. Unfortunately, I have to vote No on entertainment. Great technical accomplishment, though.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
While this is definitely a neat concept, I personally feel something more elaborate than colouring dinosaurs straight out of Color a Dinosaur (of which the colour choices on some are questionable at best) would be a better fit. The individual dinos take some time to build up...which isn't exactly helped that the fact that the movements start getting pretty sloppy starting with the second dino (as the author has admitted). Voting No on entertainment.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
BIG MONEY BIG PRIZES: Link to video (turn your volume down, it's pretty loud)
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
I've deleted all the files in that directory (except for settings.txt), and the movie syncs now.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
The following command:
download_depot 337350 337353 6888663543024499238
yields a "Manifest not found" error, so it appears to still be broken. However, Depot Downloader (linking to my post) can be used to get the correct version. The command would be the following:
./depotdownloader -app 337350 -depot 337353 -manifest 6888663543024499238 -username <Steam_username>
from within the directory Depot Downloader is located. "sudo chmod -R 777 *" will have to be run afterwards in order to be able to run the game (at least I had to). For the record, there's a setting in the game that allows it to run in windowed mode. EDIT: So....I can't get it to sync at all. clock_gettime() gets set again if I run the movie file, even if I uncheck it. Running with it unchecked causes it to not run at all. Doesn't matter if the game's on windowed or fullscreen. It desyncs around the third stage. I'm running libTAS with the "~/.steam/bin/steam-runtime/run.sh libTAS" command, as a note.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
This TAS, while short, is pretty repetitive. I'll forgive the audio and visuals, due to the hardware limitations. So even if it had really pretty graphics and audio, I still feel it'd fall flat entertainment-wise. No vote on entertainment, however, a good fit for the Vault.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Personally, I feel all balls must be played out, as in, reach a game over to get to the high score entry screen. On a real life scenario, one wouldn't exactly leave the pinball table while a game is ongoing, because someone else could very well take over. I believe the deaths should be spread out in order to cut on waiting time, whilst doing as much playaround as possible, as I consider it gameplay. Though, I'm also fine if the deaths are added at the end.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
EZGames69 wrote:
Evan0512 wrote:
adelikat, Aglar,
I would like to object to these two being nominated for TASer of the year. For both of them, they’ve only made one movie this year while the other movie of theirs was an improvement done by someone else, while using their inputs.
Also agreed.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Got the Core B-Side golden a few moments ago: Link to video
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
For what it's worth, the TAS also syncs on the PAL 1.0 version of the game. Anyway, that was a pretty solid watch. My only criticism is that I found the one-on-one fights (including boss fights) to be rather dull overall, especially the early ones, but that's outweighed by the rest. Great work! Yes vote on entertainment.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Oops, I'm a day late: Link to video
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Having watched all relevant TASes (Sonic 1 zips, Knux in Sonic 1 zips as well as Sonic 1 zipless and this TAS), I can say that at least for zips, there's just way too much redundancy between the base game and the hack. Matter of fact, some of the zips are practically the exact same. Zipless isn't much better, though, but at least it has more merit IMO. For instance, Knuckles skips over Marble Zone completely by flying over the stages instead of having to go through the zone normally. So in the end, I'd much prefer seeing a zipless TAS for this hack instead of a zips TAS, and thus this TAS should obsolete the zips TAS we currently have published. However, these "character-in-vanilla game" hacks are just not interesting at all IMO, and would much prefer seeing a Sonic 1 ROM hack that actually changes the levels instead of keeping the exact same levels from the base game.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
ventuz wrote:
Go on, reject and let previous movie stay? ¯\_(ツ)_/¯
This is ultimately not my call to make. Though I will say that I genuinely feel bad for you, because this TAS at least has some merit, and in no way was my intention to get this TAS ultimately rejected. ThunderAxe, I'd normally agree with that, but this is essentially the same situation as with Rambo, with an improvement to the previous publication getting rejected because no damage was taken. Afterwards, a new Rambo TAS was submitted that took damage to save time, which ended up obsoleting the one that didn't take damage. I'd also like to point out that the current Wizards & Warriors X publication predates the Vault.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
TASVideoAgent wrote:
Do not take damage for entertainment.
As this would end up in the Vault, wouldn't it be faster if damage was taken? Matter of fact, the ratings for the current publication which also avoids damage, aren't particularly strong. The Vault is meant for strictly speed-based records, so I believe it'd be better to take damage to save time (assuming it saves time, of course). If it does, then it's essentially the same situation as with Rambo. EDIT: Just played a tiny bit casually, and there's zero knockback when taking damage. As such, I'm sadly led to believe that judgement was passed a bit hastily, as taking damage would be faster in any way (at least from a quick glance).
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
I personally feel the movie should go all the way to actually catching Rayquaza, instead of just defeating it. It just feels incomplete to me. However, I believe it does require going through Duskull/Dusklops and Kyogre a third time. I do appreciate the effort that went on making this TAS, though.
Samsara wrote:
I feel like the input should be extended to finish out the game instead of hanging on the next shot for eternity.
I agree, since we're still in the middle of gameplay. I want to say we already have a precedent with Epic Pinball, but that one quits out of the table outright (which is not the same as a save & quit).
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
From a strictly technical standpoint, this TAS was well crafted together, and I won't deny it's pretty entertaining. However, my issue is with the branch at hand. From what I've seen, this is basically a slower any% TAS, as it uses a much slower warps route (1->2->3->6->8). I realise the intent of this TAS is to beat the game without entering World 5; however, the reality is that it ultimately results in a slower warps route for our standards. At this point, I'd rather see a full-on warpless TAS. Great first effort, however, I don't believe this is worth publishing. Abstaining from voting.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.