Comparison
After defeating Evil Wizard Malkil from Ironsword: Wizards & Warriors 2, Malkil returned and imprisoned princess in the Fortress of Fear, Kuros set out on adventure again to save princess. This run saved 1,139 frames over previous movie.

Game objectives

  • Emulator used: BizHawk 2.5.2
  • Aim for fastest time.
  • Do not take damage for entertainment.

Comments

Mostly better optimization here and there. Big thanks to Dacicus for his existing movie and pointing out creatures spawn are based on screen positioning and amount of active sprite tiles on screen which helped me improve movie further.
Here's table of comparison:
DescriptionDacicusventuzFrames saved(+)/loss(-)
Official Bios0340-340*
VBA emu late start63466*
L1-0 end1976229812
L1-1 to tower391142249
L1-1 end449047976
L1-2 to tower61506272185
L1-3 end771178303
L2-0 end1033810279178
L2-1 end120631196836
L2-2 end13267131711
L2-3 end14491143869
L2-4 end157171559418
L3-0 end171651699745
L3-1 end188151863314
L3-2 end198711965831
L3-3 end211242082388
L4-0 to tower232342291320
L4-0 end23757234315
L4-1 end266262628518
L4-2 end2817627653179
L5 3rd room30134296083
L5 4th room309743041533
L5 5th room314403083249
L5 7th room334003277616
L5 8th room34024333973
End input3595935148184
*Not counted toward saved/loss total

Samsara: Submission delayed at the author's request. File replaced with a 10 frame improvement, resetting to New.
ThunderAxe31: Judging.
ThunderAxe31: File replaced with a 169 frames improvement, and correcting the cycle count value in the header.
ThunderAxe31: Accepting as improvement over the current publication.
fsvgm777: Processing. Holding off until this is cleared up. Oh, uh....it's been published as of several hours ago. The Vault rules have been clarified with how runs with speed/entertainment tradeoffs are handled. See this post.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15555
Location: 127.0.0.1
This topic is for the purpose of discussing #6947: ventuz's GB Wizards & Warriors X: Fortress of Fear in 09:48.47
xxezrabxxx
He/Him
Joined: 7/15/2017
Posts: 199
Location: Kentucky
Here's an HD encode instead of the 144p one you posted. Link to video
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
xxezrabxxx wrote:
Here's an HD encode instead of the 144p one you posted.
Nice, I forgot to do upscaling for my video, replacing my submission video, thanks for that.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3809)
Joined: 11/30/2014
Posts: 2828
Location: US
Oh cool I was thinking about working on this game at some point but you beat me to it. Nice work and yes vote.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
Nice improvements throughout the run. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
After reviewing my movie couple times, I think I found an area I may able to improve. Can this be on pause / delay until resolved? I don't have option for that.
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
Please replace movie with file below and resume judging: http://tasvideos.org/userfiles/info/67792134484038849 Saved extra 10 frames in L3-0, didn't get me much as I was hoping to, but better than nothing. Thought I would able to kill off minotaur instead of waiting for him to move away to save huge amount of frames, turns out he had too much hp that he would still walk into Kuros before I get to kill it off. Earned extra 10 from being able to quickly move to right after killing minotaur when he stopped moving. *edit - beware, video in submission is outdated, only changed is L3-0 and final strike on final boss
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
Set to delay. I'm going over large improvement already in L4-2 (79 extra frames saved) and possible final boss, I'm reviewing early level in 1-1 too. *edit - No need to delay, please replace to this movie: http://tasvideos.org/userfiles/info/67861261033703526 I also sacificed a few frames in eariler levels to conserve "damage shield" and use it for final boss, saved extra 62 at final boss. I've also saved few frames in some levels. 169 frames saved in this movie. I hope this is final. Once replaced movie is up, I'll redo frame table. *edit - done
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
TASVideoAgent wrote:
Do not take damage for entertainment.
As this would end up in the Vault, wouldn't it be faster if damage was taken? Matter of fact, the ratings for the current publication which also avoids damage, aren't particularly strong. The Vault is meant for strictly speed-based records, so I believe it'd be better to take damage to save time (assuming it saves time, of course). If it does, then it's essentially the same situation as with Rambo. EDIT: Just played a tiny bit casually, and there's zero knockback when taking damage. As such, I'm sadly led to believe that judgement was passed a bit hastily, as taking damage would be faster in any way (at least from a quick glance).
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
fsvgm777 wrote:
TASVideoAgent wrote:
The Vault is meant for strictly speed-based records
That I did not know, and I choose to honor same goal as previous movie because I didn't find it interesting to just walk thru enemies. EDIT:
fsvgm777 wrote:
I'm sadly led to believe that judgement was passed a bit hastily
Go on, reject and let previous movie stay? ¯\_(ツ)_/¯ Here's Dacicus's lua scripts to assist in creating TAS for this game if anyone care to do faster movie with taking damages. Hitbox: http://tasvideos.org/userfiles/info/67854780147691472 Spawn map and spawn limit: https://cdn.discordapp.com/attachments/779815413739421726/783516264797569064/Draw_Spawns_B.lua
Editor, Reviewer, Skilled player (1353)
Joined: 9/12/2016
Posts: 1646
Location: Italy
fsvgm777 wrote:
Matter of fact, the ratings for the current publication which also avoids damage, aren't particularly strong. The Vault is meant for strictly speed-based records, so I believe it'd be better to take damage to save time (assuming it saves time, of course).
Vault tier limits the movie goal choice to fastest completion and full completion, and including tradeoffs doesn't mean that the movie isn't aiming for fastest completion. In fact, the Movie Rules don't explicitly ban tradeoffs from Vault, unless I'm missing something. Additionally, we have a precedent of a movie being accepted for Vault while knowingly featuring tradeoffs: #5429: Noxxa's PSX TOCA Touring Car Championship "max points" in 10:30:25.84
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
ventuz wrote:
Go on, reject and let previous movie stay? ¯\_(ツ)_/¯
This is ultimately not my call to make. Though I will say that I genuinely feel bad for you, because this TAS at least has some merit, and in no way was my intention to get this TAS ultimately rejected. ThunderAxe, I'd normally agree with that, but this is essentially the same situation as with Rambo, with an improvement to the previous publication getting rejected because no damage was taken. Afterwards, a new Rambo TAS was submitted that took damage to save time, which ended up obsoleting the one that didn't take damage. I'd also like to point out that the current Wizards & Warriors X publication predates the Vault.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2108)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
How much time could be saved by taking damage?
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
Samsara wrote:
How much time could be saved by taking damage?
2~5 seconds maybe. Best place to do that is around 16200 with flying and and minotaur blocking the way. Another good place may be at 22750 with 4 bat blocking the way. But after that, make sure to recover to at least 2.5 heart so you can take final boss attack twice down to a half heart.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2108)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Vault rules have been clarified to reflect how we have historically treated submissions with speed/entertainment tradeoffs:
Opportunities to entertain the audience where it does affect time are discouraged, though not disallowed if the overall technical quality and optimization are up to par. A movie that does not have speed/entertainment tradeoffs will always be prioritized over one that does.
No actual rule changes have been made. This submission can be published as planned, though future submissions should take damage to save those 2-5 seconds.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15555
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4359] GB Wizards & Warriors X: Fortress of Fear by ventuz in 09:48.47