Submission #6947: ventuz's GB Wizards & Warriors X: Fortress of Fear in 09:48.47

Game Boy
baseline
(Submitted: Wizards & Warriors Chapter X - The Fortress of Fear (USA, Europe).gb USA/Europe)
BizHawk 2.5.2
35148
59.7275005696058
3766
Unknown
Submitted by ventuz on 11/27/2020 6:36 PM
Submission Comments
Comparison
After defeating Evil Wizard Malkil from Ironsword: Wizards & Warriors 2, Malkil returned and imprisoned princess in the Fortress of Fear, Kuros set out on adventure again to save princess. This run saved 1,139 frames over previous movie.

Game objectives

  • Emulator used: BizHawk 2.5.2
  • Aim for fastest time.
  • Do not take damage for entertainment.

Comments

Mostly better optimization here and there. Big thanks to Dacicus for his existing movie and pointing out creatures spawn are based on screen positioning and amount of active sprite tiles on screen which helped me improve movie further.
Here's table of comparison:
DescriptionDacicusventuzFrames saved(+)/loss(-)
Official Bios0340-340*
VBA emu late start63466*
L1-0 end1976229812
L1-1 to tower391142249
L1-1 end449047976
L1-2 to tower61506272185
L1-3 end771178303
L2-0 end1033810279178
L2-1 end120631196836
L2-2 end13267131711
L2-3 end14491143869
L2-4 end157171559418
L3-0 end171651699745
L3-1 end188151863314
L3-2 end198711965831
L3-3 end211242082388
L4-0 to tower232342291320
L4-0 end23757234315
L4-1 end266262628518
L4-2 end2817627653179
L5 3rd room30134296083
L5 4th room309743041533
L5 5th room314403083249
L5 7th room334003277616
L5 8th room34024333973
End input3595935148184
*Not counted toward saved/loss total

Samsara: Submission delayed at the author's request. File replaced with a 10 frame improvement, resetting to New.
ThunderAxe31: Judging.
ThunderAxe31: File replaced with a 169 frames improvement, and correcting the cycle count value in the header.
ThunderAxe31: Accepting as improvement over the current publication.
fsvgm777: Processing. Holding off until this is cleared up. Oh, uh....it's been published as of several hours ago. The Vault rules have been clarified with how runs with speed/entertainment tradeoffs are handled. See this post.
Last Edited by adelikat on 11/5/2023 6:09 PM
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