Posts for fsvgm777


fsvgm777
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I'm questioning the ISO choice (specifically labeled nKit). On an original, unmodified ISO (and Redump-verified), the game takes about 29 seconds to show the opening FMV*. However, the game takes 2 seconds longer to show the opening FMV* on the ISO that I converted to an nKit one from the unmodified ISO I got. As an aside, I cannot get this TAS to sync on either the unmodified ISO or the nKit ISO I made myself, which is concerning in itself. *timing starts from the wrist strap screen to the opening FMV, running this very input file. This is on Dolphin 5.0-11617, by the way.
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Post subject: Re: #6712: DJ Incendration's NES Punch-Out!! featuring Mr. Dream (VC) "maximum KOs" in 34:01.49
fsvgm777
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TASVideoAgent wrote:
Emulator used: BizHawk 2.4, QuickNES core for audio accuracy.
If you mean the audio is lower pitched on NesHawk, then it's because the game is running at 50 FPS, i.e. the framerate it's supposed to run at. In fact, the audio plays at the correct speed at 50 FPS, just like how the NTSC version (be it U or J) plays the audio at the correct speed at 60 FPS. Ergo: The audio plays too fast if you run any European ROM at 60 FPS, which is very much the case here.
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fsvgm777
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No vote for not being 4:20.69.
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fsvgm777
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Okay, I have confirmed sync with that setting checked.
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fsvgm777
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Hrm....I cannot get this TAS to sync at all, as it desyncs at complete random. Worst part is that I get a different desync almost every time. It's as if determinism is completely broken. Uncontrolled time and native events are both disabled. This is on my Kubuntu 18.04.3 VM running on kernel version 4.15.0.91-generic with everything updated, by the way. EDIT: Just tried with a build I compiled myself......still no dice.
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fsvgm777
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EZGames69 wrote:
I dont know if this is supposed to be added later at some point but currently booting from firmware does not give you the DS Splash screen, it only boots up, then goes to the DS menu.
For the record, this is also a thing in the standalone release.
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fsvgm777
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Over here, virtually everything has been closed down, except for supermarkets and shops that sell necessary goods (food, drinks) as well as pharmacies. We were urged to stay at home as much as possible, except for going shopping, going to work or going out for a walk (alone or with family) whilst keeping a safety distance of at least 2 metres. A few workplaces aside from the healthcare sector, including mine, are still open. However, we're ready for the absolute worst case scenario. This week alone, the public transportation I took was near-empty, because a lot have either resorted to teleworking and/or are taking care of their children, as all schools (primary schools, college and uni) over here have closed down as well (until after the Easter holidays). As an aside, said public transportation is currently going at a very reduced rate (and will be reduced further next week). There's also a lot less cars on the roads and a lot less pedestrians underway. The regular passenger flight service at the local airport is going to be suspended next week, leaving room for cargo flights (and those who want to go back to the country). Truly, it's as if we were back in the fifties. There's been about 500 cases and 5 deaths due to the disease so far over here, with the numbers growing every day....but since the growth is exponential, I guess it just makes sense. My main worry is that I might be the bearer of the virus, even though I don't show any symptoms....though it seems like I'm not bearing it with me, which is rather reassuring for me and my family (I'm currently taking my precautions, like washing/disinfecting my hands). My thoughts go to everyone who's currently taking care of the patients in the healthcare sector.
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fsvgm777
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Should I make an alternate encode that fixes the graphics?
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fsvgm777
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EZGames69 wrote:
That is a really uncomfortable amount of close calls.
Good, now I'm going to try my best to include even more close calls in my future golden runs. (not on purpose, of course)
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fsvgm777
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The video encodes all appear to have some graphical issues (white lines during stage intros, emblem counter glitching out when counting up). However, when I play it back on my laptop (GeForce GTX 1060), I don't encounter any of these issues (I do get glitched up shadows when using anti-aliasing and anisotropic filtering, which is mentioned in the wiki, not to mention Dolphin normally forces 1x native resolution, else, the shadows glitch out as well). What exactly caused these issues?
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fsvgm777
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Earlier this week, I managed to get the golden strawberry of Golden Ridge B-Side: Link to video
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Post subject: Re: #6622: Blazephlozard's GBC Pokémon Card GB2: Here Comes Team GR! in 01:54.19
fsvgm777
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TASVideoAgent wrote:
I'm not sure if you'd prefer "GR Dan Sanjou!" in the game name; googling Pokemon Card GB2 suggests that "Here Comes Team GR!" has become the most common subtitle (and is used on Bulbapedia and Speedrun.com).
We always use the romanised title when the game was never released in the USA, not the translated title. There's at least one precedent.
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fsvgm777
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Nominating: Lord Tom, MUGG, Alyosha, Tompa and MrWint.
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fsvgm777
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It's been a while since I last listened to this (yes, it's almost 9 minutes long): Link to video
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Post subject: Re: #6602: DrD2k9's ZXS Space Monsters Meet the Hardy in 10:30.43
fsvgm777
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TASVideoAgent wrote:
The loading portion of this TAS contains the typical screeching data sound associated with loading from tape on ZX Spectrum. BizHawk's audio settings within the ZX Spectrum core contain an option to alter the tape audio volume. Reducing this to the lowest setting will allow for the loading portion of the TAS to be done silently instead of with the screeching data sound. I don't believe changing this setting would affect the sync of the submitted .bk2; but if it did, copying the input and pasting into a new tasproj file that is initialized with the tape volume minimized should work.
I personally disagree that the tape loading sounds should be muted, because it's part of what an actual ZX Spectrum outputs. IMHO, the encodes should be accurate to the console/computer, so to me, muting the tape loading audio is no longer accurate to what an actual ZX Spectrum outputs.
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fsvgm777
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I have been doing golden strawberry runs in Celeste (which basically amounts to completing a chapter without dying at all). Here's a playlist showing all of my successful runs. The one I'm currently most happy about is Summit A-Side, mainly because of the sheer amount of attempts it took me to finally get it.
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fsvgm777
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[3998] Linux Mari0 "warps" by Masterjun, lexikiq, dwangoAC in 01:06.93 because Mario flings out of the portals so fast, he goes through the stages at a breakneck pace (1-1, 1-2 and 8-4 are completed a lot faster than in the published TASes of the original NES version due to the speed Mario comes out of the portals). It also requires slowed down encodes (so one can follow the pace) due to that.
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fsvgm777
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fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
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Location: Luxembourg
It's the final countdown of the decade, so... Link to video
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fsvgm777
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Hot take: I actually suggest we replace Majora's Mask with Celeste 100%, the main reason being that it's in a dire, dire need of a new TAS, because RTA runners can beat the game faster than this TAS does (the fastest one I can find is a 28:17 done on the Wii VC release of the game and a 38:10 done on console (which crashes during the credits sequence)). To me, it doesn't make sense to recommend a TAS to newcomers that has since been beaten by RTA runners.
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fsvgm777
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Patashu wrote:
http://tasvideos.org/forum/realsearch.php?search_id=newposts is broken.
In fact, search altogether is broken. Trying to access it gives me a 404 error.
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fsvgm777
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feos wrote:
Getting this spam though:
Language: shell

[libTAS f:1] Thread 1356 (main) ERROR: Could not import symbol av_opt_set_int [libTAS f:1] Thread 1356 (main) ERROR: Could not import symbol av_opt_set_sample_fmt
I'm getting this error when trying to dump a video:
Language: shell

Error while decoding stream #0:1: Invalid argument [rawvideo @ 0x5555557de100] Invalid buffer size, packet size 1224898 < expected frame_size 1228800 Error while decoding stream #0:0: Invalid argument Finishing stream 0:0 without any data written to it.
That can be fixed by simply running the following from /usr/lib/i386-linux-gnu (suggested by keylie on Discord, confirmed to work):
Language: shell

sudo ln -s libavutil.so.55 libavutil.so
That also fixes the two errors that popped up every frame.
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fsvgm777
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For what it's worth, full clearing every chapter (getting all red berries, the tape and the heart without returning to map) only changes the colour of the flag in the journal (from green to yellow) and does not leave a full clear stamp on the save file (on the vanilla game). IMHO, those 10 seconds of backtracking are not really worth including, as they needlessly waste both IGT and real time, especially in 2A (from my quick real-time testing, that one alone loses about 5 seconds if you don't restart the chapter after getting the heart, and the return is just dropping back down to the starting area, which isn't particularly interesting to see). I should also note it doesn't even change the ending screen at all.
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