Posts for gabraltar

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the world is not ready for a gold tas that gets an optimal max roll crit and gen 2 miss mudslap on hiker russel's geodude in all seriousness, easy yes vote
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FractalFusion wrote:
Oh, you are referring to Butterfree%. Far more reasonable then. I thought you meant actual Caterpie%. Something like this video.
should have clarified it as Caterpie+%, my bad
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Chamale wrote:
gabraltar wrote:
FractalFusion wrote:
gabraltar wrote:
Caterpie% for Crystal
I'd like to see the strategy for that. Because I don't think that is happening.
It's mostly a meme idea atm and I haven't done a lot of routing for it. Caterpie would obv be very slow but far from impossible. Some of the early hurdles can be beaten with scuffed strats and a lot of rng (bird keeper rod can be overcome with smokescreen cynda, falkner can be overcome with harden spam + 6 x attacks). Beyond that, you'd likely need to go more out of your way for decent moves (Return and Hidden Power, most notably).
Have you seen RangerSquid's Butterfree% TAS of Yellow version? Confusion and heavy luck manipulation allows Butterfree to defeat anything in the game. The tricky part will be getting a Caterpie to reach level 10 as fast as possible.
Yes I have seen that. Unlike in Yellow, Caterpie can actually get past the first gym on its own (with smokescreen cyndaquil for bird keeper abe and harden + x attacks for falkner). It's obviously slow as hell but idt grinding is a good start here esp with the very low lvl of the wild pokes. I remember doing the calcs and caterpie would get to lvl 10 and evolve right after the first grunt in slowpoke well RangerSquid was able to grind with the lvl 9 pidgeottos which gave massive amounts of exp but crystal doesn't have anything like that
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FractalFusion wrote:
gabraltar wrote:
Caterpie% for Crystal
I'd like to see the strategy for that. Because I don't think that is happening.
It's mostly a meme idea atm and I haven't done a lot of routing for it. Caterpie would obv be very slow but far from impossible. Some of the early hurdles can be beaten with scuffed strats and a lot of rng (bird keeper rod can be overcome with smokescreen cynda, falkner can be overcome with harden spam + 6 x attacks). Beyond that, you'd likely need to go more out of your way for decent moves (Return and Hidden Power, most notably).
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CoolKirby wrote:
Innovation like this is exciting to see on the Workbench. This is my new favorite Pokemon run because of the monumental amount of route planning, and because there's always something interesting happening on at least one of the screens. I don't know much about Gen 2 but I was surprised you can use Yellow to speed up the completion of later games in the series. I hope we can expect more TAS content from you, gabraltar. If it explores another new frontier, too, that'd be even better (but not required)!
Massive thanks. I have some other pokemon TAS related projects in mind, namely Ruby/Sapphire Diploma, although I can't work on it yet because mgbahawklink isn't out. Beyond that, other ideas I have are Crystal Battle Tower and maybe Caterpie% for Crystal Also, Yellow isn't necessarily used to speed up Crystal and Silver, it's used because either it, or Red or Blue, are absolutely required to complete the dex in the gen 2 games.
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KusogeMan wrote:
sorry for the extremely basic question but what pokedex will you complete? national, kanto or some frlg variation of it?
Kanto dex, anything else is impossible w/o multiple extra games
Post subject: FRLG Coop Diploma
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After being extremely impressed by Mr.Wints Red/Blue Coop Diploma TAS (https://youtu.be/-ivGNZs_Mvw ) and investing, frankly, too much time in making a gen 2 version (https://youtu.be/u0KJD0IgNEw ), I've always thought about what a FRLG version would look like. Sadly, it doesn't seem possible to make atm because mgbahawklink isn't out yet (although I heard someone named alyosha made linking in a different emulator so maybe?), but it's still fun to think about the possibilities. So I did some rough routing and here's what I've come up with: FR route: https://pastebin.com/n5n2PRh6 LG route: https://pastebin.com/nN5Sg5eJ Here's some key takeaways: -Only one of the games needs to complete the e4 + champ, as the only kanto poke exclusive to the post game is Mewtwo. FR will be tasked with that, as I want the game that doesn't do the e4 + champ to get Porygon, and Porygon is much cheaper in LG than FR. As such, the entire tas will be bottlenecked by FR. -LG will be tasked with dashing to Celadon City, getting Eevee, trading it (and its starter, Charmander) to FR, and resetting. This is notably similar to what Mr.Wint did. The one difference is that this technically isn't required as we can breed Eevee for the third required Eevee. However, the problem is that breeding for Eevee is SLOOOOOOOOW. It's bad enough that it requires a wooping 35 egg cycles, but breeding isn't unlocked until the post game. This massive timesink in combination with how the run is bottlenecked by FR means that LG rushing to get Eevee and trading it away will not cost nearly as much time as FR breeding. -LG will rush to get Eevee by using Clefable, the fastest poke to do all of the fights up to Celadon. Although this means less exp for Charmander, Charmander can easily get the necessary exp later by doing fights on LG's second playthrough. It is also imperative for LG to get and trade Eevee ASAP, as FR needs to not evolve Squirtle until it trades it to LG (which will only be possible after LG resets). Squirtle can get through "just fine" unevolved until Surge so ideally, Squirtle is registered to both dexes before that. -Pickup candies are overall much faster than leveling up using weaker pokes. FR will catch Zapdos and use it for various fights, (while keeping an exp share on certain pokes that need exp) namely the elite 4 + champion, as using pokes that actually need exp for those fights is just too slow. However, FR will still use Dragonair for certain fights that it doesn't lose a significant amount of time on (aka, fights where it OHKOs everything, just like Zapdos would). The main concern atm is manipulating Dragonair. Dragonair is only a 1% fishing encounter and can be found at lvls 25-35. Thus, a lvl 35 Dragonair would be a 1/1000 chance. When you combine needing good natures, perfect special (and probably close to perfect attack), and hidden power psychic, it's not unlikely that manipping a lvl 35 Dragonair with all of those requirements is flat out impossible without a significant delay or even a S+Q. There are two ways I can think of to circumvent this issue: -Help menu. If it were possible use it to delay the rng call for IVs/Natures after the encounter + lvl calls are done (or vise versa), it would make manipping this thing a lot easier. However, I honestly doubt it's possible. -Skipping Hidden Power Psychic. Doing so would require a different exp route that results in Dragonair needing more candies. But it might just be needed to actually manip this thing.
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Wobmiar wrote:
Still in the process of watching, but I want to say: thank you. This is the sequel I wanted for a long time. And it,s not even from the same TASer! I am truly entertained (so easy yes vote), but more than that I feel like learning. I am a routing fan, and seeing your work and explanations is such a delight. I am loving my experience watching it, and I know I made a "negative" feedback on your video, but truly, most of your subtitles are perfect and it's so small. I really want you to know I appreciate this TAS, it is a work of art. When I explain to people what I love when I TAS, I often showed them the gen 1 coop diploma TAS. Now, I'm gonna show them this one. Thank you
Really, really honored by the comment, thank you so much. Genuinely made my day :)
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Jadextreme wrote:
Wta Why not do 6 leaf stones, 6 water stones from mystery gift? As well as do 1 or 2 calls with lass Dana on rt 38 for thunderstone instead of Gina?
Tbh, there is a chance that could have been faster but it adds some complications, such as Crystal not immediately being able to evolve Eevee and also its slower to go to Dana than Gina since you need to go to the daycare route anyways for breeding.
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Fortranm wrote:
gabraltar wrote:
I didn't find out until today that the overworld Suicune events weren't required for the Ecruteak Suicune encounter, I looked up guides that said they were. It was my fault for assuming they were but fwiw, the one on Route 42 would have been required anyways for the Friend Ball
So it would be way too late to get the berry on Route 42 after the event at Tin Tower (which would be done after E4)? As for the publication screenshot, I think it might be better to use moments where Kanto starters (around 2:30:00 or 4:18:00) or fossil mons (around 3:16) are used in Gen 2 games with Dragonair being used in Yellow because it looks more "exotic" this way. :D Finally finished watching this. Truly fantastic. Easy YES vote. I have a few more questions: 1. King Rock is acquired in both C and S via revisiting Slowpoke Well to talk to an NPC, but the item actually has a chance to be held by wild mons that could evolve with them. Would it be faster to manipulate for that instead? 2. Dratini is acquired in C by catching it, but it is supposedly available as a gift in this game. Would it be faster to go for that instead? 3. Following up on my previous question about Eevee in Y, given that Y finishes about 2 hours earlier, would it be possibly faster to have yet another reset in the middle to grab one more Eevee instead of breeding one in C? This should grant more exp (from both combat and Candies) along the way as well. Also, regardless of this, is it actually worth it to fight Surge and get Fly in the initial Y playthrough when the reset happens before that badge becomes necessary?
Massive thanks for the compliments. I actually also kind of thought of that moment as well, with the fossil mons and Dragonair, I feel like either that or the starter frame could be nice for the publication screenshot. I think the fossil mons would overall work better cause it's very odd to see their backsprites in gen 2. 1. Yes there is a chance for C and S to catch a Slowpoke holding a King's Rock but it's not worth manipping them for two reasons: a) The basement of Slowpoke Well is already necessary to go to for Slowbro so getting the King's Rock doesn't end up losing a lot of time and b) manipping wild pokes to come with held items is SLOOOOOOOOOW due to rng correlation. Even though Slowpoke has a high encounter rate in the basement of Slowpoke well, it would still be very slow due to The Well's abysmal encounter rate and it would almost certainly take longer to find than it would take to just get the King's Rock 2. No because it requires an open slot in the party 3. a) No because an Eevee not hatched will start with 70 friendship instead of 120 and it also won't get the met location friendship boost. It also requires much more trading sessions. b) Considering that Y needs to fly back to Lavender to get the Super Rod, fly to Fuschia to get Dragonair, and then fly back to Pallet Town, skipping Surge seems slow as hell. Not to mention getting Fly literally only costs one fight. 4. Yes, it's too late to get the friend ball after the suicune events because Silver needs two friend balls and it's too slow for Silver to make itself two.
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Massive thanks to all of the compliments on this btw. This was really hard to do I appreciate them. :)
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DJ Incendration wrote:
This is cool! Do you think maybe we could have videos with the audio from each game? As in, one video for Silver, one for Crystal, one for Yellow? I know we have one for Crystal, but could we have videos of the other two? I am blind, so I can't tell what's going on in each game, but I've memorized what happens with the audio of gen 1. In any case, yes vote!
I can upload them pretty easily. Yellow is less worth doing since it doesn't do anything for the last hour or two but it's still probably worth doing
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Chamale wrote:
Finished watching, voting yes. This is a masterpiece of route planning. I loved seeing the Eevee and Togepi eggs hatch on the exact step they were needed. Seeing Bulbasaur with a battle with Bide was an early highlight. For a publication image, I'd suggest 27:50 with three different starters being used in battle. Or 4:35:50 with two evolutions happening, and a Pidgey confronting Snorlax. Are the overworld Suicune encounters (other than the first) actually necessary to catch it or Ho-oh? I remember being able to find Suicune despite not running into it on Route 42 or Route 35.
FractalFusion wrote:
That's a lot of coordination between the games. Would doing 4 games be faster than doing just 3?
I doubt it. Trading between games is the major bottleneck, and Yellow version is finished much earlier than the generation 2 games.
Massive thanks, really appreciate the comment. The Togepi egg was a funny one, I found out that due to the way egg hatching works in this game, I can take extra steps and then withdraw the togepi egg, and then the extra steps taken would have contributed toward the egg hatching even though it wasn't even in the party. Bulbasaur was actually the hardest gift pokemon to manip stats for because it needs good hp and defense in order to live a Peck from Spearow alongside good other stats. I agree with the publication image being a frame where all three starters are used, given how starters are a massive part of the run. I didn't find out until today that the overworld Suicune events weren't required for the Ecruteak Suicune encounter, I looked up guides that said they were. It was my fault for assuming they were but fwiw, the one on Route 42 would have been required anyways for the Friend Ball
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Fortranm wrote:
Chamale wrote:
Are the overworld Suicune encounters (other than the first) actually necessary to catch it or Ho-oh? I remember being able to find Suicune despite not running into it on Route 42 or Route 35.
They aren't. I remember being able to trigger the post-Rocket Suicune event without doing any prior overworld events. I haven't finished watching this masterpiece yet, but here are some routing related questions I have so far: 1. Is it not faster to do the second trading session between C and S after the former gets Cut instead so that it can send over a mon with Cut to allow S to skip getting it? I guess it wouldn't be a big time save if at all since getting Cut in Johto games only involves some overworld movements. 2. Both C and S are at the point where Time Capsule is unlocked by the time Y gets Surf. Is it not faster to skip getting Surf in S as well by sending in a mon with Surf from Y, similar to what's done for C (if I didn't remember it wrong)? Or is the exp from Eevee trainers in S important enough to make up for that? 3. Is it really faster to evolve an Eevee into Jolteon in C instead of doing it in Y and trade? Y wouldn't have any use for Thunder Stone otherwise.
1. Getting Cut doesn't lose a lot of time compared to what will end up happening if we delay the trade session to try and skip it. Crystal would need to go through the entire Bugsy section without evolving Cyndaquil (cause it isn't registered to Silver) and that also means less exp due to the lack of boosted exp. 2. Silver gets ready to trade before Crystal in the trade where the Time Capsule is unlocked so Silver skipping Surf wouldn't actually mean much. Also lack of exp on Quilava is huge and it also prevents Lugia from being able to learn Surf. 3. Considering that what much of Crystal and Silver do in between the timeframe of the Time Capsule trade and the first Yellow trade is.... doing productive stuff before Yellow gets ready, it's likely faster for Crystal to evolve Jolteon instead of Yellow doing it. This one, i'm not 100% sure on.