Posts for gameinn

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Joined: 7/5/2011
Posts: 11
I was looking at your TAS and something popped out at me quite quickly. At the heliport you chose to go the right path to stop you waiting as long but really just going straight up and hugging the side is faster (by maybe 1 second). I edited and put yours and Matt Powell's SDA run together and he beat you on getting the chaff grenade.
Experienced Forum User
Joined: 7/5/2011
Posts: 11
When I used r7323 (which did show the correct frames) I realised that the revision is automatically asking for the game to be ran in 60 Hz (even though Dolphin shows it running at 30 fps anyway) which the latest revision (and revision r7261 which Daniel used to use) do not ask for 60 Hz.
Experienced Forum User
Joined: 7/5/2011
Posts: 11
Something I don't understand that puts a spanner in the works. I understand why when I record an NTSC or JAP game it should be 480p but why is the PAL version recording at 480p when I dump frames? I did not even use the B option. It looks like Dolphin is forcing it automatically. If it was using the true PAL resolution when dumping it should state 720x576 to me but it's not. Edit - Dolphin is also forcing PAL to 30fps when it should be 25fps.
Experienced Forum User
Joined: 7/5/2011
Posts: 11
Daniel, mines does that to but the frame dump file plays back at like super speed. I used virtualdub to adjust the framerate for the YouTube videos.
Experienced Forum User
Joined: 7/5/2011
Posts: 11
I talked to Derek on MSN about the different versions and I asked him about what version we should use. He told me the Jap version is basically PAL but running at 60 Hz. So the two options are JAP at 60 Hz or use the PAL's feature to run at 60 Hz. NTSC not being able to blowup the boulder is a huge disadvantage (wasting minutes) which even Derek agrees with.
Experienced Forum User
Joined: 7/5/2011
Posts: 11
My 3:53 for 1-1 http://www.youtube.com/watch?v=3MZ7ezTVrVA I am now in talks with Daniel (also SDA runner of the game) for ajoint effort at this. We are just unsure of what version to use. We think we will use the JAP version since it is a true 60hz version of PAL and easier.
Experienced Forum User
Joined: 7/5/2011
Posts: 11
http://www.youtube.com/watch?v=2n5iQoQW8p0 Some of the village attempted. The new dolphin revision is actually pretty decent and the most reliable for tasing I have used. Only one crash in 3 hours! Edit - Game desynched right after the grenade throw but I got a new record for 1-1 now. 3:55 3:53 is probably the max unless crazy luck manipulation happens.
Experienced Forum User
Joined: 7/5/2011
Posts: 11
I managed to salvage some of the 1-1 attempt. Now I remember what happened. Dolphin crashed like just as I approached the two ganados at the bridge and I just reloaded the save instead of replacing my save states from an uncorrupted crash. That is why the desynch happened I think. http://www.youtube.com/watch?v=cTlsOV9A6js&feature=channel_video_title Just to see where I was speed wise I TAS'd till the end of 1-1 and saved. I got 4:02 which is 1 second behind the world record of Derek and I was not even trying for the most part and had to equip the handgun again inside the house in the village to kill two ganados (long story). I honestly think 3:55 is well within reach for a 1-1 attempt if everything goes perfectly. I also made the silly mistake of escaping the boulder asap when I should have waited till the last few frames to make it further down the hill. Edit - Just got 3:57, new record. :P
Experienced Forum User
Joined: 7/5/2011
Posts: 11
I tried again and have a much more sane strategy. I use two bullets on the first guy. Since I am then going to headshot the two people at village I save 6 bullets anyway over your typical console run. So I get to the village and headshot the opening people. The cutscene triggers and I make a fast switch to the grenade. I was having no luck with the group. The woman ganado at the back just pointed and it's impossible to hit her up on the ridge. You need to kill the whole pack to trigger the cutscene after the grenade throw in the house. Frustrated I decide to replay what I had as I was proud of it..... my movie desynchs on the run to the village.... 4 hours down the drain *sigh* I honestly think this game will never be TAS'd. The amount of problems and luck needed for the game is crazy. 1-1 is arguably one of the easiest chapters....
Experienced Forum User
Joined: 7/5/2011
Posts: 11
Yip. I couldn't get the dumped audio to match so DKC 2 was added. Pwns RE4 music any day. Anyway, I got the PAL version of Gamecube to TAS. I don't even want to try PAL Wii for the added bugs. I was talking to Derek and we both agree that it will be difficult but a critical shot and a grenade for the opening ganado is a must as it will save some seconds in the village. Even two critical headshots can't match a grenade for the two opening ganados in the village. Getting that start is just a run killer though. The amount of retries for that scenario alone is probably in the thousands. The item drop is generated when you walk into the cutscene so first of all you need to get a critical which is probably going to be done in the first 50 or so tries. If you don't get a grenade drop though, you gotta then reload before the cutscene and spend another 50 or so tries getting a critical just to see if you get a grenade. Might possibly be the toughest and highest rerecord TAS of all time.
Experienced Forum User
Joined: 7/5/2011
Posts: 11
I tried a quick concept. This is tough. My first ever attempt at a TAS. http://www.youtube.com/watch?v=-C1MdKZBsHs