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I'm having an issue opening up Bizhawk. I downloaded the prerequisites installer from google code. But whenever I open up the .exe file (BizHawk.MultiClient) it just crashes on startup. Am I missing an important step?
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I had to set auto aim off in the menu anyway, so I figured I would just put widescreen on. It looks better IMO, especially since it's a first person shooter.
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Another event match I improved;
Link to video
I'd be very impressed if anyone can improve this. Technically two Porygon 2's would be faster, but apparently there was some sort of cheat incident, and I don't think it's even possible to get 2 of the same pokemon in a row without cheating.
The previous TAS had 8.82, and used Moltres instead of Unknown. http://www.youtube.com/watch?v=7jKUKwEGtzk
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Thanks for voting yes!
In response to your question, there is no RAM watch in dolphin (at least not the official version). The only RAM related thing Dolphin has is a RAM search via the Cheat Manager, which doesn't update itself per frame. Whenever I type in the code on the exact frame that the lock requires, it doesn't open it. This means that the door was never meant to be opened by typing in the code.
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lol, I remember playing this game. Really fun! (and annoying at times...) It would be interesting to see a TAS of this game, since you can control 4 characters at a time. I say go for it!
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I have a question about doing an all event match TAS: I know you need a verification movie to start from a save, but there are certain characters that are the fastest to use for the event matches, and they take sometimes many hours to unlock. Would it be ok to use a save from the internet with everything unlocked? Or would I have to unlock everything from scratch...
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I improved Event 16 by 9 milliseconds. Although, there is no video confirming Sin2324 actually got 10.10, the best video previously was 10.13 by Dr. M.
EDIT: I already beat my own time, thanks to mugg for suggesting that I make the warp star appear at the highest point on the stage:
Link to video
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alec kermit, thank you so much for these awesome improvements! Sorry I haven't been in contact for a while, I've been quite the busy college student. Anyway, I want to start improving this TAS with the stuff you've posted so far, I'll post a WIP on here sometime in the next few weeks.
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Ok, so I just wanted to try TASing the first level, and this is my result:
http://www.youtube.com/watch?v=Gd9sWr5lvMY
This is on PSX, but I figured I would post it here just instead of making a new fourm.
There are a couple spots like the basement where it would have been faster if I got the sheep after getting the planet token, but this is just a run through. Any suggestions, comments?
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To comment on the analog input plugin problem, I tested out N-Rage's controller input for PSX, and it has an analog option that works perfectly, and doesnt desync as far as i know.
Also, does the alternating left and right to run faster thing only apply to N64? Because I did a speed test one running straight and one alternating left and right per frame and they are the same speed for PSX.