Posts for gocha


1 2
7 8 9
16 17
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Derakon wrote:
Shame about the lag. Is that going to happen with all of the creatures that are made up from multiple components?
That might be true for the most of the cases.
Snake wrote:
Would it be of any help or be faster if you manipulate the Armor Knight to drop a Spear?
Voting no, since it lets me redo the run :P Well, seriously, that may improve the run a little. As arukAdo has mentioned, the equipping time doesn't matter at all (It's so easy to equip Spear instead of Short Sword, isn't it?) In my run, Soma deals Flying Armor 8 damages by Short Sword, but if Spear is used instead, the amount will be increased to 12. The real problem is, the motion of Spear cannot be canceled by landing. It means, you need more 2 frames to cancel the motion by backdashing+crouching. Possibly, it makes the run slower, but I'm really not sure. Also, I'm quite not sure about the lag problem mentioned by arukAdo. Here is a demo of obtaining Spear in first battle scene anyway. I couldn't manage the randomness to obtain Spear without losing any frames, still it's difficult to know that I lost a few of frames, in regular watch :P Demo of obtaining Spear: DSM, AVI Edit: Atma suggested me to obtain Axe instead of Spear, and I didn't know that Axe Armor drops Axe, it can be guessed so easily, though (,,=3=) Axe deals 19 damages.
I am usually available on Discord server or Twitter.
Post subject: WIP - Flying Armor Defeated
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
WIP: Watch on YouTube, DSM, AVI I finally reached to where Atma end his video. My run is about 347 frames faster than his now.
  • Axe Armor gives gocha a present from Warehouse 23. It contains: A lot of lags (;=_=)
  • You'll find an ugly luck-manipulation in Flying Armor battle when you watch the run with slowdown. A better luck-manipulation will slightly improve the run, but I'm bored with doing that. (#=3=)
  • I found that Soma can go the next room of Flying Armor room without Flying Armor soul. (*>v<)
I haven't seen what to do next yet. New memory addresses added
00019	020F2A88	b	u	0	Magic Seal Step
0001A	020F2A8C	b	u	0	Magical Seal Substep
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Thank you guys for your praises and advices. What do you think about levelups (in other words, EXP management)? Is that effective or not? P.S.
  • I'm still in the Axe Armor (and annoying Zombies!) room, but saved 3 frames for now. Probably I'll exit the room soon.
  • I found that I can beat the first Skeleton 1 frame faster (by using crouching cancel for the second backdash). However, the gain is soon drained by Armor Knight. So I decided to ignore that :P
00010	020D3168	w	s	0	Some enemy HP value
00011	020D3408	w	s	0	Some enemy HP value
00012	020D36A8	w	s	0	Some enemy HP value
00013	020D3948	w	s	0	Some enemy HP value
00014	020D3BE8	w	s	0	Some enemy HP value
00015	020D3E88	w	s	0	Some enemy HP value
00016	020D4128	w	s	0	Some enemy HP value
00017	020D43C8	w	s	0	Some enemy HP value
00018	020D4668	w	s	0	Some enemy HP value
They are good to know when a zombie is appeared.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Atma wrote:
In theory, if there wasn't lag associated with getting souls/killing stuff (like on a cart, unless you're pulling in like 6 souls at once with a dozen enemies dying on screen), I would have suggested 3 more axe armor souls, and possibly an axe. since there is significant lag however, I'd probably go with just the single soul, and make a run for the boss room.
Oh, does having 2 or more same souls make its effect stronger? Anyway, I think I basically agree with you. Obtaining a soul lags too much :/ Also, thank you for contributing your watch list. It's somewhat useful. I'm bored with optimizing Axe Armor room. I wonder how much irritating lags can be removed. Anyway, here's a progress... DSM AVI
  • Armor Knight soul also can be used to cancel damage motion instead of jump. According to my quick test, it's slightly faster than jump.
  • When turning around for backdash, pressing the down key (crouching) may save time a little. (kimited case)
  • Soma's voice often generates a lag frame :/
P.S. I hate zombies.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
moozooh wrote:
Is the way you canceled backdash with crouching slower than backdash-jumping?
Yeah, crouching is generally slower, because it decreases speed to 0. Comparison on flat ground: Backdash+crouching: (13784+13232+12680+12128+11576+11024+8624+0)/8 = 10381 (fastest average speed pattern) Backdash+jump: (13784+13232+12680+12128+11576+11024+10472+9920+9368+8816+8264+7712)/12 = 10748 However, on downslope, backdash+jump decreases speed more. Therefore, as for downslope, backdash+crouching usually works better than backdash+jump.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
*separated some contents from my previous post and its edit* I'm still tracing Atma (*). My movie is about 1 second faster than his one at the end of the Short Sword room. DSM, Poor Quality AVI Useless notes
  • The run is harder than it looked. Soma usually goes too fast before a bone beats an enemy (o>_<)o
  • To hit a bone to an enemy as fast as possible since Soma has thrown it, is generally good strategy to go fast, as far as I saw. Optimizing how to beat enemies is not so easy though...
  • Randomness are changed at least when backdashing or attacking. (Luck-manipulating Axe Armor soul and Zombies are hard!)
About my movies DeSmuME works MUCH slowly on my computer and the making takes time a lot. Also, I'm not so familiar with DS games. So it's somewhat hard to continue the work to the end. However, if someone guides me what I should do next, I can continue the work without worries. Feel free to edit the author field of dsm and continue the work btw. It's totally welcome ;) Some memory addresses
7
00000	020CAA40	d	h	0	X Position (Room)
00001	020CAA44	d	h	0	Y Position (Room)
00002	020CA968	w	s	0	X Velocity
00003	020CA96C	w	s	0	Y Velocity
00004	020C07E4	d	h	0	Random Number?
00005	020F7414	w	u	0	Soma's MP
00006	020F7448	d	u	0	Soma's EXP
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Since my video is slightly faster than Atma's one, I paste it here. I wonder if more lag-reduction is possible. I believe it's almost the fastest anyway. youtube video Edit: moved some contents to another post, since the edit becomes too big.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Watched the run, I liked it.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Inichi, why don't you add the information about that hyper-glitchy video to your glitched any% submission?
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
"Can't wait 'till the night" -- it's the time to upload my dirty encode. -- link deteted -- (MKV H264+AAC, SoftRast, cosine interpolation) Edit: watch on youtube instead, http://www.youtube.com/watch?v=mM5T_Dkh-BY Since I watched your test run in youtube, I've already voted yes to the run :P Good job, arukAdo. Just a memo for me: http://pastebin.ca/1432035
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Here is an encoded video I made. http://www.mediafire.com/?jhjmeymgywj Probably, it's available until the run will be published.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
FYI: encoded video for quick watch. http://dic.nicovideo.jp/v/sm7088500 You don't need an account to watch the video, and you can hide out the comments over the video by clicking the "..." balloon Pacman icon, or whatever. Edit: Looks well optimized. Easy yes vote. I hope you'll make an "all levels" run someday ;)
I am usually available on Discord server or Twitter.
Post subject: Re: SNES "glitched any%" Chrono Trigger (USA) in 03:41
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
What the... They really did nothing special, but the game ends now :o
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
THIEF has stolen my precious thing... my heart! Conglaturations, it's finally submitted! I voted yes before I see the submission :P
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
pirohiko has uploaded the video of the run. http://circle.zoome.jp/TAS/media/46/ Walking endlessly is much boring, but the run much breaks the limit of the game, and it somewhat impressed me, anyway. I'll vote yes.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
The WIP looks fine. I keep my eyes on the thread. Keep going, applepieman :D Edit: a piece of craaaap http://pastebin.ca/1409109
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
A case reported before: if the newlines in your setting file are not CR+LF, just replace them with CR+LF.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
MUGG wrote:
I would really appreciate if someone came up with a map of Great Cave Offensive. I've been making rough maps but it would save my time if I could use already existing maps.
VGMaps - Kirby Super Star. Hope it helps you ;) Edit: what WaddleDX wrote is something like...
WaddleDXsp wrote:
I'm sorry for my late response. Possible improvements: - Ability mix at copying Wheel and Fire. - Room(s) which has mine cart. - The crystal area. - Might be able to defeat Fatty Whale with hitting 1 less stars.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Man, I can provide a very simple script which crashes FCEUX!
emu = FCEU
The reason isn't complex at all, but I couldn't notice it for several minutes. *FCEUX crashes at the lua_getfield(L, -1, "OnClose") line. I personally like emu.registerexit() rather than emu.OnClose table. Edit: oh... I hadn't noticed the bugtrack page on SF.net.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Yatta! Finally it comes out! I was really looking forward to the run! XD I think, this run shouldn't obsolete Halamantariel and Nitrodon's run, because it skips the game too much. I'm not sure what category is proper for non stair glitch run, but I would like "eight melodies run", or something like that. P.S. As usual, I was jealous of your video editing skill [sm6305730]
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Nao's SGnG WIP (maybe it's not a part of the latest progress, though I can find only the WIP.) http://www.youtube.com/watch?v=Dl5MK0K418Y At some points, he goes faster than you. Recently he deleted all of articles in his blog and stopped activities, then his SGnG project has been paused/abandoned. He may know some of nice strategies and use them in his WIP, but I don't know any public WIPs except the video above. He may know some of nice strategies and use them in his WIP, but I don't know any public WIPs except the video above. Also, I'm not sure whether he will upload his WIP if you asked him. Anyway, I'm looking forward to SGnG TAS. Keep going, Ferret.
I am usually available on Discord server or Twitter.
Post subject: Stereo sound
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
The run was totally awesome, but I have noticed one thing. You should choose Stereo sound again when you load the game after the reset, shouldn't you?
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Press . (dot) key then it disappears, if you haven't customized hotkeys.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I generally recommend 1.43 (I don't think 1.51 is bad though) svn wip. I assume... 1.51 seems to have a bit too much lags than console, 1.43 has a bit too few lag.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Latest delaydownscroll result contributed by pirohiko. http://dehacked.2y.net/microstorage.php/info/1041554776/BubbleDown-M-4-success.fcm Obsoleted results can be found here. http://bb2.atbb.jp/tas/viewtopic.php?t=12
I am usually available on Discord server or Twitter.
1 2
7 8 9
16 17